LoadGamePL 1 Report post Posted July 17, 2011 (edited) The first: How to convert Tools used: Kam's Max Scripts Anos script 3DS max 8 txd workshop img tool ggmm Notepad Model converting First you must find the car name in ggmm.(Railroad replaced baggage)Open your imgtool 2.0,open bttf hv gta3.img(models folder in gta directory) click edit and click find Right click and extract This same operation with .txd Now choose the directory of the extracted model Open your 3ds max Now click dff io Now click import dff and find the extracted model. Now 3ds max load model. Press H and find wheel_lf, wheel_rb, wheel_lb Select it Click delete. The wheels are gone! Now open again menu (press h) and click all Now maximize the scirpt x anos menu. Click applica alla selezione Find esporta, select all and click applica alla selezione ] Now in dff export menu find set col For the deloreans I recommended col of manana.dff (You can extract this in imgtool {you must open sa gta3.img in models folder}) And find manana.dff! Now click export dff and rename the model name to car what you want to replace.(I replace railroad with yosemite) You succesfully convert model. Txd converting Open your txd workshop and click open txd. Find the baggage model. Click image and click decompress all images. Now change the txd to san andreas.(bottom right corner) Again image and click compress all images. When txd compress all images, it's done. But when you have this error: You must have an convert txd of bttf3 delorean (I dont post link, in gtainside.com you have converted bttf3 by another user) Now you open again txd workshop and open the downloaded delorean. Now open the new txd workshop and open the baggage.txd You must extract gauge, gauge2 and bttf3_rrwheel Click export and extract the images. Now you can close baggage.txd, Click new image, 32bit, and so three times Now import to new images, gauge , gauge2 and bttf3rr_wheel Click properties and change the txd name with gauge image to gauge, click compressed, gauge2 image to gauge2, click compressed etc. Now click file, save as... and save it to yosemite.txd(Or any car name {Just to name the same as model}) GGMM install Before install you model, click create backup click manual mod installer , dff model, find the convert model Click the txd model, find the txd convert for sa Click install You have the installed model! Vehicles.ide edit Click edit, find and write yosemite Change the -1 to 0 Now open the sa and find the converted model!(I use vehicle spawner - made by zaz) Step two:How to make it time traveler Tools used: Cleo Sanny Builder Open your GGMM and find the car name of your model And remember the car number. Now open cleo folder and create a new txt file called spawn Now open the spawn file.cs (with sanny builder) Change the line 10@ = 541 to 10@ = (replace the 541 to car number) I'm replace yosemite, so i change the code to 10@ = 554 Replace the pressed key to spawn delorean The line 0AB0: key_pressed 50 0AB0: key_pressed 98[/codebox] Have the key press to spawn a car. Find in google cleo key numbers and change it. I want to change it to 4. The virtual key for 4 is 52. So change the line [codebox]0AB0: key_pressed 50 0AB0: key_pressed 98 To 0AB0: key_pressed 52 0AB0: key_pressed 98[/codebox] The 98 cleo key is numpad 2. So I change It to 4 numpad key. The cleo 4 key is 100 So change the 98 to 100. [codebox]0AB0: key_pressed 52 0AB0: key_pressed 100 Now click f7 and close the sanny builder Now open sa, click 4 and the delorean spawns! This work with any car. EDIT: If you have small wheels you must have find the line Example vehicle.ide: 543, sadler, sadler, car, SADLER, SADLER, null, normal, 10, 0, 0, -1, this line----> 0.7, 0.7,<---- -1 and change it 1.0, 1.0, Edited August 24, 2011 by LoadGamePL Links removed. 1 Share this post Link to post Share on other sites
Ziero 4 Report post Posted July 17, 2011 so this is all in one game, interesting... can i ask for 1 video showcasing all of this? thanx EDIT: Saw the summary video, great job indeed! Share this post Link to post Share on other sites
the1upDude 9 Report post Posted July 17, 2011 (edited) This I like, but I do have some suggestions for you. Resizing of wheels for certain cars (ex: BTTF1 DeLorean). Appropriate wheels for some cars (ex: Lybians' Van). (Although I think you are probably on that.) Text change of names for cars (ex: Biff's Car to something close as '46 Ford Conv.).More Examples: DMC-13 to DeLorean DMC-13. Lybians' Van to VW Microbus. Other than my annoying list I think what you're doing is something I'd loose months of life for if I did it. I hope you can get permission to release your add-on soon and Great Job! Edited July 17, 2011 by the1upDude Share this post Link to post Share on other sites
jldarkspider 1 Report post Posted July 18, 2011 Nice Work! Share this post Link to post Share on other sites
LoadGamePL 1 Report post Posted July 18, 2011 (edited) American.gxt edited. Thanks for cars information! EDIT:When i convert wheels from vc, its too big in sa! Edited July 18, 2011 by LoadGamePL Share this post Link to post Share on other sites
zero 0 Report post Posted July 18, 2011 it's normal it's too big i have the same problem when i converted the 2e model you have to play with the vehicule.ide for fix that. For your video not bad at all but still have some things to do Share this post Link to post Share on other sites
DMC88ELB 0 Report post Posted July 18, 2011 Didn't you already upload the addon? I downloaded it from a link on one of your videos, LoadGamePL. The mod itself and the new sounds are cool. I loved the Crysis DeLorean and the "Taxi time machine" as well. I think you should fix the glitch- when you press ctrl on any of the DeLoreans other than the BTTF 2 one, it crashes. I sometimes press ctrl by mistake and the game crashes. Also, you should ask Carlos85G or someone else on the mod team if you could use their models in this addon. Share this post Link to post Share on other sites
Mike 214 Report post Posted July 18, 2011 Also, you should ask Carlos85G or someone else on the mod team if you could use their models in this addon. That is the normal proceedure, before you attempt to upload anything, it doesn't bode well to upload first and then ask for permission, the person is less likely to get a "yes" that way.... Share this post Link to post Share on other sites
LoadGamePL 1 Report post Posted July 18, 2011 It first time, yes but I think, the addons are allowed.Then there was the addition of a small and large changes did not have. Now that you are the models I thought it better not to publish prior permission of the mod team. Share this post Link to post Share on other sites
DMC88ELB 0 Report post Posted July 18, 2011 (edited) Oh well... It wasn't anything major. Only the BTTF I and III DeLoreans were in the addon. LoadGamePL, I reccommend you to not release this as a major add-on (with the Toyota Hilux and Doc's truck etc) without permission. You should also ask Bluespace88 for permission to modify his CLEO scripts. This BTTF: SA mod is his, right, Mike? Edited July 18, 2011 by DMC88ELB Share this post Link to post Share on other sites
LoadGamePL 1 Report post Posted July 18, 2011 Ok, sorry guys. Share this post Link to post Share on other sites
gta bttf 0 Report post Posted July 18, 2011 i warned you Share this post Link to post Share on other sites
the1upDude 9 Report post Posted July 19, 2011 (edited) @LoadGamePL Would you mind if you could tell us how you were able to do this in a tutorial since there would be no necessity to download anything? (Of course if you and the staff didn't mind). Whenever I want to modify anything in San Andreas it seems to be much harder than Vice City (Cleo vs. SCM) and there's a higher risk of me screwing up my game. Could you give us some tips? Edited July 19, 2011 by the1upDude Share this post Link to post Share on other sites
LoadGamePL 1 Report post Posted July 20, 2011 (edited) Ok, but i can view a spawn.cm file? Edited July 20, 2011 by LoadGamePL Share this post Link to post Share on other sites
the1upDude 9 Report post Posted July 21, 2011 What do you mean? Share this post Link to post Share on other sites
LoadGamePL 1 Report post Posted July 22, 2011 Permission of viewing on the forum spawn.cm (screenshot) file, but I'm not professional coder. Only I'm edit the cars number. When you open bluespace file, you can see a car number in the line 10@= Example: Bullet have 541 number, 10@= 541 I want sunrise can time travel. So I'm edit 10@= 541 to 550 (sunrise number) Now change the key press. Find want key in virtual keys list and change it in key_pressed line. Example: When you click 2, BTTF 2 spawn (key_pressed 50) Change key to 7 - key_pressed 55 And compile file. Thats all! Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted July 26, 2011 Yes, you are allowed to show your source code - actually Blue requires you to since you use his source code. So you'd also have to ship the bare source code with the compiled code. Share this post Link to post Share on other sites
LoadGamePL 1 Report post Posted July 27, 2011 Its cool, but carlos85g refused to publish models. Without models the source code makes no sense. Share this post Link to post Share on other sites
LoadGamePL 1 Report post Posted August 2, 2011 (edited) Add-on published! Link removed - you cannot release our models without permission! If you try to release this anywhere else, we will report you. This includes adding the link to your youtube videos, please remove it immediately. Edited August 2, 2011 by Mike download link removed. Share this post Link to post Share on other sites
the1upDude 9 Report post Posted August 2, 2011 Why didn't you try releasing instructions on how do it with your code without models to anger Carlos? Come on, bro. Share this post Link to post Share on other sites
Carlos85G 22 Report post Posted August 2, 2011 Looks like all links and/or files are being removed. Suspension will be removed as soon as an Admin is available. Share this post Link to post Share on other sites
Tech_E 0 Report post Posted August 2, 2011 Ya know, maybe LoadGamePL did release these models without permission, and although that part wasn't right, cut the guy some slack, it seems as though he is the only one moving forward with any kind of progress on SA lately. Seems that banning him instead of warning him is a little harsh though. I don't think the punishment fits the crime. My 2 cents. Share this post Link to post Share on other sites
Carlos85G 22 Report post Posted August 2, 2011 It wasn't a ban, it was a suspension. The suspension was removed as soon as the files were removed. If someone releases a DIY guide on how to make the changes, we'd have nothing against it, but when that someone distributes other people's work without EVEN giving credit to the original authors, we might get a little upset, specially if that someone asked, got a negative, and did it anyway. Even if the files are released free-of-charge, they're still OUR files, not public-domain. The owner has the right to choose how they're distributed and who distribures them. Share this post Link to post Share on other sites
the1upDude 9 Report post Posted August 2, 2011 (edited) I'm disappointed that someone would still release it without permission even told no to (even though this is the Internet where stealing is much more serious). Carlos, I respect you and your work, but like how Tech E said, give the guy some slack. At least he released it because people have waited for something to spice up their download of BTTF SA. He made it more enjoyable. Would something more like the release being only available on the site, perhaps? Edited August 2, 2011 by the1upDude Share this post Link to post Share on other sites
LoadGamePL 1 Report post Posted August 2, 2011 Ok, dont more links. Im sorry Carlos. Share this post Link to post Share on other sites