:
Destination Time
:
Present Time
:
Last Time Departed

Tech_E

Advanced Members
  • Content Count

    15
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Tech_E

  • Rank
    Physicist

Contact Methods

  • Website URL
    http://
  • ICQ
    0

Profile Information

  • Gender
    Male
  • Location
    Texarkana, TX, Nowhere land
  1. Can you at least release the Atlantis crew peds?
  2. CJ needs to catch on fire when he gets too close
  3. Ya know, maybe LoadGamePL did release these models without permission, and although that part wasn't right, cut the guy some slack, it seems as though he is the only one moving forward with any kind of progress on SA lately. Seems that banning him instead of warning him is a little harsh though. I don't think the punishment fits the crime. My 2 cents.
  4. Hey, Do you have the files to time travel in GTA IV? I would really appreciate them. Thanks!

  5. Total fail at editing the distance between two RR cars. Only other option is to figure out how to mount a car onto the tracks allowing it to be pushed. It wont even need to time travel, I can edit that in later. Is this a possibility?
  6. Yeah overclock. I have an old Dell, and the settings don't allow you to overclock the CPU directly, so I downloaded a program to raise the speed of the FSB. Then of course you'll need to get a better cooler on your CPU, etc. Better off building a new PC that can at least support a dual-core processor if you want to correct the problem for good. Then again, you might be able to get away with just adding ram.
  7. I had the same problem you're having with nearly identical specs. I ended up building a budget computer, no problems now! You might be able to get more ram, and download the program that will make your FSB faster, if you aren't in the market for a new PC.
  8. Assuming you installed the audio files when you did a fresh install, try deleting gta_sa.set, in My Documents> GTA San Andreas User Files. Doing that has helped me in the past with crashes during loading.
  9. Still wondering where the offset code for the train is located
  10. Where is the offset in the code located? If I knew where it was, I'd change it If you know where I can get the 131 for SA, I'll replace it
  11. Thanks! Ok, so I was able to move the track where I wanted and everything is looking great so far, but I've run into another small problem. Is there a way to eliminate the space between the two cars in this picture? I'm using freight for the Delorean, and freiflat for the locomotive. I've tried using other combinations but I'm always left with space between the two. What do I need to edit to fix this?
  12. I actually concidered it, but I don't own VC, and I think it may be hard to blend VC with SA as far as having it blend together nicely for a movie. As for the train track editor, it's sort of a pain to use. I can't see the map, when editing the tracks and when searching for the map, it tries to look for a jpg or a png. Tricky program.
  13. Wow, I was unaware that such a tool existed. I'll give it a shot! Thank you!
  14. So I'm putting together another series of movies, but I need help throwing a train over the cliff in SA. The problem is I can't just spawn a train and drive it where ever, and I can't take the texture and dff, and change them over to a car without it crashing the game when I try to spawn it. I've even tried adding a section of track, and trying to spawn the train there, but it didn't work. Any other ideas on how to do this? If not, I'll just have to do without the whole scene.