The Black Swordsman 1 Report post Posted October 31, 2010 I just thought I'd bring this up because I'm a bit curious. Okay, pretend the modification is done, completely. 1885, 55, 1985, 2015 all of them are modeled and change, all of that with time traveling. Here's my question, say you go back to 0012, will everything still look like 1885, or will it be just completely barren? My question was, how far are you going to go with Hilly Valley? Like, if I go to 9999, will it still be like 2015? Just wondering how far these models will progress theoretically. Share this post Link to post Share on other sites
Dragon King 15 Report post Posted October 31, 2010 Well before 1885 will still be 1885 and after 2015 will still be 2015.... Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 31, 2010 I thought before 1870, it was just going to be an empty land with lots of trees? After 2015 should stay the same. I'd go against an apocalyptic future, especially when the movie was made for a more optimistic future. Share this post Link to post Share on other sites
The Black Swordsman 1 Report post Posted October 31, 2010 (edited) That's what I was thinking. Can't you guys just do one step below 1885 though? Surely just a barren landscape wouldn't be too hard to do, and it would be fun to explore such a time. (At least to me). Edit: Dangit, Blue beat me. Edited October 31, 2010 by The Black Swordsman Share this post Link to post Share on other sites
bluespace88 9 Report post Posted November 1, 2010 Didn't the team talk about this? Or is this another one of my plans I never relayed? Share this post Link to post Share on other sites
Dragon King 15 Report post Posted November 1, 2010 probably the latter. It would require extra coding space to remove the 1885 square with barren land when it's already sitting on barren land. although it would be simple...... Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted November 1, 2010 (edited) So DK, I guess it all depends on how much coding space you have left over when the mod is 99% done, huh. Edited November 1, 2010 by Joe Statler Share this post Link to post Share on other sites
bluespace88 9 Report post Posted November 1, 2010 BS. Coding space should not matter if you use unused mission slots for some of the code. I doubt you'll come up with 120 missions. Even so, you don't have to follow the GTA formula and combine stuff what GTA thinks would be 2 or missions together. Like: Mission 0 = load 1955 Hill Valley Mission 1 = load 1985 Hill Valley ... Share this post Link to post Share on other sites
Dragon King 15 Report post Posted November 1, 2010 oh, well you're the expert I meant it would take extra space, never said it would be a lot. it's only like let's see...... 15 lines of code. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted November 1, 2010 Unfortunately, everyone else thinks you're implying that it would take a lot since you never specified, because we all know the dreaded "oh, that takes coding space" routine that I started. No, coding space will not be an issue unless there are huge new features, though I don't know what else they can squeeze in thats canon. P.S. Actually, its just 4 lines including a label. Share this post Link to post Share on other sites
Dragon King 15 Report post Posted November 1, 2010 well 1 for each building and then 1 for each land piece replacing that building. What do you consider a "line" of code? Share this post Link to post Share on other sites
bluespace88 9 Report post Posted November 1, 2010 4/15 of your definition. And assuming by 1 for each building meaning its the same as the 1885 stuff you already have, then yes. Pre-Hill Valley is a separate era like 1885, 1955, 1985, and 2015. Makes more sense then having Hill Valley be existing before the 1800s. So it depends on what the team wants. They can say, oh it takes too much coding space and still have it before then, or they can add a Pre-Hill Valley era to make it make more sense. Depends on how anal DK is about coding space << Share this post Link to post Share on other sites
Dragon King 15 Report post Posted November 1, 2010 nah I'm not THAT anal. I forgot to factor in the fact 1885 already existed in the code It's Mike usually worried about coding space. I usually mention it cause I KNOW he would say something along these lines. Share this post Link to post Share on other sites
TheCoolest2 0 Report post Posted November 1, 2010 I read somewhere that the mod might be moved to cleo in much, much future versions, when it matures cleo, so why are we worrying, unless I'm wrong Share this post Link to post Share on other sites
ELBdelorean 2 Report post Posted November 1, 2010 Correct me if I'm wrong, but isn't Cleo for Vice very...limited? Share this post Link to post Share on other sites
TheCoolest2 0 Report post Posted November 1, 2010 Thats why i said they want to wait for it to mature Share this post Link to post Share on other sites
archer9234 20 Report post Posted November 1, 2010 Would it be possible to make all the 1885 builds be loading models and just load in when you go to years 1870+. Share this post Link to post Share on other sites
Dragon King 15 Report post Posted November 1, 2010 they already are. Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted November 1, 2010 I understood archer this way: Load the map, only have the desert in place (written in the *.ipl files). Then load/replace the currently required models (1985 Hill Valley) by code. But our plan is: Load the map, have 1985 Hill Valley in place (written in the *.ipl files). Do other replacements when required (time changes) by code. When going pre-1870, replace a lot models with empty placeholders or parts of the desert. Share this post Link to post Share on other sites
Dragon King 15 Report post Posted November 1, 2010 nope we will have 1955 in the IPLs and have everything else done by code. Thanks to Blue, even though we have 1955 in the IPLs if you start the game in another time period like 1985 or 2015, those models will load instead Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted November 1, 2010 Why 1955 then? The movie after all starts in 1985, so having that in the IPLs makes most sense to me. Share this post Link to post Share on other sites
Dragon King 15 Report post Posted November 1, 2010 That's what I thought. But then Blue made it so it wouldn't matter what time period we started in. If we started in 1955 then the IPLs are loaded. if we started in 1985 than the IPLs load but then the models would immediately change to 1985. Same if we started in 2015 or 1885. So he took a lot of work off my back doing that and I thank him All this is done before the game even starts so we wouldn't see the change. Share this post Link to post Share on other sites
archer9234 20 Report post Posted November 1, 2010 So no more code insanity? Share this post Link to post Share on other sites
Dragon King 15 Report post Posted November 1, 2010 Exactly Share this post Link to post Share on other sites
Knight Bob 1 Report post Posted November 1, 2010 What about porting the map system for the mod to cleo? Share this post Link to post Share on other sites