bluespace88 9 Report post Posted September 4, 2009 Stuff to do. More to add possibly later: -Model new coil mesh that will be lit up to overlay the existing coil during time travel -New wheels? (applies to VC as well) -Finish side markers and rear lights conversion to SA format -Time Circuit Display on/off Share this post Link to post Share on other sites
Carlos85G 22 Report post Posted September 4, 2009 I don't know about the wheels. It might increase instability with VC. It was one of those things I didn't want to apply. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted September 4, 2009 well, thats fine then. The only thing I don't know how to do yet is the coils spliting the light meshes. Share this post Link to post Share on other sites
Mr. Fusion 0 Report post Posted September 4, 2009 and if you make them like an extra? Share this post Link to post Share on other sites
bluespace88 9 Report post Posted September 14, 2009 One more thing to do is a shadow mesh, and thats just a really low poly model of the delorean, enough to make a shadow. Like here, the left is the shadow, middle the model, and right the col Really only for people who play on high graphics level. Low graphics level people just get the vc shadow. Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted September 14, 2009 That especially makes sense for the flying version. I yesterday noticed the settings were on low so turned them to very high... When flying the DeLorean close to the ground I noticed the shadow was still helicopter-ish (like one big circle connected through a thin line with a small circle at the back) . Share this post Link to post Share on other sites
PizzaPlanetTruck 0 Report post Posted September 27, 2009 i think the delorean has to be a little shinier. A delorean is a quite shiny vehicle, so does his wheels. if you look to this GTA SA model and the RL DeLorean, you'll see the difference. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted September 27, 2009 Danny Botkin's Delorean had a coating on it to make it look shiny, as it is one of the restored Deloreans sold by DMC Houston. Like the wheels. They are the machined wheels offered by them. And he wasn't the only one to do it. Scott's Delorean, I think his 2nd, had a coating on it as well to make it look glossy. Share this post Link to post Share on other sites
Mr. Fusion 0 Report post Posted September 27, 2009 I could do that. just if blue let me Share this post Link to post Share on other sites
PizzaPlanetTruck 0 Report post Posted September 27, 2009 Danny Botkin's Delorean had a coating on it to make it look shiny, as it is one of the restored Deloreans sold by DMC Houston. Like the wheels. They are the machined wheels offered by them. And he wasn't the only one to do it. Scott's Delorean, I think his 2nd, had a coating on it as well to make it look glossy. Anyway, i think it looks better than the current GTA SA one. maybe it has to be a 'lil bit brighter, just like in GTA VC. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted September 27, 2009 it'll have a reflection mapping eventually. Converting from zmod to 3ds caused the delorean to lose its normal mappings so any reflections on it make it look like someone drew triangles on it. And blame the engine for the overall darkness. VC is the brightest out of all the gta engines. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 2, 2009 well..its brighter... Share this post Link to post Share on other sites
Dragon King 15 Report post Posted October 2, 2009 um wow that looks weird. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 2, 2009 interesting... day night Heres the mesh error And comparison with VC one more time Good news...its no longer gold Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 2, 2009 This was the old one without SA reflections and speculars Now to get rid of them from say....the tires xD Share this post Link to post Share on other sites
Dragon King 15 Report post Posted October 2, 2009 much better *EDIT* I mean with the reflections and specular. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 2, 2009 so wheels something like this (rear wheel) Share this post Link to post Share on other sites
Orgcon 11 Report post Posted October 2, 2009 Thats a lot better! Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 2, 2009 yeah, i went overboard on shineys. Too many textures, so it was next, click, next click, next, click xD Share this post Link to post Share on other sites
Orgcon 11 Report post Posted October 2, 2009 (edited) I'd get that poly error fixed first, before doing anything else though. Looks fugly! Edited October 2, 2009 by Orgcon Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 2, 2009 if Carlos gets to it Share this post Link to post Share on other sites
Carlos85G 22 Report post Posted October 2, 2009 The problem with those errors is that, after exporting and importing, every face of the DeLorean renders itself as an independent part of the body. The only way to fix it is to weld all these points where the mesh broke... and that's gonna be tedious, because I already did that before 0.2b came out. I hope the DeLorean mesh is the only part that got bugged. Anything on the coils would require remodelling Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 2, 2009 the bad part is that it has to be 3ds If the coils were bugged, then the glowing coils would have been glitched. They aren't. Share this post Link to post Share on other sites
Carlos85G 22 Report post Posted October 2, 2009 If the coils were bugged, then the glowing coils would have been glitched. They aren't. Perfect!, less work to do Share this post Link to post Share on other sites