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hxnva

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About hxnva

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  1. Wondering this as well, is there enough space?
  2. Doesn't the game already somewhat record what you do? Playback feature, anyone?
  3. There are these low quality entities flying around Vice City such as the blimp, banner dodo, or the police maverick, all of them are set to follow their own path. I'm thinking that it would be cool to see them reskinned to look like flying cars and have more of them at once, making it look like the skyway in the movie.
  4. Here's the files for anyone who's interested: http://www.mediafire.com/download/a9cei3y96avekek/GTA+VCS+PS2+%28VC%29.rar And here's the collision files: http://www.mediafire.com/download/xz9edfwf3xydthu/Stories_Collisions.rar
  5. I've been playing around with the map files for a few hours, the game crashes on the loading screen. Will reinstall and try with the vanilla game tomorrow.
  6. I'm gonna need some help with this, if anyone is interested.
  7. Even better: http://www.gtagarage.com/mods/show.php?id=25922
  8. Alright, I've done some reasearch (what the hell is going on with my grammar recently) research. Unfortunately the only thing I was able to find was this GTA VCS mod for GTA SA, which has been dead for a while but has got the map. I really don't know much about these things, but would it be possible to extract the map from that mod? http://www.moddb.com/mods/vice-city-stories-pc-edition
  9. What do you mean? Are there actually buildings in Vice City that change depending on time? If so, I never noticed.
  10. Yeah, no idea why I said it like that.
  11. I know that the map of Vice City is not the main focus and if there ever was a full version of the mod with a full map of HV it would be useless, but I've always had the idea to integrate some of the map elements from Vice City Stories, there are some differences, such as Sunshine Autos still being built in VCS. It would be really cool to see some of these features integrated into the map at different time zones.
  12. I could have sworn it was a lot higher in 0.2e.. As for the second point, I was right in assuming something was missing, There's some pipes present behind the plutonium reactor which by canon were removed once mr fusion was put in place. I must have had a brain fart and thought it was previously on all other versions, it wasn't.
  13. I can't help but notice that the suspension on the BTTF 3 DeLorean is way too low than it should be, the previous version had the perfect height and it just gave it that ideal look. Is there a reason why the new version is lower? Since im creating this topic I may aswell ask, is it just me or is there something missing between the rear vents? :| Just above the license plate.
  14. Since you guys are on the topic, just something I thought about while playing recently - did you guys consider placing Hill Valley on that beach instead of out in the sea?
  15. hxnva

    Arvark's models

    Looks amazing, would it actually be possible to make it like a real in-game garage that opens? Could it be coded to work like the modding garage at sunshine autos? Realistically this would be the place to work on the delorean.