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TWG

Advanced Members
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Everything posted by TWG

  1. Something I made using the ride audio at Disney World and BTTF. Enjoy. Idk how to embed it in this site, unfortunately...
  2. All I really wanted was the time travel code, animations for the BTTF2, and the BTTF 2 DeL flying and driving really.
  3. Mmmmm, and there's the fact that there are NO CARPATHS OR PEDESTRIANS OR A MAP for San Andreas...having said that it's a beta so they'll probably include that in the future.... Dammit, there goes my hopes of finally getting .2e into San Andreas. And no the CLEO mod doesnt work for me. CLEO is 100% allergic to my computer for some reason. It breaks out.
  4. Errr, wondering, if I wanted to take parts of the MAIN, such as the time travel scripts and the DeLorean hover conversion scripts, and insert it into another MAIN, would it be possible? Essentially, i got the SAiVC mod, and knowing that the two mods wouldn't work togethor seeing as one SCM writes over the other, i compromised, uninstalled VC, reinstalled, put in SAiVC, and now am wondering, seeing as I've put in the car models from .2e, if i can somehow inplement the time travel and DeLorean scripts as well... Call me insane, that's what this topic is for. But you guys know what im talking about? And d'you think it could be done?
  5. TWG

    Camera Hack Tut

    What i meant was do those two features work with .2e enough that it won't cause uber crashes?
  6. TWG

    Camera Hack Tut

    yea, 2.9, correct? Free Look or Camera Lock?
  7. TWG

    Camera Hack Tut

    Cam hack for Vice...does anyone know of a tutorial for it? The readme is quite confusing. And..as an aside, would earlier versions be more compatable with BTTF?
  8. I'd like to see a futuristic flying bike.
  9. What bikes were they using in 1985 A?
  10. would it be possible to actually get your car to sound like the DeL in real life? I just was watching it and i realized that that would actualy be a cool sound to have for your car, to me at least. Would it be possible?
  11. And the lack of crashes, so if you're doing movies, you would appreciate it. XD Im thinking of getting the mod, although I would need to get some stuff to run it other than VC amirite blue? Wasnt there some C involved in the coding?
  12. problem with ROM ISOs for me is idk how to put them togethor....and this is for games i already have btw. D:
  13. TWG

    OI KITT

    I have some of the 55 station done.....I've just been lazy in recording as the DJ for them. But you have no IDEA how droll 50s music is to listen to when you look at me who's musical perferences lies in the rock artists of the 70s onward. How many songs would you guys need for this one?
  14. TWG

    Back

    I agree with EWJ, to be honest. This topic is a waste of space, and a waste of time. You can change your name, but you can't change who you are in the space of...a couple weeks?
  15. TWG

    Fav Band Lineup v2

    @ EWJ.. Well you're right about Paramore, that girl can sing... And i liked your choice of Bruce Dickenson as male lead. Iron Maiden are pretty BA. Slash...ofc, how can you not like Slash.... I think though, that perhaps Axel Rose demands some sort of inclusion in my band, his singing isn't too bad. Imma go add him in real quick.
  16. TWG

    Fav Band Lineup v2

    (braces for controversy) Post your band line up here. I'd say... Lars Ulrich of Metallica on drums Chris Cornell of...himself, Audioslave, and Soundgarden on vocals Axel Rose of GNR on backup vocals. Slash of GNR/Velvet Revolver on lead guitar Cliff Burton (if he could be brought back, rest his soul) of "...Justice" era Metallica on bass guitar. What would you guys want? Little backstory on the idea of this topic : I heard Cornell team up with Linkin Park on Crawling, didn't sound too bad, some versions I heard. They attempted a Reanimation redo of Crawling, was good stuff, in my opinion. Wondered to myself what my own band lineup would consist of if i could have anyone in a band. Problem with these topics is that there's soooo much controversy with everyone's different music tastes, as shown on my other forum that i frequent ('tallica haters over there, probably no more than immature 10 year olds), i'm presuming this forum is alot more mature in that regard. For you musically inclined people, what would you guys want?
  17. yes, they do have RGB values. Go past the TIME_2828 thread, and the values will be wayyyyyyyyyyyyyyyyyyyyy out here.
  18. yes, its CARFLAME, the first one you see. Not the one iwth the : or ; next to it.
  19. stop asking. All in good time. They'll get to it when they fracking get to it.
  20. TWG

    Coils v2

    kept the same as up top, edited the values that were up here. TIME_2828 02E3: 1@ = car 0@ speed 0209: $RAND = random_int 0 3 if or not Car.Model(0@) == #BANSHEE 1@ > 47.0 // floating-point values $RAND == 0 // integer values else_jump @TIME_2934 $R1 = 11 // integer values $G1 = 213 // integer values $B1 = 0 // integer values $R2 = 11 // integer values $G2 = 213 // integer values $B2 = 0 // integer values jump @TIME_3045 :TIME_2934 if $RAND == 1 // integer values else_jump @TIME_3003 $R1 = 11 // integer values $G1 = 213 // integer values $B1 = 0 // integer values $R2 = 1 // integer values $G2 = 1 // integer values $B2 = 1 // integer values jump @TIME_3045 :TIME_3003 $R1 = 1 // integer values $G1 = 1 // integer values $B1 = 1 // integer values $R2 = 1 // integer values $G2 = 1 // integer values $B2 = 1 // integer values :TIME_3045 if Car.Model(0@) == #BANSHEE else_jump @TIME_3850 gosub @TIME_12347 1@ += 2.05 // floating-point values 0407: create_coordinate 2@ 3@ 4@ from_car 0@ offset -0.9 1@ -0.025 04D5: create_corona_at 2@ 3@ 4@ radius 0.25 type 1 flare 0 RGB $R2 $G2 $B2 0407: create_coordinate 2@ 3@ 4@ from_car 0@ offset 0.9 1@ -0.025 04D5: create_corona_at 2@ 3@ 4@ radius 0.25 type 1 flare 0 RGB $R1 $G1 $B1 gosub @TIME_12347 1@ += 2.25 // floating-point values 0407: create_coordinate 2@ 3@ 4@ from_car 0@ offset -0.9 1@ -0.025 04D5: create_corona_at 2@ 3@ 4@ radius 0.25 type 1 flare 0 RGB $R2 $G2 $B2 0407: create_coordinate 2@ 3@ 4@ from_car 0@ offset 0.9 1@ -0.025 04D5: create_corona_at 2@ 3@ 4@ radius 0.25 type 1 flare 0 RGB $R1 $G1 $B1 gosub @TIME_12347 1@ += 2.45 // floating-point values 0407: create_coordinate 2@ 3@ 4@ from_car 0@ offset -0.8 1@ -0.025 04D5: create_corona_at 2@ 3@ 4@ radius 0.25 type 1 flare 0 RGB $R2 $G2 $B2 0407: create_coordinate 2@ 3@ 4@ from_car 0@ offset -0.6 1@ -0.025 04D5: create_corona_at 2@ 3@ 4@ radius 0.25 type 1 flare 0 RGB $R2 $G2 $B2 0407: create_coordinate 2@ 3@ 4@ from_car 0@ offset -0.4 1@ -0.025 04D5: create_corona_at 2@ 3@ 4@ radius 0.25 type 1 flare 0 RGB $R2 $G2 $B2 0407: create_coordinate 2@ 3@ 4@ from_car 0@ offset -0.2 1@ -0.025 04D5: create_corona_at 2@ 3@ 4@ radius 0.25 type 1 flare 0 RGB $R2 $G2 $B2 0407: create_coordinate 2@ 3@ 4@ from_car 0@ offset 0.0 1@ -0.025 04D5: create_corona_at 2@ 3@ 4@ radius 0.25 type 1 flare 0 RGB $R2 $G2 $B2 0407: create_coordinate 2@ 3@ 4@ from_car 0@ offset 0.2 1@ -0.025 04D5: create_corona_at 2@ 3@ 4@ radius 0.25 type 1 flare 0 RGB $R2 $G2 $B2 0407: create_coordinate 2@ 3@ 4@ from_car 0@ offset 0.4 1@ -0.025 04D5: create_corona_at 2@ 3@ 4@ radius 0.25 type 1 flare 0 RGB $R1 $G1 $B1 0407: create_coordinate 2@ 3@ 4@ from_car 0@ offset 0.6 1@ -0.025 04D5: create_corona_at 2@ 3@ 4@ radius 0.25 type 1 flare 0 RGB $R1 $G1 $B1 0407: create_coordinate 2@ 3@ 4@ from_car 0@ offset 0.8 1@ -0.025 04D5: create_corona_at 2@ 3@ 4@ radius 0.25 type 1 flare 0 RGB $R1 $G1 $B1 jump @TIME_5434 something else i need to edit im guessing? Somewhere?
  21. TWG

    Coils v2

    yea, i failboated XP. I ended up changing the Flying Del's headlights and brake lights, the time train's flux glow, the time train's headlights and STILL didn't get the coils right. XP. Ok ill do what edfake said.
  22. TWG

    Coils v2

    Ok, so here we go. I opened the main.scm.... Did a Ctrl F search for R1, and all i got was...... $R1 = 11 // integer values $G1 = 213 // integer values $B1 = 0 // integer values $R2 = 11 // integer values $G2 = 213 // integer values $B2 = 0 // integer values Those are my changed values, to a sort of an emerald green. ANYWAY, thats all i got for RGB wise, and when i looked in the other topic, it seemed to me that what oyu had to change was those variables and your coils would change. If I'm wrong here (which i probably am) someone tell me the correct thing to do, please. Thanks!
  23. TWG

    Fire trails

    What would it be called under particle.cfg? And yea....it is a color change.
  24. TWG

    Fire trails

    the fire that appears behind your wheels and after you time travel, where in the SCM is it? Do any of you know? I've got an idea.