Knight Industries
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0 NeutralAbout Knight Industries
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Rank
Junior Time Traveler
- Birthday 05/15/1995
Profile Information
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Gender
Male
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Location
Australia
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I have a PS3 with PlayStation Network and I have GTA4 and Midnight Club: Los Angeles.
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SA BTTF Mod 0.1.3.2 Development
Knight Industries replied to bluespace88's topic in San Andreas Coding
yes i did, when IMG Tool came up i did it then exited. -
SA BTTF Mod 0.1.3.2 Development
Knight Industries replied to bluespace88's topic in San Andreas Coding
here's the install_log: SPOILER: Output folder: C:\Users\Alex\Guitar Tabs\GTA San Andreas Extract: IMGTool.exe Extract: vorbishooked.dll Extract: vorbisFile.dll Extract: gta_sa.exe... 100% Extract: cleo.asi Extract: d3d9.dll Extract: salimits.ini Extract: saloader.ini Extract: saweapons.txt Extract: stream.ini Output folder: C:\Users\Alex\Guitar Tabs\GTA San Andreas\BTTF_ReadMe Extract: english-readme.rtf Output folder: C:\Users\Alex\Guitar Tabs\GTA San Andreas\cleo\audio Extract: 0.mp3 Extract: 1.mp3 Extract: 2.mp3 Extract: 3.mp3 Extract: 4.mp3 Extract: 5.mp3 Extract: 6.mp3 Extract: 7.mp3 Extract: 8.mp3 Extract: 9.mp3 Extract: boost.mp3 Extract: hover_off.mp3 Extract: hover_on.mp3 Extract: input_enter.mp3 Extract: input_off.mp3 Extract: input_on.mp3 Extract: sparks.mp3 Extract: time_travel.mp3 Output folder: C:\Users\Alex\Guitar Tabs\GTA San Andreas\cleo\cleo_text Extract: bttf.fxt Output folder: C:\Users\Alex\Guitar Tabs\GTA San Andreas\cleo Extract: date.cs Extract: draw.cs Extract: flying.cs Extract: GxtHook.cleo Extract: keypad.cs Extract: plane.cs Extract: spawn.cs Extract: speed.cs Extract: timecircuits.cs Extract: timetravel.cs Output folder: C:\Users\Alex\Guitar Tabs\GTA San Andreas\data Extract: carcols.dat Extract: gta.dat Extract: handling.cfg Extract: vehicles.ide Output folder: C:\Users\Alex\Guitar Tabs\GTA San Andreas\data\maps\animation Extract: animation.IDE Output folder: C:\Users\Alex\Guitar Tabs\GTA San Andreas\models Extract: effects.fxp Extract: fonts.txd Output folder: C:\Users\Alex\Guitar Tabs\GTA San Andreas\models\generic Extract: vehicle.txd Output folder: C:\Users\Alex\Guitar Tabs\GTA San Andreas\text Extract: american.gxt Output folder: C:\Users\Alex\Guitar Tabs\GTA San Andreas\models\addtogta3img Extract: animation.col Extract: blue_wormhole.dff Extract: blue_wormhole_core.dff Extract: bttf2.txd Extract: bullet.dff Extract: d_coil_lit.dff Extract: d_green.dff Extract: d_strut_b.dff Extract: d_strut_l.dff Extract: d_strut_r.dff Extract: d_wheel_g.dff Extract: d_wheel_l.dff Extract: d_wheel_r.dff Extract: sparrow.dff Output folder: C:\Users\Alex\Guitar Tabs\GTA San Andreas\models Extract: img.exe Extract: script.bat Output folder: C:\Users\Alex\Guitar Tabs\GTA San Andreas\models Spark Console (1.0.0) by Arushan (oneforaru@gmail.com) Opened gta3.img successfully. Imported new file: animation.col Imported new file: blue_wormhole.dff Imported new file: blue_wormhole_core.dff Imported new file: bttf2.txd Warning: File bullet.dff already exists in archive, overwriting it. Imported new file: bullet.dff Imported new file: d_coil_lit.dff Imported new file: d_green.dff Imported new file: d_strut_b.dff Imported new file: d_strut_l.dff Imported new file: d_strut_r.dff Imported new file: d_wheel_l.dff Imported new file: d_wheel_g.dff Imported new file: d_wheel_r.dff Warning: File sparrow.dff already exists in archive, overwriting it. Imported new file: sparrow.dff Removed file: bullet.txd Removed file: sparrow.txd Archive saved Archive closed Delete file: C:\Users\Alex\Guitar Tabs\GTA San Andreas\models\img.exe Delete file: C:\Users\Alex\Guitar Tabs\GTA San Andreas\models\script.bat Delete file: C:\Users\Alex\Guitar Tabs\GTA San Andreas\models\addtogta3img\animation.col Delete file: C:\Users\Alex\Guitar Tabs\GTA San Andreas\models\addtogta3img\blue_wormhole.dff Delete file: C:\Users\Alex\Guitar Tabs\GTA San Andreas\models\addtogta3img\blue_wormhole_core.dff Delete file: C:\Users\Alex\Guitar Tabs\GTA San Andreas\models\addtogta3img\bttf2.txd Delete file: C:\Users\Alex\Guitar Tabs\GTA San Andreas\models\addtogta3img\bullet.dff Delete file: C:\Users\Alex\Guitar Tabs\GTA San Andreas\models\addtogta3img\d_coil_lit.dff Delete file: C:\Users\Alex\Guitar Tabs\GTA San Andreas\models\addtogta3img\d_green.dff Delete file: C:\Users\Alex\Guitar Tabs\GTA San Andreas\models\addtogta3img\d_strut_b.dff Delete file: C:\Users\Alex\Guitar Tabs\GTA San Andreas\models\addtogta3img\d_strut_l.dff Delete file: C:\Users\Alex\Guitar Tabs\GTA San Andreas\models\addtogta3img\d_strut_r.dff Delete file: C:\Users\Alex\Guitar Tabs\GTA San Andreas\models\addtogta3img\d_wheel_g.dff Delete file: C:\Users\Alex\Guitar Tabs\GTA San Andreas\models\addtogta3img\d_wheel_l.dff Delete file: C:\Users\Alex\Guitar Tabs\GTA San Andreas\models\addtogta3img\d_wheel_r.dff Delete file: C:\Users\Alex\Guitar Tabs\GTA San Andreas\models\addtogta3img\sparrow.dff Remove folder: C:\Users\Alex\Guitar Tabs\GTA San Andreas\models\addtogta3img\ and here's the sala_log SPOILER: [sat Sep 12 16:48:53 2009.] Starting SA Limit Adjuster... [sat Sep 12 16:48:54 2009.] ColModels: 18000 [sat Sep 12 16:48:54 2009.] Collision Files: 500 [sat Sep 12 16:48:54 2009.] QuadTreeNodes: 4000 [sat Sep 12 16:48:54 2009.] QuadTreeNodes2: 4000 [sat Sep 12 16:48:54 2009.] MatDataPool: 5000 [sat Sep 12 16:48:54 2009.] AtmDataPool: 2000 [sat Sep 12 16:48:54 2009.] Polygons: 15000 [sat Sep 12 16:48:54 2009.] Objects: 1000 [sat Sep 12 16:48:54 2009.] Streaming Memory: 100 -
SA BTTF Mod 0.1.3.2 Development
Knight Industries replied to bluespace88's topic in San Andreas Coding
it's a copy of my backup, i installed the mod on it and my version is US 1.00 -
SA BTTF Mod 0.1.3.2 Development
Knight Industries replied to bluespace88's topic in San Andreas Coding
sorry if i was to post this somewhere else but i get an error when the loading bar is at about 90%, i have taken out everything from the cleo folder to test if that's that problem, i get this error: -
I run the game and it opens and it looks fine, I go "New Game" and the loading bar goes near the end then stops and i get an error "GTA SA has stopped working". I installed it by installing cleo3, then the mod with SAMI and did the compatibility stuff in the properties. i did make a topic about this before but i know i didn't install it right then but i'm pretty sure i did it right now cos there's a CLEO folder in my SA directory! please help. thanks
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problems with knight rider mod for sa
Knight Industries replied to Knight Industries's topic in Other GTA Mods
how do i do that? -
problems with knight rider mod for sa
Knight Industries replied to Knight Industries's topic in Other GTA Mods
i followed the instructions, here are what the instructions are: so what's the problem??? -
problems with knight rider mod for sa
Knight Industries replied to Knight Industries's topic in Other GTA Mods
i did it and it's still the same -
problems with knight rider mod for sa
Knight Industries replied to Knight Industries's topic in Other GTA Mods
I've reinstalled SA, now can you please tell me how to install the mod properly. -
problems with knight rider mod for sa
Knight Industries replied to Knight Industries's topic in Other GTA Mods
reinstall sa? or the mod? -
problems with knight rider mod for sa
Knight Industries replied to Knight Industries's topic in Other GTA Mods
it said to install SAMI, run it, open the the SAMI file with it and install and done, and that's what i did. so what do i do? -
problems with knight rider mod for sa
Knight Industries replied to Knight Industries's topic in Other GTA Mods
when i downloaded the mod a bunch of files that looks at bit like the directory came with it, do i put those files in my gta sa directory? -
problems with knight rider mod for sa
Knight Industries replied to Knight Industries's topic in Other GTA Mods
no