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Carlos85G

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Everything posted by Carlos85G

  1. It's not a point if it doesn't have consistency. Transparency issues mean no flux capacitor glow effects for any of the DeLoreans and that's final
  2. As I said in my first post, it would be possible to add them, but you won't see them because of the glass in the flux capacitor (if you're looking from inside) and the windows/windshield (looking from outside); so, what's the point?
  3. We're going for consistency here. If you can't see the effects from the outside with the car's doors closed and the windshield intact, then there's no point in adding them. The train already has that effect. Different from the DeLorean, the Train's flux capacitor doesn't glow brighter when commencing temporal displacement.
  4. We could make the effects, but the engine's capabilities for rendering transparencies leave a lot to wish for; so, the effects won't show through glass and you'd only see them when you open the door and look inside. Same problem with the Status Indicator Display and the plasma and wormhole when looking out from the inside. The one in the train already flashes. One glow is enough to make the effect.
  5. Unless you have a very good reason, jump, we're not gonna tell. You have to talk to me first.
  6. And as I replied, I'll do that later.
  7. Queen - Spread Your Wings (BBC Maida Vale Studios version; October 28th, 1977) " width="600px" height="361px">" />" width="600px" height="361px" allowFullScreen="true" allowscriptaccess="always" /> Better than the studio version, IMHO.
  8. Carlos85G

    Vampires Suck

    I agree with Statler here. I've watched all films he's said (except Blazing Saddles) and they're all great. They get really silly, without being annoying or painful. The new parodies from Scary Movie 2 to this date are just begging for laughs instead of earning them. I loved the "The Producers" remake. Will Farrel is painful to watch but, fortunally, has little-to-no scenes.
  9. Problem solved, then... Imma close this thread. Done...
  10. Oh, just to give you a heads-up: I tend to stutter when I talk in English
  11. Speaking of effects, this IMO is the closest imitation of the temporal displacement effects made by a fan. " width="600px" height="361px">" />" width="600px" height="361px" allowFullScreen="true" allowscriptaccess="always" /> It's short and the time machine is crude, but the effects get really close. Everything else I've seen (except the mod ) looks cheesy.
  12. Just a quick off-topic response: Mike, we really need to remark that issue when doing the interview, it's one of the main feelings of the community nowadays.
  13. Not rubbish, just not applicable to the mod. No translation for you, then
  14. Thought so, but I just needed to make it sound right , felt like someone with OCD seeing this:
  15. "-55ºC"?!, "-2ºC"?!, Either the sensors are not right or you're cooling the CPU with liquid nitrogen. 36ºC is still too cool for a CPU case, so I don't think it's making an accurate reading. Check your fans, change thermal compound, perform preventive maintenance, defragment. I still think the definitive fix is to get a better video card. @angelo: Could be, but knowing the kind of hardware available here in México, the best solution for gaming is to get an add-in.
  16. Lavaxor, want to prove you just took them from the video?, then show the texture images here. Else, someone's gonna get the BanHammer...
  17. Well, looks nice for being a texture change Also, moved...
  18. IMO, increasing RAM wouldn't help much since it's still using the CPU for graphics, instead of having a separate GPU.
  19. So, basically, your VGA card is integrated to the mainboard instead of as an add-in card. That must be it. Get a better video card. Translating... Así que, básicamente, tu tarjeta de video es integrada a la tarjeta madre en vez de ser una tarjeta añadida. Eso debe ser. Consigue una tarjeta de video mejor.
  20. PC specs would be helpful. Also, use recent drivers and check CPU temperature. Translating... Escribir las características de tu máquina sería útil. También, usa controladores recientes y revisa la temperatura del CPU.
  21. You should translate anyway. It's really hard to understand what you wrote without your original idea in your native language. So, if you can't make yourself been understood, write both languages in the same post (A rough but complete translation to English and your original text in Spanish, making a clear division). That way we could make your post to make sense . Translating... Deberías traducir de todos modos. Es difícil entender lo que escribiste sin tu idea original en tu lenguaje nativo. Así que, si no puedes hacer que te entiendan, escribe tu post en ambos lenguajes (Una traducción cruda, pero completa, al Inglés y tu texto original en Español, dividiéndolos de forma clara). Así podríamos hacer que tu post tenga sentido .
  22. So, let me get this straight... You want supporting characters (like Strickland, Jennifer and others, from all the Trilogy) to give the player missions and, when the player completes them, he/she would be able to play as the character who gave you the mission, but while in free-roam, so you play as Strickland, Jennifer, George, Lorraine, Biff and everyone else... For the next release?, sorry, but no. For a future version of the mod?, I don't think so, that's just something that really doesn't give anything to the gameplay. Every BTTF fan wants to play either as Marty or Doc; and, as I always try to say, let's focus on the canon first. Translating... A ver si entiendo bien... Quieres que los personajes secundarios (como Strickland, Jennifer, y otros, de toda la Trilogía) le den al usuario misiones y, cuando el usuario las complete, pueda jugar como el personaje que le dió la misión, pero en modo Libre, para que juegues como Strickland, Jennifer, George, Lorraine, Biff y todos los demás. ¿Para la siguiente versión?, disculpa, pero no. ¿Para una futura versión?, no lo creo. No le agrega nada a la experiencia de juego. Todo fan de "Volver al Futuro" quiere interpretar ya sea a Marty o al Doc; y, como siempre trato de decir, primero enfoquémonos en la historia oficial.
  23. The engine roar is basic for the DeLorean feel. The turbine whine is secondary.
  24. 0.2F's keypad Time Circuits work with a C++ hook; so, you should read some C++ tutorials and then how to apply it in GTA.