:
Destination Time
:
Present Time
:
Last Time Departed

RobertBlox

Advanced Members
  • Content Count

    363
  • Joined

  • Last visited

  • Days Won

    15

Everything posted by RobertBlox

  1. Perhaps the mod team could find it useful, too. Glad you liked it!
  2. I wonder where this was in the movie. Do you happen to know?
  3. I stumbled across this image of the Hill Valley Telegraph from BTTF regarding when Marty destroyed the barn and had to share it with all of you.
  4. Here is a nice video of the Studio set which does show the 7-Eleven Compu-Vend for a little while:
  5. Nevermind... This is pretty much a wasted topic now. I found the answer on the BTTF HV Wiki. Thanks anyway, - RobertBlox P.S. If you just want to know which is which, here they are: DMC-12: Sabre BTTF 1: Inferus BTTF 2: Deluxo BTTF 2 (Flying): Sparrow BTTF 3: Banshee BTTF 3 RR: Baggage
  6. Let's just hope that no one hijacks this model and makes crazy re-textures of it or places it in other games without permission... Like what happened to the prior model. Chances are that someone will steal it, though. -.- Hopefully the polycount will be so high that it won't be able to render in other games!
  7. Hello everyone, After dowloading and placing the Crysis DeLorean in Vice City (replacing the Infernus instead of the Deluxo), I kind of became fond of the car model itself and decided to go ahead and edit the model to have the BTTF 2, 3, and RR versions for the game. Unfortunately, I am not the best car modeler ( ) and I do not know which models are replaced by the DeLoreans in the mod. If you know which models are replaced by the DeLoreans in VC, please tell me. Here's what I know so far: DMC-12: Sabre BTTF 1: Infernus BTTF 2: Deluxo BTTF 2 (Flying): Sparrow BTTF 3: Unknown BTTF 3 RR: Unknown Thank you, - RobertBlox
  8. I know we're talking about the SA ENB here, but do any of you know if there is a VC ENB that's fixed so there isn't an HUD glitch?
  9. But as CJ O'Hummer said, that animation will be included in 0.2f. So there's really no need for you to go through the trouble of doing that.
  10. Thank you for such a quick and helpful reply! I've seen that video before, but I've never noticed that animation until now. Thanks, - RobertBlox
  11. Hi everyone, Last night I was playing BTTF HV and came across the animation to reach upward and grab the door on the DeLorean when closing the door. To sum it up, when you hit the key to enter a vehicle (the action button) you have to hit the middle mouse scroll button as you're entering to make Marty raise up his left arm and close the door. What I'm wondering about is would it be possible to switch the animations for reaching out for the door and reaching upward for the door for 0.2f? If this is going to be done already, my apologies. Thank you, - RobertBlox
  12. To add on to this post made by blue, I just found this video by the same guy on how to make this amazing flying contraption!
  13. Blue already posted this... If you want to post your thoughts and/or opinions on that video, just go to the link RG put up above me.
  14. I already saw this, but that was still so awesome! Do you think it would be possible to have an R/C flying DeLorean in 0.2f? I'm sorry if they already said that there would be, I've just been too busy to check.
  15. Wow! That is the nicest 131 Rodgers Train and BTTF RR DeLorean I've ever seen on that scale! I bought about 20 BTTF DMC hotwheels along with 20 regular DMC's last year to keep in storage and sell in years to come, but maybe I should send a few to you. Anyway, nice job! Keep up the great work! - RobertBlox
  16. By the way, here is a listing of the Radio stations from each time zone (according to the movies): KKHV - 1985 109.7 HVR - 1955 Rewind FM - 2015
  17. Those radio stations would still be there in all time zones, but it would be cool to only be listening to one in a certain time zone and then switch to another if you went to the past or the future.
  18. There seems to be a problem with your download... Oh well. Anyway, the song selection is not bad, but perhaps staying within the 1950 - 1955, 1980 - 1985, and/or 2000-2015 range for a single radio station would make more sense for the game. - RobertBlox
  19. Although you haven't played in a while Dave27, I wanted to point out that if you look closely at the flame trails after the BTTF 1 car Time Travels (at 7:39), you will notice that it isn't just a glow (which the old one was) but has an actual flame texture inside it, too. If I could make the video quality a little better it would be easier to notice...
  20. Thank you for the warm welcome Mecha.
  21. I sent you a message about those impressions of yours... They're just out of this world!

  22. Thanks Blue for your comments. I understand that it was the best you could do with the particle limit, but it still came out great though, even with this minor problem. I just tend to be a little crazy about these little things. Lol. I myself wouldn't have ever been able to code anything close as to what you were able to do here and in multiple other places. Also, I do know that the flames or plasma are supposed to be glowing, but I should have been more specific with what I said before. What I meant was that I got a texture of a real flame and added a glow to it so it would look nice in-game. The thing I didn't like about the old flames was that they didn't actually have a real flame texture in them, but were just a glow. Thank you once again, - RobertBlox
  23. Oh, I see. I'm sorry that I misunderstood you Thyncho. Although I do believe these fonts are yours.