:
Destination Time
:
Present Time
:
Last Time Departed

RobertBlox

Advanced Members
  • Content Count

    363
  • Joined

  • Last visited

  • Days Won

    15

Everything posted by RobertBlox

  1. Thanks Dave. I actually already knew that, too. Now that you bring it up though, I'm just wondering... Are the handling.cfg values equally compatible with the handling.cfg values for Vice City? Or in other words, can you take the handling data for the DeLorean and paste it in the VC DeLorean's data? Thanks, - RobertBlox EDIT: Nevermind, I tried doing that and got a DeLorean that couldn't stop bouncing! Lol.
  2. Yeah, all you have to do is edit the handling.cfg (if I'm right), but I haven't learned how to do that yet.
  3. I kinda figured someone would say that. xD Is there anyway to make it at least a little more realisitc?
  4. Hello everyone, My request for 0.2f is to have realistic handling for the DeLorean. This includes: - Suspension (Body roll) - Gear ratios - Time from 0-60 mph It would also be nice if anyone has done this already for 0.2e because I really want to get it A.S.A.P. I know this may have been already requested, but I haven't seen one for Vice City yet, and I really want realisitc handling for Vice City. Another idea for a feature request would be to have some type of DeLorean Speedometer (like in the BTTF LC mod). It may not be the best idea, but it would be nice. Thank you, - RobertBlox
  5. Thanks Mr. Mcfly! I couldn't have done it without your help!
  6. Very nice! EDIT: I also have the 3DS Max model of Doc Brown, too. I can message you the link if you would like it.
  7. Bravo! Though I think you might be interested in these videos I found... They are already all from a playlist I made a while back. 1885: 1931: 1955: 1985: 1985 A: 1986 A 2015: These are simple, but no where as near as nice as your models are coming along! Good luck! - RobertBlox EDIT: Please note, I did not make these models!
  8. Thanks hscitpe! Unfortunately, I don't have any sort of file sharing account, otherwise I would put them up for download (that is, after asking for permission to put certain parts of these up from their respective owners, such as Thyncho88's fonts). Also, I plan to improve the Marty skin very soon! This time it won't look like a short-sleeved shirt (as timetrain mentioned). EDIT: I'm most likely not going to change the Marty skin because I can't find another good model in VC. That and when I tried using the Cuban Tommy Vercetti model, the arms on Marty looked way to skinny!
  9. Thank you very much gtavicecity. Although, I am only good at texturing/retexturing models. Making models by hand is not something I am the best at. In order to get even close to making models as good as yours, it would take me weeks and weeks longer to do. Thanks once again, - RobertBlox EDIT: By the way, I've been eager to see how your edits have been going so far. Could you create a post with them at some point?
  10. Thanks you for your compliments and criticisims timetrain. Of course, the retexture of the 0.2e DeLorean is no where near as good as the new 0.2f car, but I just couldn't stand those pinkish rear lights and pixelated headlights (if you know what I mean). I am also aware that the skins are not perfect, but those are the limitations of VC. This is especially because VC has a tendency to stretch and shrink textures on clothing in wierd ways (as you stated). On the bright side, at least the skin of Marty with the vest is a lot better than most others that have been made using a Vice City character model as its base (no offense to anyone). The particles took the longest to make, and I'm glad you liked them! I constantly had to keep opening and closing VC to make sure I got them right before I could finally declare them as perfect. As you said, they are laggy in the video, but this is only because of Fraps. Without Fraps, they perform just fine! Once again, thank you for your comments! - RobertBlox
  11. [uPDATE: See v3 (the remake) of these mods here: http://www.bttfhillvalley.co.uk/forum/inde...?showtopic=3859] Hello everyone, Over the past month, I have made a few major edits to the GTA Vice City Mod including the following: New Marty Player Skins New 1955 "Dance" Marty Mcfly skin Modified "Casual" Marty Mcfly T-Shirt Skin New Doc Player Skins New (BTTF Ride) Doc Skin New Particle Effects (movie-accurate and scratch made) [Featuring] Modified headlight textures and no glare from headlights [Featuring] Fire textures in particle.txd (you can see this on the fire trails after time travel) [Featuring] Wormhole in the particle.txd (thanks to Carlos Mcfly) [Featuring] Smoke Textures in the particle.txd New DeLorean DMC-12 lights and license plate textures New BTTF 1 lights and license plate textures New BTTF 2 lights and license plate textures New BTTF 3 lights and license plate textures New BTTF 3 RR lights and license plate textures New Time Circuit Off Sound New Custom Radio stations Modified Savegame File named "Back to the Future" (with near-infinite cash, movie weapons, and 2 of each BTTF car in each garage at Sunshine Autos) Hope you like my add-ons! - RobertBlox EDIT: The fonts you see in the game were made by Thyncho88 The Mr. Fusion HUD was made by Arcticlight. I also installed the 0.2e Fanmade Addons before adding my mods to the game myself. The post for version 1 of these add-ons can be found Here Handling.cfg edits can be found Here EDIT[2]: Marty Mcfly Skin Edit (new Vest and other improvements): EDIT[3]: Unfortunately, most of this mod data has been lost due to a hard drive crash and will be recreated.
  12. Funny, 1:21 AM... That's when the DeLorean re-entered. xD

  13. Hey look! It says I last visited:

    RobertBlox

    Today, 01:21 AM

  14. WOW! That's even better than the one I found. xD "I bet he'll never know how we found him!" LOLOLOLOL! Nice find.
  15. Trust me, you'll laugh at this... Especially at the end.
  16. Hello everyone, I don't know if you guys will be making the 2015 Ferrari for 0.2f, but if you are, these photos will come in handy for the underbody. 2015 Ferrari:
  17. Funny thing, with the help of Carlos Mcfly, I edited the particle.txd to have the same exact image file for the wormhole... I found it on a youtube video titled "BTTF the game wormhole textures animation" which is posted below:
  18. Wow! You are quite a good filmer!

    I wonder what it would be like if you made these videos with the 0.2f cars! Lol.

  19. Yes, there it is! Those are the videos of the prototype I was talking about!
  20. @Trancelikestate - There wouldn't happen to be a version of his wormhole for GTA VC, would there?
  21. Funny, I was just about to post that video, too! I guess you beat me to it. @timetrain - I agree with you, it is so ashame that they can't power-lace! But there are videos of the official Nike power-lacing prototypes...
  22. Now you're talking! *Goes and hooks up large trailer to Kenworth*