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plamen

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Everything posted by plamen

  1. opps sorry....it's a habit.... and you know this the textures?
  2. Which are the textures of the roads in vice city... concrete these on the bridge's.. i know for these in generic.txd in models directory and Generic.txd in gta3.img but there are other textures that are on the bridge and i can't find them......... look in the red square
  3. why the mp3 player is disabled..?
  4. The wanted levels must be keeped because the game will be more realistic. And more interesting. Only the wanted levels can be fixed (a little)....
  5. This is the flying delorean.The wheels disappear when i get in flying mod near the sunshine autos wall and i get in the wall and then i torture to get out the delorean and the wheels disappear. ;D
  6. look no wheels..... No wheels No wheels
  7. Oh I know that even i have fixed one by me.
  8. Тhere is a problem with the newspapers again.....
  9. It's not good idea to get this main.csm because there are many bugs and the game crashes very often...
  10. yeah it isn't so hard you just have to know basic things...
  11. I've get a little update about that topic....Fueling.... Now you can refuel HERE..and ...HERE :GAS thread 'GAS' :GAS_10 0151: remove_status_text $849 :GAS_15 wait 10 if Player.Defined($PLAYER_CHAR) jf @GAS_15 if and 00E0: player $PLAYER_CHAR driving not Player.InRemoteMode($PLAYER_CHAR) jf @GAS_15 if and 80DE: not player $PLAYER_CHAR driving_vehicle_type #FAGGIO 80DE: not player $PLAYER_CHAR driving_vehicle_type #PIZZABOY 80DE: not player $PLAYER_CHAR driving_vehicle_type #BUS 80DE: not player $PLAYER_CHAR driving_vehicle_type #MAVERICK 80DE: not player $PLAYER_CHAR driving_vehicle_type #ZEBRA 80DE: not player $PLAYER_CHAR driving_vehicle_type #HOTRING 80DE: not player $PLAYER_CHAR driving_vehicle_type #BANSHEE 80DE: not player $PLAYER_CHAR driving_vehicle_type #INFERNUS 80DE: not player $PLAYER_CHAR driving_vehicle_type #SPARROW jf @GAS_15 if 80DC: not player $PLAYER_CHAR driving $847 jf @GAS_171 03C1: $847 = player $PLAYER_CHAR car 0209: $849 = random_int 5 100 4@ = 900 // integer values create_thread @PSAVE wait 100 :GAS_171 04F7: status_text $849 1 line 1 'GAS' // Fuel: 17@ = 0 // integer values :GAS_195 wait 10 if 00E0: player $PLAYER_CHAR driving jf @GAS_10 if and 80FA: not player $PLAYER_CHAR stopped 0 -1511.0 833.0 13.5 radius 8.0 4.0 2.0 80FA: not player $PLAYER_CHAR stopped 0 -1531.0 853.0 13.5 radius 4.0 8.0 2.0 80FA: not player $PLAYER_CHAR stopped 0 38.5 -1057.0 10.5 radius 8.0 4.0 2.0 80FA: not player $PLAYER_CHAR stopped 0 58.5 -1075.0 10.5 radius 4.0 8.0 2.0 jf @GAS_669 if $849 > 0 // integer values jf @GAS_726 if 16@ > 99 // integer values jf @GAS_381 16@ = 0 // integer values if 00E1: key_pressed 0 16 jf @GAS_374 4@ -= 5 // integer values jump @GAS_381 :GAS_374 4@ -= 2 // integer values :GAS_381 if 0 >= 4@ // integer values (never used VC or GTA 3) jf @GAS_414 4@ = 900 // integer values $849 -= 1 // integer values :GAS_414 if not $849 > 5 // integer values jf @GAS_632 if $916 == 0 // integer values jf @GAS_477 $916 = 1 // integer values 018A: $917 = create_checkpoint_at -1531.0 853.0 130.5 018A: $918 = create_checkpoint_at 48.5 -1066.0 10.5 :GAS_477 if $850 == 0 // integer values jf @GAS_195 1@ = 255 // integer values 2@ = 200 // integer values 3@ = 50 // integer values gosub @T_CIRC_2999 033F: set_text_draw_letter_width_height 7.5 25.0 03E4: set_text_draw_align_right 1 033E: text_draw 550.0 1.0 'PLIGHT' // . 1@ = 0 // integer values 2@ = 0 // integer values 3@ = 0 // integer values gosub @T_CIRC_2999 03E4: set_text_draw_align_right 1 033F: set_text_draw_letter_width_height 0.25 1.0 033E: text_draw 534.0 176.0 'LFUEL' // Fuel jump @GAS_195 :GAS_632 if $916 == 1 // integer values jf @GAS_195 $916 = 0 // integer values Marker.Disable($917) jump @GAS_195 :GAS_669 if not $849 > 99 // integer values jf @GAS_195 if Player.Money($PLAYER_CHAR) > 1 jf @GAS_195 $849 += 1 // integer values Player.Money($PLAYER_CHAR) += -27 jump @GAS_195 :GAS_726 02D4: car $847 turn_off_engine jump @GAS_195 :PSAVE thread 'PSAVE' 03C1: 0@ = player $PLAYER_CHAR car 008B: 1@ = $849 // integer values and handles :PSAVE_26 wait 10 if not Car.Wrecked(0@) jf @PSAVE_135 if 00DC: player $PLAYER_CHAR driving 0@ jf @PSAVE_26 03C1: $847 = player $PLAYER_CHAR car 008A: $849 = 1@ // integer values and handles :PSAVE_81 wait 10 if not Car.Wrecked(0@) jf @PSAVE_135 if 80DC: not player $PLAYER_CHAR driving 0@ jf @PSAVE_81 008B: 1@ = $849 // integer values and handles jump @PSAVE_26 :PSAVE_135 end_thread
  12. if you want to refuel in hill valley this is the code.....and a pic Refueled :GAS thread 'GAS' :GAS_10 0151: remove_status_text $849 :GAS_15 wait 10 if Player.Defined($PLAYER_CHAR) jf @GAS_15 if and 00E0: player $PLAYER_CHAR driving not Player.InRemoteMode($PLAYER_CHAR) jf @GAS_15 if and 80DE: not player $PLAYER_CHAR driving_vehicle_type #FAGGIO 80DE: not player $PLAYER_CHAR driving_vehicle_type #PIZZABOY 80DE: not player $PLAYER_CHAR driving_vehicle_type #BUS 80DE: not player $PLAYER_CHAR driving_vehicle_type #MAVERICK 80DE: not player $PLAYER_CHAR driving_vehicle_type #ZEBRA 80DE: not player $PLAYER_CHAR driving_vehicle_type #HOTRING jf @GAS_15 if 80DC: not player $PLAYER_CHAR driving $847 jf @GAS_171 03C1: $847 = player $PLAYER_CHAR car 0209: $849 = random_int 5 100 4@ = 900 // integer values create_thread @PSAVE wait 100 :GAS_171 04F7: status_text $849 1 line 1 'GAS' // Fuel: 17@ = 0 // integer values :GAS_195 wait 10 if 00E0: player $PLAYER_CHAR driving jf @GAS_10 if and 80FA: not player $PLAYER_CHAR stopped 0 -1511.0 833.0 13.5 radius 8.0 4.0 2.0 80FA: not player $PLAYER_CHAR stopped 0 -1531.0 853.0 13.5 radius 4.0 8.0 2.0 jf @GAS_669 if $849 > 0 // integer values jf @GAS_726 if 16@ > 99 // integer values jf @GAS_381 16@ = 0 // integer values if 00E1: key_pressed 0 16 jf @GAS_374 4@ -= 5 // integer values jump @GAS_381 :GAS_374 4@ -= 2 // integer values :GAS_381 if 0 >= 4@ // integer values (never used VC or GTA 3) jf @GAS_414 4@ = 900 // integer values $849 -= 1 // integer values :GAS_414 if not $849 > 5 // integer values jf @GAS_632 if $916 == 0 // integer values jf @GAS_477 $916 = 1 // integer values 018A: $917 = create_checkpoint_at -1531.0 853.0 130.5 :GAS_477 if $850 == 0 // integer values jf @GAS_195 1@ = 255 // integer values 2@ = 200 // integer values 3@ = 50 // integer values gosub @T_CIRC_2999 033F: set_text_draw_letter_width_height 7.5 25.0 03E4: set_text_draw_align_right 1 033E: text_draw 550.0 1.0 'PLIGHT' // . 1@ = 0 // integer values 2@ = 0 // integer values 3@ = 0 // integer values gosub @T_CIRC_2999 03E4: set_text_draw_align_right 1 033F: set_text_draw_letter_width_height 0.25 1.0 033E: text_draw 534.0 176.0 'LFUEL' // Fuel jump @GAS_195 :GAS_632 if $916 == 1 // integer values jf @GAS_195 $916 = 0 // integer values Marker.Disable($917) jump @GAS_195 :GAS_669 if not $849 > 99 // integer values jf @GAS_195 if Player.Money($PLAYER_CHAR) > 1 jf @GAS_195 $849 += 1 // integer values Player.Money($PLAYER_CHAR) += -27 jump @GAS_195 :GAS_726 02D4: car $847 turn_off_engine jump @GAS_195 :PSAVE thread 'PSAVE' 03C1: 0@ = player $PLAYER_CHAR car 008B: 1@ = $849 // integer values and handles :PSAVE_26 wait 10 if not Car.Wrecked(0@) jf @PSAVE_135 if 00DC: player $PLAYER_CHAR driving 0@ jf @PSAVE_26 03C1: $847 = player $PLAYER_CHAR car 008A: $849 = 1@ // integer values and handles :PSAVE_81 wait 10 if not Car.Wrecked(0@) jf @PSAVE_135 if 80DC: not player $PLAYER_CHAR driving 0@ jf @PSAVE_81 008B: 1@ = $849 // integer values and handles jump @PSAVE_26 :PSAVE_135 end_thread
  13. where to get that program? i can't find it.........
  14. oh yeah i made it...... ;D
  15. Look what a wonderful bug.... The Bug 1 Hah no doors.... Mutant Time Macchine The Mutant
  16. Foobar2000 or Aimp2? I am using both aimp and foobar.
  17. An Arcade Free Pass has been given to the groups. It just so happens that your in that group and now you get to play for free for untill Dec 21 2008, 12:00 PM! What that means? I can't understand because of the word order.
  18. doc's truck to move with the delorean....