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Everything posted by ~Leaf~
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i do not remember but i believe you
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missing collision,object problem 1.1B
~Leaf~ replied to emanuele10000's topic in Back to the Future: Liberty City
fly off the island -
Fun things to do in bttflc travel to Nov 12 1955 10:03 PM and watch the clock tower get struck by lightning travel to december and play in the snow enable the peds riot and peds have weapons cheat and fly over the city watching the A.I. ReEnact BTTF scenes duh CHEATS PARTYYYYY makes it rain confetti RAINBOOOOW i think this was for carcols MEMORYINTENSIVETIMECIRCUITS MARTYMCFLY character swap CLAUDESPEED character swap DOCBROWN characterswap GHOSTTOWN removes cars and peds YOUCANTTOUCHTHIS I don't remember what this does SANANDREASTOWINGSERVICES spawns a tow truck to pull around cars EQUALISER makes the status indicator display work with music EQUALIZER makes the status indicator display work with music YOUMEANTHISSUCKERISNUCLEAR bttf1 spawn WHEREWEREGOINGWEDONTNEEDROADS bttf2 spawn UNFORTUNATELYTHECARWILLNEVERFLYAGAIN bttf3 spawn UNLESSWEPUs**tUPTOEIGHTYEIGHTMILESPERHOUR rail road bttf3 spawn IFYOUREGOINGTOBUILDATIMEMACHINEDOITWITHSOMESTYLE dmc 12 spawn PERFECTHANDLING MONSTERS monster truck wheels BIGHEADS MUSICVIDEO spawns peds around the car and leaves the coils lit like the huey lewis video POLAR takes polaroid photos
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I have never seen these models
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reinstall gta3 this is not a problem with BTTF-LC, you are missing something from miles sound system
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beats me those are the last ones that were in the copy before the purge
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View File BTTF: Liberty City Version 1.1B controls are in the readme just install right over gta III Alternate download link 1.1B Installer Submitter ~Leaf~ Submitted 11/05/15 Category Back To The Future: Liberty City
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http://www.moddb.com/mods/back-to-the-future-hill-valley/addons a few radio stations can be found here
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Try changing the resolution in a fresh gta3.exe
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Should be yes, dont worry about double posts in your own topic
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New BTTF Game and 1.1B Release Date
~Leaf~ replied to ~Leaf~'s topic in Back to the Future: Liberty City
update! http://www.moddb.com/mods/back-to-the-future-liberty-city/downloads/back-to-the-future-liberty-city-v11b#downloadsform hype! watch the clock :3 -
well you already mapped them in the modeling program yes?
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no, it would require me to rewrite too much of the game
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you'll have to wait
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we should probably remove non bttf weapons from the spawn point, and replace them with the other bttf weapons that arent in that area i.e. griffs batt, marty's guitar etc
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Blood is bad hurting people is bad dont do it
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very good i'm proud of you! lazy way to make a txd take a txd thats already made and replace the textures with yours in txd workshop then go to properties and change the texture names
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New BTTF Game and 1.1B Release Date
~Leaf~ replied to ~Leaf~'s topic in Back to the Future: Liberty City
check out my blog on here and you'll see -
New BTTF Game and 1.1B Release Date
~Leaf~ replied to ~Leaf~'s topic in Back to the Future: Liberty City
if its free to play and all the game's resources are open source they can't sue anyone because its community driven, its like building a time machine in your garage, you used so many parts from so many brands that they cant sue everyone. -
now to remodel the vc mall interior and move the spawn location :3
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because i'm pretty sure without most of it being remodeled you arent going to keep the entire house under 2k, but feel free to prove me wrong i like when that happens a note for you, the handle on the garage i can tell its high poly, the game's camera isn't going to be able to see most angles of the model so i'd remodel that or even use some verticies from the door to stretch out into a handle, remember textures make up 60% of the model
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5,000 and most of it's done? i'd say don't go over 10k