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daangelo29

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Everything posted by daangelo29

  1. I'll try answering. I do have an annoying headache, but I can still think. 1.) Frankenstein Frankenstein was released in 1910. Metropolis was released in 1927. The Day the Earth Stood Still was released in 1951 -- a remake of this film is planned for a December 12, 2008 release. Logan's Run was released on 1967 -- a planned remake of this has been in "development hell", hopefully it will push through for a 2010 release. 2.) Stephen Hawking It was first pusblished by Bantam Dell Publishing in 1988. I remember watching Errol Morris' documentary film of the same name about Stephen Hawking's life. 3.) Nothing would happen It's pretty obvious -- roosters don't lay eggs. lol
  2. lol HJS should've enabled the "one choice only" option in the polls. Too bad I can't edit and correct the poll like in the previous forums.
  3. Me too. I like fixing stuff. For now on, anything of the like should be posted here. Any topic posted concerning computer problems, computer help, etc. will be closed and merged with this topic, with the exception of computer problems involving 0.2e like crashes.
  4. Have you tried putting in the hook first before going to November 12, 1955 and doing the reenactment. That's what I've just said in the first post.
  5. My PC meets the minimum requirements, but except for the graphics card. Many games are criticized on having high system requirements, 'ya know. Mods aren't really to be criticized by critics and players like games, but just making the system requirements higher or more serious than the original requirements is enough for people to really criticize mods (it's like, for some/most players, making a playable game unplayable). I know some CLEO mods with decent particle effects, in fact some or one of them use particles that are user-built or aren't originally GTA: SA particles.
  6. If she ever plans that, we might bump to the same instability problems. GTA4 no longer uses the RenderWare engine, the type of engine gta-vc.exe, gta3.exe and gta-sa.exe are. GTA4 is using the RAGE/Euphoria engine, therefore it will longer be a "main.scm" that will require editing. But the engine itself is an advantage since it can handle high-poly models. High-poly models are the culprits of most of the random crashes in the mod. The map space of the game is also an advantage for our Hill Valley map. If Blue did decide to move to GTA4, I just hope the PC version doesn't have high system requirements so that we can all play it. A move to the GTA: SA engine is still a good option, seeing that we have both the main.scm, the more advanced RenderWare engine, and CLEO on our side.
  7. I never said commonly fixed at the back. My uncle fixed our arcade machine, which similar to the wild gunman arcade machine in BTTF2, once through its back. That's why I say so.
  8. A: Dunno. Q: If I were to throw a stone to your head, what would you do?
  9. Does anyone here have and play the new C&C: Red Alert 3 -- the original one (made by EA), not the mod one (for Generals)? Just bought it yesterday and installed it today. Wanna play it but it'll wait -- this damn headache is overwhelming (I can barely walk, talk, stand or even sit right with it; good thing I can still see and type lol). Can't wait to after a nice rest.
  10. Try replying with "?" (excluding the quotation marks) multiple times and "God" (or the AI acting as God) will re-post his previous reply over and over again.
  11. We can't really tell. Arcade machines can be fixed through its back. But since it is a technologically-advanced era, kids will need more education on electronics/gadgetry for them to be able to handle the now more advanced technology stuff properly (they may need to include this as a major part of the schools' curriculum). Fixing an old arcade machine wouldn't be much of a problem if the kid did have or is having such education.
  12. Human: What is your full name? Doc Brown: ALICE = Artificial Linguistic Internet Computer Entity. Fix please.
  13. Well at least EWJ is following instructions lol
  14. Speaking of which, can we have a "DMC-13 Time Machine w/ Hook"?
  15. lol Well at least this is cooler than Peter Answers lol. (www.peteranswers.com) But when I talk to the AI in iGod, if it is really AI (or maybe it's a real person), I really have this feeling it is God I am talking to -- has a sense of humor, easy to talk to, somewhat mysterious etc.. But if I really had the chance to be able to talk to God, I would call myself the luckiest and happiest man on Earth. If you, believer, non-Christian or atheist, had this chance, what would you feel, and would you take the chance?
  16. daangelo29

    BURNOuT BTTF

    For me, it ain't that long. The release of the Windows version of Burnout Paradise will be in February 2009.
  17. Another sub-mission idea... BACK TO THE FUTURE: THE RIDE -- BIFF'S STORY This mission is entirely made up of 4 "phases", and you'll need to complete all of them to finish this mission. Failing to accomplish one phase would mean failing the entire mission. "Phase 4" would the only applicable one at the moment. In order to apply the other "phases", we'll need a building of the Institute of Future Technology in Hill Valley, as well as all of the versions of the Hill Valley map. In order to unlock this mission, you'll need to finish the Back to the Future: The Ride mission 20 times. This mission will be named as "Back to the Future: The Ride" in the game/mod, but not to be confused with the original The Ride mission/ If you don't like reading too much info, just mind the ones in bold or the name of the phases and the objective parts, or simply ignore the plot parts. Phase 1: Men in White - While walking back to his home, completely pi$$ed off after an incident in school, Biff suddenly heard 3 sonic booms just nearby. He goes to investigate, to end up finding two white-clothed men with two nice looking cars. While hiding on a bush/tree/car/fence to find out about the two weirdos, he found out they were time travelers, who were conducting an experiment in Biff's time and is now about to go back to their home time. Biff got interested in their time machines, and plans to take down one of them to take one of their time machines for his own personal benefits. - Objective: Knock-out one of the IFT scientists completely to finish this phase. You must choose only one scientist to knock down, and you should do so without getting noticed by the other scientist. If both scientists are involved, you'll fail the entire mission, so be careful. Once you start hurting one scientist, it will try getting away from you or getting help from his fellow scientist or, most especially, try beating you back, so take any precaution necessary. - Note that your choice of scientist will affect phase 4 of the mission. Phase 2: Stowaway - Biff has managed to "convince" one of the men in white to help him use his time machine. As Biff takes lessons from the white-suited noob about the time machine, his speeding and the "weirdness" of the vehicle attracted police. Being a teenager who'll put himself into trouble if he gets caught, Biff has no choice but to get away from the police through his style of evasion, or time travel. - Objective: You must reach 88 mph with the time circuits activated while evading the police to time travel. Note that during the chase, the time circuits will keep on turning off every time you get hits from cars reaching a speed of 20 mph or higher, and reactivating the time circuits would take 20 seconds. The hits will also affect the scientist. If you take 5 serious hits (or if the time circuits are deactivated 5 times), the scientist will be killed and you'll fail the entire mission. Phase 3: The Future - After evading the police via time travel, Biff ended up in year 2005, which he considers the future. Biff got interested in looking around so he decided to leave the time machine to explore, only to let the scared scientist get away from Biff with the time machine. Biff, knowing that the man in white would call for help anytime soon, attempts to steal a car to chase him down and stop him. - Objective: Chase down the scientist using the vehicle you have currently (the vehicle Biff will be using will vary; it won't be the same when doing a retry) and try killing the scientist by repeatedly bumping the DeLorean time machine, within only four minutes. You can change a vehicle to use, or go outside, but note that if he gets too far, you'll instantly fail the entire mission. Phase 4: "Well, if it ain't Calvin Klein!" - This is considered the Biff version of "The Ride" mission - After taking down the run-away time traveler, by somehow killing him, Biff later realized that his only ticket back home and to other eras he wanted to go to was also seriously damaged, and not in a good condition to time travel. But after searching in the interior of the time machine, he found the time traveler's technologically-advanced ID, telling him that the person is a scientist who works at the Institute of Future Technology. Biff knew he hit the jackpot -- a place full of time machines -- and attempts to go there. Upon reaching the IFT, he decided to use the DeLorean time machine and the time traveler's ID to get in unnoticed. Once he's inside, he used the ID to get to deeper areas of the Institute, only to find a nice time machine completely exposed for him to take and use for himself. Biff takes the time machine and escapes safely from the IFT and time travels to 2015. Biff, upon arrival, got himself to a more futuristic era, and decides to have a look around, until he found out he was followed. "Well, well, well, if it ain't Calvin Klein." - Objective: Escape from Marty and Doc as fast as possible ensuring they won't bump your DeLorean. A single bump would send you back to 2005 and render the time machine useless. The thing about this phase is that the award you'll get upon completion will be $100 X (the number of minutes you spent doing this phase) + (the number of successful time travel and teleportation attempts), but in order to complete this phase you'll need to be caught by Marty and Doc. Being caught by them during this phase won't make you fail the mission. Not being able to escape is unlikely due to the fact that Marty and Doc WILL know where you are and when you are, and they WILL catch you. The longer you spend doing this phase, the harder it is to evade Doc and Marty. - This is where your choice of scientist from Phase 1 would take effect. If you've chosen the weaker scientist, the '81 DeLorean Time Machine will be used. If you've chosen the tougher one, the DMC-13 Time Machine will be used. The DMC-13 Time Machine will have the Location Circuits like Marty's DeLorean, only that for teleportation to occur you'll need to speed up to 88 mph. The Custom Location option will be disabled and will temporarily be replaced with preset destination locations from 0.2d. - Note that Marty's DeLorean is equipped with Location Circuits that allows them to warp from one location to another, but unlike the DMC-13's Location Circuits teleportation can occur anytime and anywhere.
  18. Lemme start with a simple one. Late for School (sub-mission) - Objective: Help Marty get to school on time with his skateboard (only). You only have 3 minutes to get to school. - The mission becomes available every 7:00-7:59 AM, and the starting time of the mission is 7:57 AM. - If you make it to school before 8:00 AM, you'll accomplish the sub-mission. However, if you never made it before 8:00 AM you'll fail the mission, still you have to get to school. - After completion, the player will re-spawn at 2:30 PM outside Hill Valley High School. If you finished the mission at 8:00 AM or later, the re-spawn will occur at 2:50 PM, plus 10 times the difference between the time of completion and 8:00 AM (for example, if you finished the mission at 8:05 AM, the re-spawn will occur at 3:40 AM). - The starting line and track would vary, depending on the location where you started the mission -- Doc's garage, Marty's home, Hilldale, Jennifer's home, etc.. Finishing one track successfully would unlock another starting line, which gives you access to a harder track with bigger bonus upon completion. At first, only Marty's Home is unlocked. - Do any action necessary to get to the school faster, like taking shortcuts, holding on to fast-moving cars for boost, going down to slopes, etc.
  19. Speaking of which, where's my most awaited hover-converted Jeep Wrangler?
  20. Endless Possibility by Jaret Reddick; the theme song of Sonic Unleashed
  21. Oh yeah, I used Dragon King's gta-vc.exe on this one. It was the most stable gta-vc.exe I can use.
  22. Anyone here tried doing the Clocktower lightning reenactment in RC? (I wanted to re-do it and do a video, but then I no longer have Fraps) All I did is: - Put in the hook (did this before the next one because doing this second would cause a crash) - Go to November 12 1955 10:01 PM - Set the Destination Time to 11/12/1955 10:05 PM a minute after the lightning strike - Set to Instant Time Travel (since I thought triggering it to Cutscene Time Travel would mess it up) - Went out positioned myself near the lightning cable somewhere the DeLorean would later on crash on me if it wouldn't time travel - Went to RC mode and drove the DeLorean to the starting line - Waited 'til the clock alarms at 10:03 PM - And hit the cable and have the DeLorean time travel just in the nick of time As for the extra hook in the cable, that came from my first RC Clocktower lightning reenactment attempt. When the DeLorean made it back in the first attempt and used it to go back to 10:01 PM to re-do it to have a screenshot, that hook wasn't removed and remained there. Still the RC reenactment thing was hell fun and cool. And if someone could do it himself/herself and provide us a vid, that'd be nice.