Nickumtoo 1 Report post Posted November 11, 2015 Does anyone know if there is a way to get the 0.2F time circuits into 0.2E R2? I love that version of the mod to death but it is always a drag when I have to constantly spam capslock and ctrl in order to set the dates. I wish it was like 0.2F where it had the awesome map and models as well as the numpad time circuits! Anyone know how to make this dream come true? Share this post Link to post Share on other sites
~Leaf~ 111 Report post Posted November 11, 2015 *cough* no *cough* Share this post Link to post Share on other sites
Mike 214 Report post Posted November 11, 2015 where it had the awesome map and models Maybe this is an alternate version of 0.2e which I haven't played, the 0.2e building models are crapola in comparison to what we have in 0.2f. 1 Share this post Link to post Share on other sites
Nickumtoo 1 Report post Posted November 12, 2015 I saw it as a youtube video where Mop Danny played 0.2E R2 and it looked awesome! Here is the video I hope it is not stollen though! Thanks for the feedback! Share this post Link to post Share on other sites
Omega 1 Report post Posted November 16, 2015 I really do miss the Hill Valley area from 0.2e compared to the version in 0.2f. Perhaps if it weren't for just a flat road over the open sea leading into a floating Hill Valley square, where as 0.2e's version was disguised well by having a proper bridge leading over to the suburbs, with the mall parking lot across from it, and a main road that has building placed at the side to block out the ocean. This is the Hill Valley version I am talking about (poor quality video, but good enough to show which version I mean): https://youtu.be/mu_Rd5-bmyU?t=287 Share this post Link to post Share on other sites
steverules 0 Report post Posted November 16, 2015 In 2f I'd like to know where the line is so that I can get the hook scene right when the clock tower gets struck, no clock went off either Share this post Link to post Share on other sites
Mike 214 Report post Posted November 16, 2015 In 2f I'd like to know where the line is so that I can get the hook scene right when the clock tower gets struck, no clock went off either What does this question have to do with this topic? Share this post Link to post Share on other sites
steverules 0 Report post Posted November 16, 2015 Because Hill Valley was brought up from previous instalments where in which the white line is there and the clock goes off so you know when to go, I felt it was relevant, if not then my bad Share this post Link to post Share on other sites
Flux Capacitor 0 Report post Posted November 17, 2015 well i do see their point  itd be cool to take the large town in 0.2e and merge it with what we have in 0.2f i like all of the buildings in the main downtown area but i did enjoy all of the areas like the theatre and mall parking lot as well as making it look more complete Share this post Link to post Share on other sites
Mike 214 Report post Posted November 17, 2015 33 minutes ago, Flux Capacitor said: like the theatre and mall parking lot as well as making it look more complete The proper mall is coming, check the blog. Share this post Link to post Share on other sites
timetrain 11 Report post Posted November 17, 2015 I don't remember 0.2e coming with all these models in the square? I am pretty sure the square in 0.2e was just the early models with shiitake textures. And the rest of hill valley was a fan mad add on. Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted November 18, 2015 The original release bundled Evilraptor's map mod IIRC. In later updates we removed it because we suspected it to be the reason for many crashes in the Hill Valley area. Share this post Link to post Share on other sites