les 0 Report post Posted February 23, 2010 I decided to post some of the edits I made for the game. Hers how to get a person to follow you: find: create_thread @bttf3 and add under: create_thread @FOLLOW then find: Mission 0 and add this over it: :FOLLOW wait 0 thread 'FOLLOW' $295 = -1 // integer values 0@ = -1 // integer values 1@ = -1 // integer values 7@ = 0 // integer values 8@ = 0 // integer values 9@ = 0 // integer values 3@ = 0 // integer values 4@ = 0 // integer values 5@ = 0 // integer values $296 = 0.0 // floating-point values :FOLLOW_87 wait $DEFAULT_WAIT_TIME 058C: $296 = percentage_completed :FOLLOW_97 if wait 100 008A: $297 = 1@ // integer values and handles 0085: 2@ = 5@ // integer values and handles 0085: 6@ = 9@ // integer values and handles 10@ = -404.3082 // floating-point values 11@ = -561.7204 // floating-point values 12@ = 17.9388 // floating-point values 13@ = 7.0257 // floating-point values 14@ = -404.3812 // floating-point values 15@ = -561.1186 // floating-point values gosub @FOLLOW_234 008B: 1@ = $297 // integer values and handles 0085: 5@ = 2@ // integer values and handles 0085: 9@ = 6@ // integer values and handles jump @FOLLOW_97 jump @FOLLOW_87 :FOLLOW_234 if Player.Defined($PLAYER_CHAR) else_jump @FOLLOW_770 if Player.InZone($PLAYER_CHAR, 'GANG1') else_jump @FOLLOW_493 if Player.Money($PLAYER_CHAR) > 0 else_jump @FOLLOW_486 if 2@ == 0 // integer values else_jump @FOLLOW_486 023C: load_special_actor 1 'PLAYER8' if 023D: special_actor 1 loaded else_jump @FOLLOW_486 if 80C2: not sphere_onscreen 10@ 11@ 12@ 1.0 else_jump @FOLLOW_486 $297 = Actor.Create(CivMale, #SPECIAL01, 10@, 11@, 12@) Actor.Angle($297) = 13@ 0243: set_actor $297 ped_stats_to 19 01ED: reset_actor $297 flags 0568: set_actor $297 untargetable 1 0372: set_actor $297 anim 24 wait_state_time 60000000 ms 01C5: remove_actor_from_mission_cleanup_list $297 0319: set_actor $297 wander_state_to 1 Actor.Health($297) = 250 054A: set_actor $297 immune_to_vehicle_headshots 0 0446: set_actor $297 head_decapitatation_possible 1 03BC: 6@ = create_sphere 14@ 15@ 12@ 0.75 2@ = 1 // integer values Model.Destroy(#PLAYER8) :FOLLOW_486 jump @FOLLOW_528 :FOLLOW_493 if 2 > 2@ // integer values else_jump @FOLLOW_528 Actor.RemoveReferences($297) 2@ = 0 // integer values 03BD: destroy_sphere 6@ :FOLLOW_528 if 2@ == 1 // integer values else_jump @FOLLOW_643 if not Actor.Dead($297) else_jump @FOLLOW_636 if 00F5: player $PLAYER_CHAR 0 14@ 15@ 12@ radius 1.0 1.0 2.0 else_jump @FOLLOW_629 01DF: tie_actor $297 to_player $PLAYER_CHAR 053D: (unknown) $297 03BD: destroy_sphere 6@ 2@ = 2 // integer values :FOLLOW_629 jump @FOLLOW_643 :FOLLOW_636 gosub @FOLLOW_793 :FOLLOW_643 if 2@ == 2 // integer values else_jump @FOLLOW_763 if not Actor.Dead($297) else_jump @FOLLOW_756 if 00E9: player $PLAYER_CHAR 0 $297 radius 100.0 100.0 else_jump @FOLLOW_742 if 8320: not actor $297 in_range_of_player $PLAYER_CHAR else_jump @FOLLOW_735 01DF: tie_actor $297 to_player $PLAYER_CHAR :FOLLOW_735 jump @FOLLOW_749 :FOLLOW_742 gosub @FOLLOW_793 :FOLLOW_749 jump @FOLLOW_763 :FOLLOW_756 gosub @FOLLOW_793 :FOLLOW_763 jump @FOLLOW_777 :FOLLOW_770 gosub @FOLLOW_793 :FOLLOW_777 jump @FOLLOW_791 gosub @FOLLOW_793 :FOLLOW_791 return :FOLLOW_793 if not 2@ == 0 // integer values else_jump @FOLLOW_882 Actor.RemoveReferences($297) if Player.Defined($PLAYER_CHAR) else_jump @FOLLOW_870 if not Player.InZone($PLAYER_CHAR, 'GANG1') else_jump @FOLLOW_863 2@ = 0 // integer values :FOLLOW_863 jump @FOLLOW_877 :FOLLOW_870 2@ = 0 // integer values :FOLLOW_877 03BD: destroy_sphere 6@ :FOLLOW_882 return There still is the gitch of where when you switch to flying mode or change the delorean the actor dissapears. If anyone could help me please help. I thought that I should make the game more accurate so I changed the starting date of the game to 1985 and the date that you can play the ride to 1991 (the year it was built). Heres how. First find: $CYEAR = 2008 // integer values Change to: $CYEAR = 1985 // integer values Next for the ride find: $CYEAR >= 2005 // integer values Change it to: $CYEAR >= 1991 // integer values Later ill put up some new ones. Share this post Link to post Share on other sites
Luikseer 1 Report post Posted February 23, 2010 These sure are nifty... I'm adding those last 2... More accurate that way... Share this post Link to post Share on other sites
bluespace88 9 Report post Posted February 23, 2010 so why is there a 2004 dmc-13 in 1991? Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted February 23, 2010 it followed through the deloreans wormhole? Share this post Link to post Share on other sites
bluespace88 9 Report post Posted February 23, 2010 the wormhole closes rapidly the moment the delorean goes through? You'd more likely get half a dmc-13 back? Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted February 23, 2010 unless that dmc 13 was infront of the delorean at the time and went through Share this post Link to post Share on other sites
bluespace88 9 Report post Posted February 23, 2010 i wouldn't risk tailgating in a time machine going 88 mph Share this post Link to post Share on other sites
RG 1 Report post Posted February 23, 2010 Wouldn't it just create the glowy-thingy-that-later-creates-wormhole in middle of DMC 13, and send only half of the car into other time? Like, it's the same after all Share this post Link to post Share on other sites
bluespace88 9 Report post Posted February 23, 2010 just stop it with the bs excuses. You're just throwing anything out there even if its irrational. Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted February 23, 2010 i would Share this post Link to post Share on other sites
RG 1 Report post Posted February 23, 2010 Editing is a wonderful option, isn't it, Blue? Share this post Link to post Share on other sites
bluespace88 9 Report post Posted February 23, 2010 its still a bs excuse, lol. Its like saying, a supercar can drive upside down in a tunnel because of the downforce at 200 mph, but would you risk your life driving 200 mph upside down dodging signs and vents. Though since this is the internet, you'd probably say yes you would. Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted February 23, 2010 what about 2000 mph? Share this post Link to post Share on other sites
bluespace88 9 Report post Posted February 23, 2010 i would say you have no common sense. Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted February 23, 2010 i sold my common sense on ebay Share this post Link to post Share on other sites
RG 1 Report post Posted February 23, 2010 (edited) its still a bs excuse, lol. Its like saying, a supercar can drive upside down in a tunnel because of the downforce at 200 mph, but would you risk your life driving 200 mph upside down dodging signs and vents. Though since this is the internet, you'd probably say yes you would. I was just saying that if the DMC 13 was in front of the time machine, it would still split apart and maybe travel in time along with it. The same way if it would drive behind the time machine. It's not possible in game anyway, whatever speed you go Edited February 23, 2010 by RG Share this post Link to post Share on other sites
bluespace88 9 Report post Posted February 23, 2010 I saw. You got good money for it too. How much was it? Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted February 23, 2010 i mean about the tunnel thing if you go 2000mph you would be able to stay upside down in a tunnel Share this post Link to post Share on other sites
bluespace88 9 Report post Posted February 23, 2010 and i suppose you'll say yes when I ask if can do that while dodging signs on the roof of the tunnel. That seems to be a common comeback on the netz anyway, you win, lol. Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted February 23, 2010 you could just fit a sharpened metal blade to the front of you car and destroy the signs Share this post Link to post Share on other sites
Mike 214 Report post Posted February 23, 2010 a supercar can drive upside down in a tunnel because of the downforce at 200 mph.They so can, have you never seen Men In Black Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted February 23, 2010 yeah ditto Share this post Link to post Share on other sites
Ashley+ 0 Report post Posted February 23, 2010 i sold my common sense on ebay Omg i bought it XD Share this post Link to post Share on other sites
RG 1 Report post Posted February 23, 2010 But Grim didn't have much common sense even before he sold it.. What's the good of buying it anyway Share this post Link to post Share on other sites
hscitpe 6 Report post Posted February 23, 2010 (edited) it followed through the deloreans wormhole? Well a little birdie told me that the impact of two traveling time vehicles will create a time vortex sucking both vehicles and time travelers back to their original point of departure....then something about not knowing where or when Biff may be leading someone somewhere, but I stopped paying attention. Also, what about the Time Two Linkup added to the Train in the event of the theft of the DeLorean....again? All canon and noncanon nerdieness aside, I doubt the Wormhole allows anything BUT the DeLorean to travel through it, given that if it were capable of such things, wouldn't the screen at the Pohatchee Drive-In or the End of Track sign followed through the Wormhole? EDIT: A thought just occurred to me, I don't even external things physically attached to the DeLorean can travel through either, look at the OUTATIME license plate or the lightning rod. Edited February 23, 2010 by hscitpe Share this post Link to post Share on other sites