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les

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About les

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    Junior Time Traveler

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    a pineapple under the sea
  1. So which Jeniffer Parker will you be using during the transistion of bttf1 and bttf2? Claudia Wells or Elisabeth Shue?
  2. Its ok, im sure ill figure it out at some point.
  3. Yea, thanks for the ton of help blue I'll keep trying.
  4. I wont be using random peds just the special one in the car. I think i know the code, i think its random game refresh but i dont know where to put it. I tryed it in the start script, but it didnt work. I just need to figure out where exactly to put it.
  5. Arent we getting a little off topic here? And does anyone know how to solve the problem of the dissapearing actor?
  6. I decided to post some of the edits I made for the game. Hers how to get a person to follow you: find: create_thread @bttf3 and add under: create_thread @FOLLOW then find: Mission 0 and add this over it: :FOLLOW wait 0 thread 'FOLLOW' $295 = -1 // integer values 0@ = -1 // integer values 1@ = -1 // integer values 7@ = 0 // integer values 8@ = 0 // integer values 9@ = 0 // integer values 3@ = 0 // integer values 4@ = 0 // integer values 5@ = 0 // integer values $296 = 0.0 // floating-point values :FOLLOW_87 wait $DEFAULT_WAIT_TIME 058C: $296 = percentage_completed :FOLLOW_97 if wait 100 008A: $297 = 1@ // integer values and handles 0085: 2@ = 5@ // integer values and handles 0085: 6@ = 9@ // integer values and handles 10@ = -404.3082 // floating-point values 11@ = -561.7204 // floating-point values 12@ = 17.9388 // floating-point values 13@ = 7.0257 // floating-point values 14@ = -404.3812 // floating-point values 15@ = -561.1186 // floating-point values gosub @FOLLOW_234 008B: 1@ = $297 // integer values and handles 0085: 5@ = 2@ // integer values and handles 0085: 9@ = 6@ // integer values and handles jump @FOLLOW_97 jump @FOLLOW_87 :FOLLOW_234 if Player.Defined($PLAYER_CHAR) else_jump @FOLLOW_770 if Player.InZone($PLAYER_CHAR, 'GANG1') else_jump @FOLLOW_493 if Player.Money($PLAYER_CHAR) > 0 else_jump @FOLLOW_486 if 2@ == 0 // integer values else_jump @FOLLOW_486 023C: load_special_actor 1 'PLAYER8' if 023D: special_actor 1 loaded else_jump @FOLLOW_486 if 80C2: not sphere_onscreen 10@ 11@ 12@ 1.0 else_jump @FOLLOW_486 $297 = Actor.Create(CivMale, #SPECIAL01, 10@, 11@, 12@) Actor.Angle($297) = 13@ 0243: set_actor $297 ped_stats_to 19 01ED: reset_actor $297 flags 0568: set_actor $297 untargetable 1 0372: set_actor $297 anim 24 wait_state_time 60000000 ms 01C5: remove_actor_from_mission_cleanup_list $297 0319: set_actor $297 wander_state_to 1 Actor.Health($297) = 250 054A: set_actor $297 immune_to_vehicle_headshots 0 0446: set_actor $297 head_decapitatation_possible 1 03BC: 6@ = create_sphere 14@ 15@ 12@ 0.75 2@ = 1 // integer values Model.Destroy(#PLAYER8) :FOLLOW_486 jump @FOLLOW_528 :FOLLOW_493 if 2 > 2@ // integer values else_jump @FOLLOW_528 Actor.RemoveReferences($297) 2@ = 0 // integer values 03BD: destroy_sphere 6@ :FOLLOW_528 if 2@ == 1 // integer values else_jump @FOLLOW_643 if not Actor.Dead($297) else_jump @FOLLOW_636 if 00F5: player $PLAYER_CHAR 0 14@ 15@ 12@ radius 1.0 1.0 2.0 else_jump @FOLLOW_629 01DF: tie_actor $297 to_player $PLAYER_CHAR 053D: (unknown) $297 03BD: destroy_sphere 6@ 2@ = 2 // integer values :FOLLOW_629 jump @FOLLOW_643 :FOLLOW_636 gosub @FOLLOW_793 :FOLLOW_643 if 2@ == 2 // integer values else_jump @FOLLOW_763 if not Actor.Dead($297) else_jump @FOLLOW_756 if 00E9: player $PLAYER_CHAR 0 $297 radius 100.0 100.0 else_jump @FOLLOW_742 if 8320: not actor $297 in_range_of_player $PLAYER_CHAR else_jump @FOLLOW_735 01DF: tie_actor $297 to_player $PLAYER_CHAR :FOLLOW_735 jump @FOLLOW_749 :FOLLOW_742 gosub @FOLLOW_793 :FOLLOW_749 jump @FOLLOW_763 :FOLLOW_756 gosub @FOLLOW_793 :FOLLOW_763 jump @FOLLOW_777 :FOLLOW_770 gosub @FOLLOW_793 :FOLLOW_777 jump @FOLLOW_791 gosub @FOLLOW_793 :FOLLOW_791 return :FOLLOW_793 if not 2@ == 0 // integer values else_jump @FOLLOW_882 Actor.RemoveReferences($297) if Player.Defined($PLAYER_CHAR) else_jump @FOLLOW_870 if not Player.InZone($PLAYER_CHAR, 'GANG1') else_jump @FOLLOW_863 2@ = 0 // integer values :FOLLOW_863 jump @FOLLOW_877 :FOLLOW_870 2@ = 0 // integer values :FOLLOW_877 03BD: destroy_sphere 6@ :FOLLOW_882 return There still is the gitch of where when you switch to flying mode or change the delorean the actor dissapears. If anyone could help me please help. I thought that I should make the game more accurate so I changed the starting date of the game to 1985 and the date that you can play the ride to 1991 (the year it was built). Heres how. First find: $CYEAR = 2008 // integer values Change to: $CYEAR = 1985 // integer values Next for the ride find: $CYEAR >= 2005 // integer values Change it to: $CYEAR >= 1991 // integer values Later ill put up some new ones.
  7. No im commentin MAH page. lol

  8. MM kauy I'z commentin ur page now XD

  9. A George Mcfly skin I made. George McFly Skin
  10. Hey! Quit fighting here! This is getting way way off topic!
  11. Ask him. It was on his old download site.
  12. Hey, people! Back on topic. I thought that edfake had a mod for peds in hill valley, didnt he. Its on his website, but there is no download.
  13. Does anyone know the codes for peds in hill valley? Im trying to make a video of bttf but hill valley looks too deserted.