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les
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a pineapple under the sea
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So which Jeniffer Parker will you be using during the transistion of bttf1 and bttf2? Claudia Wells or Elisabeth Shue?
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Its ok, im sure ill figure it out at some point.
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Yea, thanks for the ton of help blue I'll keep trying.
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I wont be using random peds just the special one in the car. I think i know the code, i think its random game refresh but i dont know where to put it. I tryed it in the start script, but it didnt work. I just need to figure out where exactly to put it.
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Arent we getting a little off topic here? And does anyone know how to solve the problem of the dissapearing actor?
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I'll try this. PS: bananas, lol
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I decided to post some of the edits I made for the game. Hers how to get a person to follow you: find: create_thread @bttf3 and add under: create_thread @FOLLOW then find: Mission 0 and add this over it: :FOLLOW wait 0 thread 'FOLLOW' $295 = -1 // integer values 0@ = -1 // integer values 1@ = -1 // integer values 7@ = 0 // integer values 8@ = 0 // integer values 9@ = 0 // integer values 3@ = 0 // integer values 4@ = 0 // integer values 5@ = 0 // integer values $296 = 0.0 // floating-point values :FOLLOW_87 wait $DEFAULT_WAIT_TIME 058C: $296 = percentage_completed :FOLLOW_97 if wait 100 008A: $297 = 1@ // integer values and handles 0085: 2@ = 5@ // integer values and handles 0085: 6@ = 9@ // integer values and handles 10@ = -404.3082 // floating-point values 11@ = -561.7204 // floating-point values 12@ = 17.9388 // floating-point values 13@ = 7.0257 // floating-point values 14@ = -404.3812 // floating-point values 15@ = -561.1186 // floating-point values gosub @FOLLOW_234 008B: 1@ = $297 // integer values and handles 0085: 5@ = 2@ // integer values and handles 0085: 9@ = 6@ // integer values and handles jump @FOLLOW_97 jump @FOLLOW_87 :FOLLOW_234 if Player.Defined($PLAYER_CHAR) else_jump @FOLLOW_770 if Player.InZone($PLAYER_CHAR, 'GANG1') else_jump @FOLLOW_493 if Player.Money($PLAYER_CHAR) > 0 else_jump @FOLLOW_486 if 2@ == 0 // integer values else_jump @FOLLOW_486 023C: load_special_actor 1 'PLAYER8' if 023D: special_actor 1 loaded else_jump @FOLLOW_486 if 80C2: not sphere_onscreen 10@ 11@ 12@ 1.0 else_jump @FOLLOW_486 $297 = Actor.Create(CivMale, #SPECIAL01, 10@, 11@, 12@) Actor.Angle($297) = 13@ 0243: set_actor $297 ped_stats_to 19 01ED: reset_actor $297 flags 0568: set_actor $297 untargetable 1 0372: set_actor $297 anim 24 wait_state_time 60000000 ms 01C5: remove_actor_from_mission_cleanup_list $297 0319: set_actor $297 wander_state_to 1 Actor.Health($297) = 250 054A: set_actor $297 immune_to_vehicle_headshots 0 0446: set_actor $297 head_decapitatation_possible 1 03BC: 6@ = create_sphere 14@ 15@ 12@ 0.75 2@ = 1 // integer values Model.Destroy(#PLAYER8) :FOLLOW_486 jump @FOLLOW_528 :FOLLOW_493 if 2 > 2@ // integer values else_jump @FOLLOW_528 Actor.RemoveReferences($297) 2@ = 0 // integer values 03BD: destroy_sphere 6@ :FOLLOW_528 if 2@ == 1 // integer values else_jump @FOLLOW_643 if not Actor.Dead($297) else_jump @FOLLOW_636 if 00F5: player $PLAYER_CHAR 0 14@ 15@ 12@ radius 1.0 1.0 2.0 else_jump @FOLLOW_629 01DF: tie_actor $297 to_player $PLAYER_CHAR 053D: (unknown) $297 03BD: destroy_sphere 6@ 2@ = 2 // integer values :FOLLOW_629 jump @FOLLOW_643 :FOLLOW_636 gosub @FOLLOW_793 :FOLLOW_643 if 2@ == 2 // integer values else_jump @FOLLOW_763 if not Actor.Dead($297) else_jump @FOLLOW_756 if 00E9: player $PLAYER_CHAR 0 $297 radius 100.0 100.0 else_jump @FOLLOW_742 if 8320: not actor $297 in_range_of_player $PLAYER_CHAR else_jump @FOLLOW_735 01DF: tie_actor $297 to_player $PLAYER_CHAR :FOLLOW_735 jump @FOLLOW_749 :FOLLOW_742 gosub @FOLLOW_793 :FOLLOW_749 jump @FOLLOW_763 :FOLLOW_756 gosub @FOLLOW_793 :FOLLOW_763 jump @FOLLOW_777 :FOLLOW_770 gosub @FOLLOW_793 :FOLLOW_777 jump @FOLLOW_791 gosub @FOLLOW_793 :FOLLOW_791 return :FOLLOW_793 if not 2@ == 0 // integer values else_jump @FOLLOW_882 Actor.RemoveReferences($297) if Player.Defined($PLAYER_CHAR) else_jump @FOLLOW_870 if not Player.InZone($PLAYER_CHAR, 'GANG1') else_jump @FOLLOW_863 2@ = 0 // integer values :FOLLOW_863 jump @FOLLOW_877 :FOLLOW_870 2@ = 0 // integer values :FOLLOW_877 03BD: destroy_sphere 6@ :FOLLOW_882 return There still is the gitch of where when you switch to flying mode or change the delorean the actor dissapears. If anyone could help me please help. I thought that I should make the game more accurate so I changed the starting date of the game to 1985 and the date that you can play the ride to 1991 (the year it was built). Heres how. First find: $CYEAR = 2008 // integer values Change to: $CYEAR = 1985 // integer values Next for the ride find: $CYEAR >= 2005 // integer values Change it to: $CYEAR >= 1991 // integer values Later ill put up some new ones.
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In-Game shots Front Back
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A George Mcfly skin I made. George McFly Skin
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Ask him. It was on his old download site.
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Hey, people! Back on topic. I thought that edfake had a mod for peds in hill valley, didnt he. Its on his website, but there is no download.
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Does anyone know the codes for peds in hill valley? Im trying to make a video of bttf but hill valley looks too deserted.
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Why does it have to be tommy? Cant you just replace the IGplayer with a marty version?