bluespace88 9 Report post Posted October 2, 2009 (edited) the best part about cutscene.... http://s275.photobucket.com/albums/jj292/b...t=closecall.flv Edited October 5, 2009 by Mini-Me Tested new way of player loading Share this post Link to post Share on other sites
Mike 214 Report post Posted October 2, 2009 I hate the new photobucket player, it takes an ice age for the videos to load even when playing them directly. Looks good though (I did at least get the latest 2 videos to load) @Angelo, do you have hell on the brain or something? Share this post Link to post Share on other sites
daangelo29 5 Report post Posted October 2, 2009 @Angelo, do you have hell on the brain or something? Removed my previous post. The progress's too fast that I'm having a hard time catching up. What I meant was, is there any way to make the implosion/explosion bigger and slower (as slow as 1 second, like DK said, instead of 0.6 seconds), without making it look like a slide show (meaning the "animation" of the implosion isn't smooth)? Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 2, 2009 Why 1 second? The explosion I'm basing it off didn't even go past a second. And that was where we got the sound from. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 2, 2009 eh, whatever, i'll do it Share this post Link to post Share on other sites
daangelo29 5 Report post Posted October 2, 2009 Anyway, just never mind what I've said. I made that post because the implosions/explosions were smaller a while ago, not knowing you already made 'em bigger. Can't wait to try it out once the source code is up (which will be by tomorrow, like what you've said). Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 2, 2009 (edited) actually, i kinda like it. http://s275.photobucket.com/albums/jj292/b...erimplosion.flv Edited October 5, 2009 by Mini-Me Tested new way of player loading Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 2, 2009 there is a slight bug though that any car that wanders into the fire trails disappears. Share this post Link to post Share on other sites
TranceLikeState 94 Report post Posted October 2, 2009 (edited) that does look awesome. so, when u release the source code, do we put it in sanny builder and compile it ourselves? that seems typical to SA Edited October 2, 2009 by Trancelikestate Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 2, 2009 course not. I give you the compiled scripts as well. Share this post Link to post Share on other sites
TranceLikeState 94 Report post Posted October 2, 2009 (edited) hahaha ok sorry to sound like an arse. and i ment the bug seemed typical to SA Edited October 2, 2009 by Trancelikestate Share this post Link to post Share on other sites
daangelo29 5 Report post Posted October 2, 2009 That reminds me...can the DeLorean time travel without us driving it? Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 2, 2009 yeah, but you'll time travel too. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 2, 2009 ok fixed disappearing car bug. I guess the only time it would occur is right when time travelling, but the cars won't disappear anymore when it runs into the fire trails. Share this post Link to post Share on other sites
Mike 214 Report post Posted October 2, 2009 Do the fire trails actually harm you in SA? for example, you wouldn't expect to stand in a flame and for nothing to happen. Is it possible that if you stand in the flame for x amount of time, you will set on fire. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 2, 2009 ok nvm. Just got pushed to 88 and the fbi didn't disappear. They don't harm you. Otherwise Marty and Doc would have been burning when the fire trail went through their feet. Besides, technically, its not fire. Its plasma. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 2, 2009 (edited) why does this remind me of 2015? http://s275.photobucket.com/albums/jj292/b...ntrytraffic.flv Edited October 5, 2009 by Mini-Me Tested new way of player loading Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 2, 2009 (edited) note to self, remember to turn on collision detection....otherwise a paradox can occur. http://s275.photobucket.com/albums/jj292/b...ent=paradox.flv Edited October 5, 2009 by Mini-Me Tested new way of player loading Share this post Link to post Share on other sites
Mike 214 Report post Posted October 2, 2009 That's funny. Share this post Link to post Share on other sites
Sandman 0 Report post Posted October 2, 2009 cheers for the codes got the old wormhole working ,will the other codes not work i tried the firetrail,explosion and flash and they dont seem to do anything ? Share this post Link to post Share on other sites
daangelo29 5 Report post Posted October 2, 2009 yeah, but you'll time travel too. I'll just have to wait for RC time travel, then. If you're not thinking of adding RC, you'll need to code it so the DeLorean can't time travel without a driver. Speaking of which, how does cutscene time travel work actually? Did you do it like in VC, or do you just make the DeLorean invisible and turn off the collision models or something like that? Besides, technically, its not fire. Its plasma. Isn't plasma suppose to be hotter than fire or as hot as lightning? lol, I know it's a different kind of "plasma" but I don't know why they call them one. Share this post Link to post Share on other sites
Dragon King 15 Report post Posted October 2, 2009 there is a slight bug though that any car that wanders into the fire trails disappears. "Don't worry marty I didn't disintegrate anything" Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 2, 2009 I'll just have to wait for RC time travel, then. If you're not thinking of adding RC, you'll need to code it so the DeLorean can't time travel without a driver. Speaking of which, how does cutscene time travel work actually? Did you do it like in VC, or do you just make the DeLorean invisible and turn off the collision models or something like that? Isn't plasma suppose to be hotter than fire or as hot as lightning? lol, I know it's a different kind of "plasma" but I don't know why they call them one. Its so different from VC that its not funny. Where VC purposely sticks you in its own cinematic mode and does lots of magic, SA keeps the camera the way it is, creates an object and attaches the Delorean to it so it doesn't go flying off, and makes it invisible and collision free. Among other things. What about plasma tv's? They're not hot like fire. xD I was thinking of nixing RC and replacing with an autopilot. Share this post Link to post Share on other sites
Mike 214 Report post Posted October 2, 2009 I was thinking of nixing RC and replacing with an autopilot. By autopilot do you mean autodrive, as in the autodrive you made for KITT? Because as I recall the SA version of that kept getting lost Share this post Link to post Share on other sites
bluespace88 9 Report post Posted October 2, 2009 umm, no. More like taking off in hover mode, then going forward to time travel. BTTF2 only feature Only BTTF1 gets RC. BTTF3 gets nothing. BTTF3rr gets a train. Also, properties of plasma. In particular, temperature: ~0 K (crystalline non-neutral plasma[11]) to 108 K (magnetic fusion plasma) Share this post Link to post Share on other sites