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bluespace88

Fire Trails & Implosion

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cool. One thing I'm having a problem with right now. Is that if I hit the RCTRL button the glows on the BTTF2 vents flicker and there's no boost. And If I hit 0 even with the time circuits on, the delorean converts itself from driving to flying and vice versa.

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remap the 0 button. Some people were complaining about not being able to use their controller, so it was either secondary fire, which interferes with 0, or submission, which interferes with 2. I liked having the ctrl buttons be for flying, so I did the first way.

I'm surprised no one caught the flickering bug. Use the spacebar for now.

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lol I would also complain like Mike if you didn't change the very first fire trails. They look like two thick straight lines than fire trails. :lol:

Awesome work, though. It's all nice so far, better than VC. As for the implosion, is there any way to make it red, while keeping the re-entry explosions blue? Since you are going to use different particles for the explosions, might as well make it so.

Are these gonna be included in 0.1.3.2? I thought cutscene time travel will come much later. :mellow:

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i saw that sorry if again i sound lost :P i'm not much for coding just modeling.

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and trying to get a sense of how long the implosion is. This one's between 0.5 and 0.75 seconds, which is where the sound is based off of. I also probably need a bigger implosion.

http://www.outatime.it/ritornoalfuturo/fra...amp;q=0&p=2

This one doesn't even show completely...

http://www.outatime.it/ritornoalfuturo/fra...x.php?cs=126450

This one's like between 0.75 and 1 second long

http://www.outatime.it/ritornoalfuturo/fra...x.php?cs=599850

And this one pans away...

http://www.outatime.it/ritornoalfuturo/fra...=585500&p=3

The current implosion's 0.6 seconds.

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