Luikseer 1 Report post Posted May 13, 2009 I have replaced the bfinject files. But I can't figure out how to summon/find/create it... Share this post Link to post Share on other sites
archer9234 20 Report post Posted May 13, 2009 It's the car with the expose rear engine. Find it at the beach. Or use a trainer. Share this post Link to post Share on other sites
Luikseer 1 Report post Posted May 13, 2009 trainer? I'm unfamiliar with the term... Share this post Link to post Share on other sites
crazyjointje 0 Report post Posted May 13, 2009 Go to a gta mod site and download a GTA Vice City Car spawner or just this. Share this post Link to post Share on other sites
Luikseer 1 Report post Posted May 13, 2009 Go to a gta mod site and download a GTA Vice City Car spawner or just this. I did google didn't find wat i wanted... But the vice city car spawner sounds cool Share this post Link to post Share on other sites
Mike 214 Report post Posted May 13, 2009 Word filter updated Share this post Link to post Share on other sites
Luikseer 1 Report post Posted May 13, 2009 Damn you Mike! I'll keep finding ways around it you know... Share this post Link to post Share on other sites
Mike 214 Report post Posted May 13, 2009 Use the proper name then I won't keep blocking the wrong one It's K.I.T.T. - Knight Industries Time Traveller Share this post Link to post Share on other sites
RG 1 Report post Posted May 13, 2009 But bananas are actually very delicious! This is not meant really as spam, there's the point in "bananas" Share this post Link to post Share on other sites
Mike 214 Report post Posted May 13, 2009 But bananas are actually very delicious! This is not meant really as spam, there's the point in "bananas" Well that's because bananas are fruit, whereas spam is chopped pork and ham. Share this post Link to post Share on other sites
archer9234 20 Report post Posted May 13, 2009 MMMMM, ham. Share this post Link to post Share on other sites
Luikseer 1 Report post Posted May 13, 2009 Well if I put K.I.T.T. that could be confused with the ACTUAL KITT. Or the one that Johnny The Dotman is making which is actually KITT3000 with Time Circuits flung on the back... But I've got a trainer now. Only problem is that when I try spawning K.I.T.T. or bananas or whatever the hell you want to call it, I get an empty shell of what the bfinject looked like originally with no tires... what th- *boom*? Share this post Link to post Share on other sites
Orgcon 11 Report post Posted May 13, 2009 Well its probably due to the fact you did it wrong. open imgtool and delete bfinject.dff and .txd and add the K.I.T.T files, then *Extream Importance*Rebuild the archive! Can't stress it enough Share this post Link to post Share on other sites
Luikseer 1 Report post Posted May 13, 2009 Okay... I have it, It's in the game... Everything's cool. Except it doesn't operate like it should in the videos... Now what? Share this post Link to post Share on other sites
Mike 214 Report post Posted May 13, 2009 Give it the same handling line as the DMC-13, will be close enough. Share this post Link to post Share on other sites
Luikseer 1 Report post Posted May 13, 2009 Okay... now what about the Time Traveling capabilities, the lasers, the flying, the boosts, the gull wing doors, what about that? Share this post Link to post Share on other sites
Mike 214 Report post Posted May 13, 2009 Well, then you need to download Vice City KITT Edition. Open the scm with sanny builder, convert the code from bartons to sanny, edit it to work with the bfinject, and then paste it into your 0.2e script. Don't expect much help though, the K.I.T.T. fad has been over for ages. Share this post Link to post Share on other sites
Luikseer 1 Report post Posted May 13, 2009 Well thank you Mike. You are truthfully the first helpful person on this thing. Yeah Archer helps but he also insults the blue out of you in the process... Thank you... Share this post Link to post Share on other sites
Orgcon 11 Report post Posted May 13, 2009 Was I 'NOT' helpful Share this post Link to post Share on other sites
Luikseer 1 Report post Posted May 13, 2009 Oh sorry dude.. Yeah you were helpful... One more question though... What car does KITT replace in the KITT mod? Share this post Link to post Share on other sites
Orgcon 11 Report post Posted May 13, 2009 If your refereing to KITT in VC BTTFHV mod, then 'Zebra' Otherwise, I dunno Share this post Link to post Share on other sites
RG 1 Report post Posted May 13, 2009 (edited) Wasn't it Zebra? EDIT: Win by Orgcon xD Edited May 13, 2009 by RG-FM 2.0 Share this post Link to post Share on other sites
Luikseer 1 Report post Posted May 13, 2009 I'm reading the code right now. Looks like regular is Zebra and super pursuit is Deluxo. Will it hurt if I replace all the Zebra's and Deluxo's in the KITT portion of the code with BFINJECT? Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted May 13, 2009 trainer? I'm unfamiliar with the term... usually you put a trainer on your foot, but i dont want to know where you put them. jk Share this post Link to post Share on other sites
Luikseer 1 Report post Posted May 13, 2009 I added the codes from the KITT mod to the HV code. Now it says it can't recognize the mission label and drops me at this line DEFINE MISSION 0 AT INITIAL@ // Initial Share this post Link to post Share on other sites