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Luikseer

Okay! How do i get it?

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I have replaced the bfinject files. But I can't figure out how to summon/find/create it...

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Go to a gta mod site and download a GTA Vice City Car spawner or just :google: this.

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Go to a gta mod site and download a GTA Vice City Car spawner or just :google: this.

I did google didn't find wat i wanted... But the vice city car spawner sounds cool

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Damn you Mike! I'll keep finding ways around it you know...

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Use the proper name then I won't keep blocking the wrong one ;)

It's K.I.T.T. - Knight Industries Time Traveller

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But bananas are actually very delicious!

This is not meant really as spam, there's the point in "bananas" :lol:

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But bananas are actually very delicious!

This is not meant really as spam, there's the point in "bananas" :lol:

Well that's because bananas are fruit, whereas spam is chopped pork and ham.

regular340.jpg

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Well if I put K.I.T.T. that could be confused with the ACTUAL KITT. Or the one that Johnny The Dotman is making which is actually KITT3000 with Time Circuits flung on the back...

But I've got a trainer now. Only problem is that when I try spawning K.I.T.T. or bananas or whatever the hell you want to call it, I get an empty shell of what the bfinject looked like originally with no tires... what th- *boom*?

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Well its probably due to the fact you did it wrong. open imgtool and delete bfinject.dff and .txd and add the K.I.T.T files, then *Extream Importance*Rebuild the archive! Can't stress it enough ;)

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Okay... I have it, It's in the game... Everything's cool. Except it doesn't operate like it should in the videos... Now what?

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Okay... now what about the Time Traveling capabilities, the lasers, the flying, the boosts, the gull wing doors, what about that?

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Well, then you need to download Vice City KITT Edition. Open the scm with sanny builder, convert the code from bartons to sanny, edit it to work with the bfinject, and then paste it into your 0.2e script.

Don't expect much help though, the K.I.T.T. fad has been over for ages.

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Well thank you Mike. You are truthfully the first helpful person on this thing. Yeah Archer helps but he also insults the blue out of you in the process... Thank you...

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Oh sorry dude.. Yeah you were helpful...

One more question though... What car does KITT replace in the KITT mod?

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If your refereing to KITT in VC BTTFHV mod, then 'Zebra' Otherwise, I dunno :P

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Wasn't it Zebra?

EDIT: Win by Orgcon xD

Edited by RG-FM 2.0

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I'm reading the code right now. Looks like regular is Zebra and super pursuit is Deluxo. Will it hurt if I replace all the Zebra's and Deluxo's in the KITT portion of the code with BFINJECT?

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I added the codes from the KITT mod to the HV code. Now it says it can't recognize the mission label and drops me at this line

DEFINE MISSION 0 AT INITIAL@		   // Initial

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