Microman 85 Report post Posted April 27, 2009 My new DeLorean Re-Entry , already available : here's : http://www.4shared.com/file/96615815/96e00...n_Re-Entry.html New Wormholes : Can you tell me the one you prefer ? 1. 2. 3. Soon new "cold effects" and new Time Train "Steam Effects" Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted April 28, 2009 (edited) I like wormhole #2, it looks more like what some theorists think wormholes may look like, with an accretion disk. And is it just me or does the re-entry have a minty aftertaste XD Edited April 28, 2009 by Honest Joe Statler Share this post Link to post Share on other sites
Mike 214 Report post Posted April 28, 2009 Sorry, but I prefer the re-entry effect that we are currently using. Share this post Link to post Share on other sites
ArticLight 0 Report post Posted April 28, 2009 (edited) One question: how did you make the departure implode and the re-entry explode? (If you know what I mean ). Anyway, I like them. Oh, and I will send you the loading pic I made today. I can't do it now because I'm on a different computer. Edited April 28, 2009 by ArticLight Share this post Link to post Share on other sites
daangelo29 5 Report post Posted April 28, 2009 The new departure implosions / re-entry explosions look better than your first one (which is what I'm using right now). I like wormhole #2, it looks more like what some theorists think wormholes may look like, with an accretion disk. Uh note that during this moment, De Lorean is just emitting a bunch of overly-charged particles. The blue thing in front of the De Lorean in this moment is just a mass of these particles coming together. It's still ain't the wormhole yet. The wormhole is only formed in the implosion / DeLorean-departing part, when the accumulated particles in the front are dense enough to rip through the space-time continuum (I've explained this earlier in a topic in the Off Topic section). In definition, wormhole is simply a "hole" matter passes through. It doesn't naturally have a color or light whatsoever, so it's something you see as a black hole. The energy creating the wormholes and the passage, however, are present, thus the white flash Marty/Doc sees during time travel. Like Mike said, I'd prefer the one we're using. But Microman's "wormholes" look good, though. I'd also prefer #2. Share this post Link to post Share on other sites
Microman 85 Report post Posted April 28, 2009 One question: how did you make the departure implode and the re-entry explode? (If you know what I mean ). I just edited the "explo1 ; explo2 ; explo3 ; explo4 ; explo5 and explo6" files in the particle.txd I used other VC textures ^^ Share this post Link to post Share on other sites
ArticLight 0 Report post Posted April 28, 2009 I just edited the "explo1 ; explo2 ; explo3 ; explo4 ; explo5 and explo6" files in the particle.txd I used other VC textures ^^ Yes, I did figure that out myself, but you didn't code something? Because it looks like the departure and the re-entry are opposite. I don't really know how to explain this. xD Share this post Link to post Share on other sites
Microman 85 Report post Posted April 30, 2009 (edited) Oh , Ok ... I'm not very good at coding as you know ! I just edited the textures like this : explo1 explo2 explo3 explo4 explo5 explo6 ( Just a little advise , don't take this pictures to put it in the particle.txd , I save this 6 textures in the JPEG format so , you will have something awful when you will put it ingame ... ) Edited April 30, 2009 by Microman Share this post Link to post Share on other sites
ArticLight 0 Report post Posted April 30, 2009 Ah, nevermind about what I tried to explain. Oh , Ok ... I'm not very good at coding as you know ! I just edited the textures like this : explo1 http://i305.photobucket.com/albums/nn208/D...man/explo01.jpg explo2 http://i305.photobucket.com/albums/nn208/D...man/explo01.jpg explo3 http://i305.photobucket.com/albums/nn208/D...man/explo03.jpg explo4 http://i305.photobucket.com/albums/nn208/D...man/explo04.jpg explo5 http://i305.photobucket.com/albums/nn208/D...man/explo05.jpg explo6 http://i305.photobucket.com/albums/nn208/D...man/explo06.jpg ( Just a little advise , don't take this pictures to put it in the particle.txd , I save this 6 textures in the JPEG format so , you will have something awful when you will put it ingame ... ) But you switched the gunflash textures with the explosion textures? Nice. Or was it just example? Share this post Link to post Share on other sites
Microman 85 Report post Posted May 2, 2009 I said I used other textures of VC to make this ... But I update this textures a little bit ^^ Share this post Link to post Share on other sites
marty007 1 Report post Posted May 2, 2009 Yes, I did figure that out myself, but you didn't code something? Because it looks like the departure and the re-entry are opposite. I don't really know how to explain this. xD dude, the download for the #3 exposions doesn't work Share this post Link to post Share on other sites
Microman 85 Report post Posted May 2, 2009 It's not a download link , dude ... Share this post Link to post Share on other sites
ArticLight 0 Report post Posted May 2, 2009 dude, the download for the #3 exposions doesn't work This is very offtopic. But I'll fix it. (Sorry for this post in your topic Microman ) Share this post Link to post Share on other sites
Microman 85 Report post Posted May 2, 2009 Sorry , Marty007 ! I thought you talked to me ... ^^ ( No problem , ArticLight ) Share this post Link to post Share on other sites
marty007 1 Report post Posted May 3, 2009 Sorry , Marty007 ! I thought you talked to me ... ^^ It's OK. you're still awesome Share this post Link to post Share on other sites
Marty_Mcfly 0 Report post Posted May 3, 2009 you use a flash gun explosions... Share this post Link to post Share on other sites
Microman 85 Report post Posted May 3, 2009 Yes ^^ ( 3rd time I said that ! ) BUT ^^ , I update this textures and we can't see it ... ( because of the quality of the JPEG format ) Share this post Link to post Share on other sites