marty007 1 Report post Posted February 7, 2009 changing the start date was covered, but does anyone know how to change the time. maybe to real time or at least take it off army time. Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted February 7, 2009 no i dont Share this post Link to post Share on other sites
Johny-The-Dot-Damn 1 Report post Posted February 7, 2009 You mean... //-------------MAIN--------------- thread 'MAIN' fade 0 0 042C: set_total_missions_to 88 030D: set_total_mission_points_to 154 030C: set_mission_points += 154000 01F0: set_max_wanted_level_to 60 set_wb_check_to 0 00C0: set_current_time [b]15[/b] 0 Share this post Link to post Share on other sites
marty007 1 Report post Posted February 8, 2009 Thanks, You're awesome. You don't know how to change the start location by any chance, do you?? You mean... //-------------MAIN--------------- thread 'MAIN' fade 0 0 042C: set_total_missions_to 88 030D: set_total_mission_points_to 154 030C: set_mission_points += 154000 01F0: set_max_wanted_level_to 60 set_wb_check_to 0 00C0: set_current_time [b]15[/b] 0 Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted February 8, 2009 look for something like character spawn Share this post Link to post Share on other sites
Mark 0 Report post Posted February 8, 2009 //-------------MAIN--------------- thread 'MAIN' fade 0 0 042C: set_total_missions_to 88 030D: set_total_mission_points_to 154 030C: set_mission_points += 154 01F0: set_max_wanted_level_to 6 set_wb_check_to 0 00C0: set_current_time 15 0 0572: set_taxi_boost_jump 1 04E4: unknown_refresh_game_renderer_at -304.5 -561.1 Camera.SetAtPos(-304.5, -561.1, 14.0) $PLAYER_CHAR = Player.Create(#NULL, -304.5, -561.1, 14.0) Change the coordintates in the last 3 lines to where you want to start. Like the original start position (Outside Ken's office) is: 04E4: unknown_refresh_game_renderer_at 83.0 -849.8 Camera.SetAtPos(83.0, -849.8, 9.3) $PLAYER_CHAR = Player.Create(#NULL, 83.0, -849.8, 9.3) Share this post Link to post Share on other sites
hscitpe 6 Report post Posted February 9, 2009 how about changing the M/D/Y? Share this post Link to post Share on other sites
Ziero 4 Report post Posted February 9, 2009 M/D/Y: 0004: $CYEAR = 2008 // integer values 0004: $CMONTH = 10 // integer values 0004: $CDAYT = 2 // integer values 0004: $CDAYO = 6 // integer values Share this post Link to post Share on other sites
hscitpe 6 Report post Posted February 9, 2009 Sanny cant find those lines Share this post Link to post Share on other sites
Flux Capacitor 0 Report post Posted February 9, 2009 Press Ctrl+F type in YEAR press enter. Easy enough mirite? Share this post Link to post Share on other sites
hscitpe 6 Report post Posted February 9, 2009 (edited) it cant find YEAR douchebag Edited February 9, 2009 by hscitpe Share this post Link to post Share on other sites
Johny-The-Dot-Damn 1 Report post Posted February 9, 2009 Find...... $CYEAR = 2015 // integer values $CMONTH = 8 // integer values $CDAYT = 2 // integer values $CDAYO = 6 // integer values As you can see, I changed my time to August 28 2015. Share this post Link to post Share on other sites
hscitpe 6 Report post Posted February 9, 2009 (edited) i fixed it after my last post from normal date to October 21 2015 4:29PM and also thanks to Mini-Me for getting KITT back into the game heres an Ecookie *cookie* Edited February 9, 2009 by hscitpe Share this post Link to post Share on other sites
marty007 1 Report post Posted February 9, 2009 ok, date, time, year, and starting point were all covered. Now, is there a way to change whick way the character faces at the starting point??? Share this post Link to post Share on other sites
Johny-The-Dot-Damn 1 Report post Posted February 9, 2009 changing the model??? Share this post Link to post Share on other sites
Edfake 0 Report post Posted February 9, 2009 first code on the top, i think: $PLAYER_CHAR = Player.Create(#NULL, -304.5, -561.1, 14.0) Share this post Link to post Share on other sites
Johny-The-Dot-Damn 1 Report post Posted February 9, 2009 That's the one.lol Share this post Link to post Share on other sites
Edfake 0 Report post Posted February 9, 2009 then add: 0171: set_player $PLAYER_CHAR z_angle_to 100.0 Share this post Link to post Share on other sites
marty007 1 Report post Posted February 9, 2009 Where does this code get added. Is it before, after or does it replace line 0171. then add: 0171: set_player $PLAYER_CHAR z_angle_to 100.0 Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted February 9, 2009 below the character spawn i believe Share this post Link to post Share on other sites