:
Destination Time
:
Present Time
:
Last Time Departed

BTTF Forever

Advanced Members
  • Content Count

    321
  • Joined

  • Last visited

Everything posted by BTTF Forever

  1. obviously your talking bout this scene http://www.outatime.it/ritornoalfuturo/fra...x.php?cs=175150 the scene when he sort of looks back then throws the gearstick forward, and you hear the TC make a weid sound, like when you first turn it on (krrrrrrrrr.......bleeep............shoooooooo) but you just here the first bit (krrrrrrrr), then you see the TM hit a small ditch in the road
  2. but doesnt CGI mean the model was created IN A COMPUTER? EDIT: wait, it doesnt, sorry EDIT2: and yes i am fully aware of that scene, its very clever how they did that!
  3. thats what we need!! the ultimate animator! you get to work on those tutorials, and ill sit here and do nothing. LOL but seriously, that would be great to see a 3d animation of marty walking around talking to doc on the phone! the only thing i dont get is, in the scm, how do you point to the animation file and play it? and how do you create the virtual camera?
  4. i didnt forget it, i deliberatly kept it out, and some other doc scenes aswell, for these reasons: 1. it would have been to boreing, just doc standing there with a bunch of different camera angles. 2. the vid would have gone for too long. 3. i wouldnt of been able to do doc hanging from the wire, it would have not looked right. thats why i cut them out.
  5. I hope you do become part of the mod team trancelikestate, but me and mike were talking about you becoming part of the mod team, and he said that he wont allow people who do models in sketchup, he'll only allow people who do models in 3ds max or cinema 4, i hope your able to do models in at least these programs, otherwise you aint getting on the mod team, but i hope you do get on it good luck!
  6. so the second time him hitting the switch never happened? i sware i heard him hit the switch a second time here: http://www.outatime.it/ritornoalfuturo/fra...x.php?cs=175175 look at the handle! when its on, the handle looks like this (joe stalter's pic) when its on its diagnal, the TC's are on, when its horizontal, there off i rest my case
  7. thank you very much mini-me @pantherclaws i doubt any copyright kicks in, cause look at all my other videos, copyright hasn't kicked in for them yet. LOL EDIT: i would of done a better job at martys 360 turn in the delorean if i had the full version of hill valley! dam 2nd installer! and bugs!
  8. i thought Marty only hits the TC switch once? oh well, doc does it too!, in the second movie, crashes into sign, Dam!, shifts gear, hits time circuit switch, LED's blink JAN 01 1885 12:00 AM or PM (cant remember) as if you wouldn't here the time circuits turning on! EDIT: actually i think Marty hits the time circuit switch 3 times, the first time its obvious, the second time you just here it when he changes gears, you dont get to see it, and the third time "Let's see if you b*****ds can do 90!", changes gear, speeds off! best quote ever! LOL
  9. why dont we just use chat, theres no one on it at the moment, and theres like 10 people online
  10. @pantherclaws: Really?, that would be so cool!, when 0.2f comes out, im probably gonna make a remake of that since there will be new models, and also ill make the lybians scene, and i might make the scateboard chase. but only when 0.2f comes out! to make the lybian scene though, there will either have to be twin pines mall in 0.2f, or someone can change the code so the plutonium and the lybians are at the airport.
  11. Yes!!!, praise 0.2f!!, but as with everything, good things come to those who wait , i could really use that delorean time machine right now!
  12. ok, well is there a way to turn off the display of the time circuts and the empty light and the speedo, they get in the way when im filming
  13. well is there anyway to actually put the TC box texture behind the numbers, so its actually the box, instead of floating numbers in the sky that would also be good if you could do the same thing with the speedometer, have the white box texture behind it. except you could only then have the speedo for time machines only
  14. great, we have a shout thread now, , at least now we can use smiles is there any way we can add our own fonts to the post so we can post in our own font? like the AVATAR font! (the font is actually called Papyrus) oh, and also add the BTTF font, ive seen it somewhere! EDIT: The chat link should be getting a workout now!
  15. BTTF Forever

    Site Issues

    will that reduce it by much?
  16. dont you just hate that?, someone posts then edits, then someone replys before the edit is complete, and then they have to edit theres, and say that he didnt read the edited post because he posted before it was edited, then theres more edits, then sombody else edits, and theres alot of editing going on, and i like pie............... EDIT: that was random
  17. you know, me and ziero were having a convasation all about this, then mini me showed us a vid of docs truck with indicators, so it might not be possible to turn the headlights on/off, but you might be able to turn the extra set of headlights on/off, or some indicators on/off
  18. i dont want to mix and match models here, i know that liam is working on the courthouse square, and he is doing a great job, but as joe said, there are lots more things to do, lots more, so thats why i could bring my mate in, if he has free time that is, he could model somthing like twin/lone pines mall or peabody farm or anything else, and maybe do some animations, proper cut scene animations, of like marty talking to doc on the phone at the biggining of bttf 1, after all my mate is a proper animator, and its not bulls**t! EDIT: this was meant for the previous page!
  19. how do you become one of those small group of users, known as beta testers, do you pick them at random? but yeah, it is a step in the right direction, the coding is working out, but the modeling will take a while, i mean there are still alot of models to be done for 1 modeler to do, thats why im trying to get my mums cousin in touch with you guys, hes a modeler and animator for feature films, hes working on happy feet 2 at the moment, im still waiting for my dad to get his email address so i can send off an email to him, and if he can help us, it might speed things up quite a bit, i mean just imagine what the cutscene animations will look like! EDIT: @Mike: i know you already know this, wanted to let everyone else know
  20. so i guess everything is figured out huh? are you still bug testing 0.2f?, yes i know your making it for SA as well, and maybe there is gonna be like a mini mod for gta 4, imagine the time effects in that! i haven't herd any progress from the SA version, is blue still working on it? EDIT: GTA 4 is gonna be hard at the moment, since there isnt many tools out there, and does gta4 use main.scm coding?
  21. @Mike: these questions have been bugging me, how are you gonna find the coding space to replace all the buildings from the 5 different times?, allong with time travel, garages, missions, spaths, cutscenes...... AND LOTS MORE!, I think you might have to have seperate .scm files. and another thing, how are you gonna fit all those different models in the game?, are you gonna use seperate .img files?, doesn't the game have a limit of how many models can be put in?, there are so many problems to figure out with this mod!!, and when are we gonna figure them out? i bet that we will get to the point where the game engine wont be able to handle it anymore, so we will either have to: find a guy who worked on VC, and see if he can ramp up the game engine OR move to san andreas or gta 4 sorry, this is all a bit off topic, but its really been bugging me, and i don't want to see this spec of hope for a back to the future game die all because of an 8 year old game engine!
  22. i know, i understand what your saying, if they add movie accuracy later, it will cause major problems. And i agree with that, but i just want to see what other people want that's all, its easier to make a poll then to ask every member individualy! LOL
  23. I am starting this poll because i want to see how many people care about movie accuracy and bugs. There is also a lot of things people want in the mod that are not movie movie accurate, but does it really matter if its movie accurate yet, i mean we havent started the missions yet, or have a proper hill valley map in yet, please vote!