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BTTFModMachine

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Everything posted by BTTFModMachine

  1. Has anyone noticed that the keypress gets in the way of the BTTF3 Railroad command where the train pushes the delorean with you in it? It glitches the TC's and you get pushed, then get sent to Nov 12 1955 6:00 AM. I need to fix that so it only plays in the BTTF2 Flying Delorean. I would appreciate some help.
  2. Ya, Da Terminator... Nice! I like the mod. Black Jackets and Motorcycles... The Best of Both Worlds
  3. Alright, now that everyone's finished throwing their weight around, I'd like to get back to the topic. The downtown models are great! However, I don't recall a Holt's Diner. Can anyone enlighten me?
  4. A good Toy Story Mod suggestions: -Radio Control "RC" car with accurate remote textures -Being able to ride "RC" -Scaled Down Cars to look like toys (if you are going that far) -Woody w/ pull string -Money coming out of knocked-down Ham -Sid's dog Scud chasing you (mission idea) These are just ideas. Hope this helps! -BTTFModMachine
  5. Those Tell-Tale Models are genius, man, genius! It would be great to modify GTA so it would look more "cartoon-like". Otherwise, great work!
  6. There are programs out there that have the name "RAR Password Cracker" or something similar, but most of them are shareware and some don't work. You need to specify what digits or letters are included in the password and the possible length, and then it will search for it. Sometimes it comes up with an answer, but that answer is wrong. I don't know of any free ones, and I don't own one myself. Good luck finding an answer!
  7. Hello! When I downloaded CJ O'Hummer's addon package, I created some textures on my own that I thought would go with it. He made Starfish Island "LYON ESTATES", but the road signs pointing to it still said "Starfish Island". I made new road signs pointing to it that said "Lyon Estates" in place of "Starfish Island". Their fonts aren't perfect, but they look good with the VC font on the signs. I do not have those textures at hand at the moment for Hurricane Sandy on the East Coast of USA has put me temporarily out of commission. I will collect those textures and post them when I can. So long for now, -BTTFModMachine
  8. Sorry about the fonts, but I am not passing them off as mine. I am only posting a download to an audio file. If I only showed my stuff in the video, I wouldn't be showing the entire mod, teleporters, addons, etc. Almost everything I use is somebody else's, but I don't take credit for it. I only show a download to what I make, even though the video shows more than that.
  9. Ha! A prop! Why would one buy it if one can't drive it? It's impressive, but unless you were a big time collector, "Take a picture, it'll last longer." Please ignore the duplicated post. It was an error.
  10. Ha! A prop! Why would one buy it if one can't drive it? It's impressive, but unless you were a big time collector, "Take a picture, it'll last longer."
  11. Didn't Doc Say: Quote: "The lightning bolt that hit the delorean caused a gigawatt overload, which scrambled the time circuits, activated the flux capacitor, and sent me back to 1885"? "Scrambled" is the key word.
  12. Hi there! I made a new TC on sound that was used in all 3 movies, while the stock HV TC on sound only happened in BTTF Part 1. Here's the demonstration video link: http://youtu.be/Sj-OuGO_sD0 Here's the download: http://goo.gl/mchD9 Good Luck! -BTTFModMachine
  13. Yes the 0.2e code doesn't have a random generator to send you any-when when you are struck, but instead it sends you to your destination location indicated on the TC's. I want the random gen or something like it to be in 0.2f. I was wondering if I could get some intel on this subject.
  14. Hi There! I was wondering if the 0.2f scm code could have a random month, day, and year integer value generator when the delorean is struck by lightning. Like this command: CYEAR = random_int 0000 to 9999 etc, etc, etc. That would be interesting to experience. That's all! -BTTFModMachine
  15. My PC was found with many others discarded in a dissolved company a long time back. This one was tested and started working 2-3 years ago with the right parts. The parts have been upgraded since. It's what works for me. Oh, and I can't just back up the dffs and txds because the vehicles.col file, default.ide, and the carcols.dat needs to be fixed, too. The last time I tried that it crashed.
  16. That's great! What do you use to texture them? I'd like to try it.
  17. Well, I am. Here's my specs. Dell Optiplex GX270 Processor: Pentium 4 2.79 GHz Current Memory: 2046 MB Hard Disk Capacity (total): 149GB Video: 128 MB VRAM NVIDIA Geforce FX 5200 Operating System: Windows XP Professional 32-bit DirectX Version: DirectX 9.0c I don't feel like upgrading my machine, so downgrading might be helpful. I hope this clears up some misunderstandings.
  18. Hello out there! I was just wondering if you can add a car downgrader addon to 0.2f to replace most cars with VC cars. My game often freezes when I drive past a high poly car in 0.2e. In order to stop the freezing I need to get an upgraded video card that I don't want to buy, or somehow downgrade the 0.2f high poly cars. I know downgrading removes the total conversion option, but it's the best option for me. That's all for now. -BTTFModMachine
  19. MRzapphire12, Please, if you are going to upload the code, give Carlos McFly most of the credit. I just added a keypress. Also, the whole "if" statement is not practical because it works if only one of the conditions are true. I tried a "if and" statement and the code didn't execute. As for the audio, it worked late and sometimes didn't work at all. Anyway, I am taking a break from working on this code. I need to research the subject of coding more. Good luck with the code! Maybe you'll find an answer sooner than I would. -BTTFModMachine
  20. Hello Everyone! If you were wondering how to make any date greater than Oct 27th sunny rather than dark, here's how. Open SB and find: :WEATHER_540 if and $CMONTH == 10 // integer values 3@ > 27 // integer values jf @WEATHER_579 $WEATHER = 6 // integer values jump @WEATHER_10 Change $WEATHER = 6 To $WEATHER = 0 That's all! Good Luck! -BTTFModMachine
  21. There are errors in the BTTF movies that I picked up. In BTTF 1, when Marty dives into the BTTF 1 delorean at Twin Pines Mall, the TC's are on. Then he shifts, and they turn on again. Then in BTTF2, Doc sets the TC's to 1955 and then turns them on. In BTTF3, I believe there is a time in 1885 where you can see the new clock set to 10:04. Why? I hope movie errors are as amusing to you as they are to me. Till Next Time, -BTTFModMachine
  22. Hello Everyone! I just experienced this new problem in The Ride Mission. Everything is just fine...except I can't win. When I bump the other Delorean at a speed of roughly 90-120 mph, I don't send Biff back. He just spins out. I have made a lot of code improvements before this problem including: Made all references to TM car.setimmunities 1 so they would be invincible. Changed the weather so it is sunny all the time except for November 12 1955 and Oct 21, 2015. Added the Doc Truck open code. Added the 0.2e R2 1955 addon map. Added the Pay n' Spray Garages in Hill Valley. Can someone please tell me what's going on? I would appreciate some help, once again. -BTTFModMachine
  23. I noticed in the movie that the BTTF3 Delorean effects did not start anywhere close to 88 mph. According to my calculations, they started around 65 mph. How do I add that to 0.2e? Also, if anyone has a closer estimate, feel free to post it on this topic. That's all for now. -BTTFModMachine
  24. That's interesting, but isn't 3dsmax shareware? I thought it was. I'm looking for something free.