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BTTFModMachine

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Everything posted by BTTFModMachine

  1. Yeah, I wonder where Seedyrom came into the picture. How did he get all the credit?
  2. Thanks. That was done in a couple of weeks. I had to get the textures lined up right. I used the font from here. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- Is that the Time Circuits alarm clock? That's cool!
  3. Hello everyone! I recently started building my own addon to the BTTFSA source code. I added in the BTTF3 delorean, which you can spawn in and time travel with by pressing the number "3" on the keyboard. However, I found that I can only time travel with the BTTF3 in instant mode, otherwise it crashes at 88 mph without an error message. I was wondering why it did that. Here's the BTTF3 code: I know, I posted the whole thing. I am hoping this would work out eventually. See you in the future! -BTTFModMachine
  4. And then superimpose it on a New York City street. I feel bad for the driver of the taxi, shown in the picture. He'll never get started on his business that way...
  5. Home of the plastic delorean taxi. Yeah, it looks like it's plastic, doesn't it? Someone really had fun designing it.
  6. Cool blue delorean! As opposed to mellow yellow...
  7. It looks fake to me. Actually, it looks too perfect to be real.
  8. Hello everyone! This was a side project for me for a while. I re-textured Blue's TC simulator with high quality textures mostly taken from the BTTF movie. Here's what I did: UPDATE 9/4/13: Added sounds from BTTF: The Game. Here is the download to the sound pack: http://goo.gl/g6tqQ6 UPDATE 9/20/13: Added textures from Telltale Games (BTTF: The Game). If anyone was wondering how to get the simulator, here's Blue's original link: v. 0.9.1 Windows This was the most current version I could find. I actually found it on the old forum. Here's the HQ texture only download: http://goo.gl/D9enC Telltale Textures and Sounds Download: http://goo.gl/KJCOcJ Credits go to Bluespace88 for his simulator. Please feel free to comment on my work. That's all! See you in the future! -BTTFModMachine
  9. I am also, but that doesn't help. Maybe after 0.2f is released things will pick up. However, there is no guarantee.
  10. ... Boy, this is freeking heavy...
  11. The telltale deloreans in that video were made by Delorean88MP. You'd have to ask him for the models, either here or on youtube. There is a telltale release made by TranceLikeState on GTAGarage. The page has a Marty model as well as the BTTF2 delorean. Here's the link: http://www.gtagarage.com/mods/show.php?id=20103. ----------------------------------------------------------------------------------------------------------------------------------------------------------- Hey, that's my Crysis video! As for those textures, I will not release them unless I have permission from the original creator, Tirido. After all, I did pull textures from his delorean. However there is a release that is not mine on another topic: http://www.bttfhillvalley.co.uk/forum/index.php?showtopic=2877&hl=%2Bcrysis+%2Bdelorean+%2Brelease+%2Bthread This is the actual BTTF1 crysis delorean, but it replaces the BTTF2 delorean in VC and in SA. Sorry I couldn't help more. Good luck! -BTTFModMachine
  12. I'm sorry. I'm not understanding. What do you want the link for?
  13. I see... Yeah, grey is sometimes too, well, grey. I'll still keep playing around with the textures. Maybe something will come out of it.
  14. That and added wheels along with the taillights from the crysis texture, forgot to mention that.
  15. I only merged the taillights. The coloring was just made to look like the crysis delorean. I will take a crack at the interior, but that's coming up. I'm glad you like what I've done so far! Can't do any major texture editing without 3ds Max, or else I would have edited the body shape.
  16. As far as I can see...
  17. This may help clarify: http://www.gtamodding.com/index.php?title=Particle.cfg Also, in my understanding (correct me if I'm wrong), the scm code for the flux bands creates coronas from the particle.txd on the delorean. That code may specify the particle you are looking for.
  18. It's probably in the SCM...or the particle.cfg. I can't recall where in the SCM, though.
  19. Hello everyone. I am trying my best to integrate Crysis delorean textures into the 0.2e DMC-12 deloreans without 3DS Max. Here's my first crack at it: Notice I only completed the taillights, but I will try to replicate more parts soon. UPDATE 5/8/2013: New BTTF2 Delorean Textures Notice the crysis-like wheels and coloring of the delorean? UPDATE 5/10/13: Part II of my series is complete! UPDATE 6/3/13: Part III is complete...kinda... I'll try to cover more of the interior next. See you in the future...or in crysis... -BTTFModMachine
  20. Yeah, but it makes some of my explosions look weird. It somehow duplicates the texture and shifts the duplicate over, as shown in my first post. It only does that when I am using the ASI, though.
  21. Hello everyone! I discovered an ASI mod for VC that fixes widescreen textures: http://www.gtaforums.com/index.php?showtopic=547841 It also changes some of the effects and textures width and/or position, so I'm not sure whether that is good or bad. Here's the pictures: Time Travel Effects Without ASI: Time Travel Effects with ASI: Explosions Without ASI: Explosions With ASI: The same textures were used for all instances. Also you can see that the HUD and fonts change. Please voice your opinions on which is better. That's all! See you in the future! -BTTFModMachine
  22. Download Link Added! Permissions Granted! See first post.