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Everything posted by BTTFModMachine
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Crysis Deloreans in BTTF: San Andreas
BTTFModMachine replied to BTTFModMachine's topic in Other GTA Mods
Added final edit (I hope) See first post. -
Crysis Deloreans in BTTF: San Andreas
BTTFModMachine replied to BTTFModMachine's topic in Other GTA Mods
I see... Luckily for me, I have 3 different sets of BTTF 1-3R crysis deloreans. Added metal plate to delorean. See first post. -
Crysis Deloreans in BTTF: San Andreas
BTTFModMachine replied to BTTFModMachine's topic in Other GTA Mods
UPDATE 2: Removed latch on Telltale Mr. Fusion. See first post. -
Crysis Deloreans in BTTF: San Andreas
BTTFModMachine replied to BTTFModMachine's topic in Other GTA Mods
Yeah, one is attached to the crysis delorean body, the other to the Telltale Mr. Fusion. I don't know how to remove the one on the Telltale Mr. Fusion yet. Which metal base? I didn't think it needed an extra one. I need to enlarge the Telltale Mr. Fusion for the base to be the same size the container, though. -
Crysis Deloreans in BTTF: San Andreas
BTTFModMachine replied to BTTFModMachine's topic in Other GTA Mods
New Update on Crysis Delorean Model! See first post! -
Yeah, right now I've abandoned 0.2e (sorry Mike). It's too buggy. I'm waiting for the HQ delorean and courthouse square in 0.2f. For those who are waiting, here's something to brighten the day: http://youtu.be/G_Sy6oiJbEk
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are you gonna add something to the addons section in downloads???
BTTFModMachine replied to ishu's topic in GTA: Hill Valley
Most of the addons made for both those mods are user made. Search the forum. There are many add-on topics created by forum members. OR Create some of your own. It helps you understand the modding process more. It also gives you a taste of what it's like to have people demanding a mod download link from you. -
Great work! Nice job! Looks sort of like the Telltale TC font, only better. I would love to have these fonts on Blue's Time Circuits Simulator.
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Good to hear it's close to completion. Hey, TheCoolest2. I haven't seen you in a while.
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Bluespace88's Time Circuit Simulator - With HQ Textures!
BTTFModMachine replied to BTTFModMachine's topic in Off Topic
This is a time circuits simulator, which is useful for making movies. Instead of showing the time circuits in game, edit in a screen capture recording (CamStudio) of this simulator. It's also fun to play with. -
GTA SA? Or do you mean BTTF SA IOS?
BTTFModMachine replied to StevenLovBttf's topic in Other GTA Mods
I'm interested... If you need any help, feel free to PM me. -
...Or SA... And BTTF GTA is too great to be abandoned. So we're not giving up.
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Was this change implemented in the latest forum software update? I still have a profile pic. I don't know if I could change it now.
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Here we go! I'm sure a lot of us searched for a sound like this at one time or another. Anyway, I combined Telltale sounds and engine sounds in Audacity to make this: http://youtu.be/DsjnhhsZVfY It's the closest I could get to the sound effect in the movie. Please leave feedback! DOWNLOAD: No download yet. See you in the future! -BTTFModMachine
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The reason it is so big is because it includes a GTA3.img file. Other than that, it's the mod.
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Tutorial: How to change some starting Variables
BTTFModMachine replied to Mini-Me's topic in Vice City Coding
Wait for it...BUMP! Ouch... This feature cannot be implemented in 0.2e without redoing the whole mod over again, or something like that. Please wait for 0.2f. -
These time circuits are a php script. The destination time changes due to..well...php scripting. http://www.bttfhillvalley.co.uk/pc/timecircuits/tcs.php <html> <head><title>Time Circuit</title> <link rel='stylesheet' type='text/css' href='timecircuit-style.css'> </head> <body topmargin='0' leftmargin='0' rightmargin='0' bottommargin='0' onselectstart='return false'> <table border='0' width='100%' height='100%' cellspacing='0' cellpadding='0'> <tr> <td><div align='center' id='servertime'> <table border='0' width='750' cellspacing='0' cellpadding='0'> <tr> <td align='center'> <table border='0' cellspacing='0' cellpadding='0'> <tr> <th colspan='17' class='tc-t'></th> </tr> <tr> <th class='tc-m-1'></th> <th id='tc-month-r' class='tc-month-r-1'></th> <th class='tc-m-2'></td> <th id='tc-day-1-r' class='tc-number-r-1'></th> <th id='tc-day-2-r' class='tc-number-r-2'></th> <th class='tc-m-3'></td> <th id='tc-year-1-r' class='tc-number-r-2'></th> <th id='tc-year-2-r' class='tc-number-r-0'></th> <th id='tc-year-3-r' class='tc-number-r-1'></th> <th id='tc-year-4-r' class='tc-number-r-3'></th> <th id='tc-PAM-r' class='tc-PAM-r-am'></td> <th id='tc-hour-1-r' class='tc-number-r-0'></th> <th id='tc-hour-2-r' class='tc-number-r-1'></th> <th class='tc-flash-r-FLASH'></td> <th id='tc-min-1-r' class='tc-number-r-3'></th> <th id='tc-min-2-r' class='tc-number-r-1'></th> <th class='tc-m-4'></td> </tr> <tr> <th colspan='17' class='tc-b-r' align='right'></th> </tr> </table></td> <td align='center'> <script type='text/javascript' src='tcs-g.js'></script> <table border='0' cellspacing='0' cellpadding='0'> <tr> <th colspan='17' class='tc-t'></th> </tr> <tr> <th class='tc-m-1'></th> <th id='tc-month-g' class='tc-month-g-12'></th> <th class='tc-m-2'></td> <th id='tc-day-1-g' class='tc-number-g-1'></th> <th id='tc-day-2-g' class='tc-number-g-2'></th> <th class='tc-m-3'></td> <th id='tc-year-1-g' class='tc-number-g-2'></th> <th id='tc-year-2-g' class='tc-number-g-0'></th> <th id='tc-year-3-g' class='tc-number-g-1'></th> <th id='tc-year-4-g' class='tc-number-g-3'></th> <th id='tc-PAM-g' class='tc-PAM-g-pm'></td> <th id='tc-hour-1-g' class='tc-number-g-0'></th> <th id='tc-hour-2-g' class='tc-number-g-9'></th> <th class='tc-flash-g-FLASH'></td> <th id='tc-min-1-g' class='tc-number-g-3'></th> <th id='tc-min-2-g' class='tc-number-g-5'></th> <th class='tc-m-4'></td> </tr> <tr> <th colspan='17' class='tc-b-g' align='right'><div class='tc-off'><a href='/pc/timecircuits/tcs.php?st=switch-off' style='tc'></a></div></th> </tr> </table> <script type='text/javascript'>present_tc_g();</script></td> <td align='center'> <table border='0' cellspacing='0' cellpadding='0'> <tr> <th colspan='17' class='tc-t'></th> </tr> <tr> <th class='tc-m-1'></th> <th id='tc-month-o' class='tc-month-o-10'></th> <th class='tc-m-2'></td> <th id='tc-day-1-o' class='tc-number-o-2'></th> <th id='tc-day-2-o' class='tc-number-o-6'></th> <th class='tc-m-3'></td> <th id='tc-year-1-o' class='tc-number-o-2'></th> <th id='tc-year-2-o' class='tc-number-o-0'></th> <th id='tc-year-3-o' class='tc-number-o-0'></th> <th id='tc-year-4-o' class='tc-number-o-8'></th> <th id='tc-PAM-o' class='tc-PAM-o-am'></td> <th id='tc-hour-1-o' class='tc-number-o-0'></th> <th id='tc-hour-2-o' class='tc-number-o-1'></th> <th class='tc-flash-o-FLASH'></td> <th id='tc-min-1-o' class='tc-number-o-2'></th> <th id='tc-min-2-o' class='tc-number-o-1'></th> <th class='tc-m-4'></td> </tr> <tr> <th colspan='17' class='tc-b-o' align='right'></th> </tr> </table></td> </tr> </table> </div></td> </tr> </table> </body> </html> Sorry Mike if I'm not supposed to post this. I'll take it down if I have to. Anyway, this is what makes the time circuit readout on the site...tick. Of course this probably doesn't answer your question. You can't change the time circuits on the site. Only the site admin can.
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You mean 0.2f or Half Life 3? If any major updates are posted, Mike would post them here.
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Record sound and add them in-game (San Andreas)
BTTFModMachine replied to vc_kamehameha's topic in Other GTA Mods
I use this: http://pdescobar.home.comcast.net/~pdescobar/gta/saat/sfx_dir.html#GENRL Swipe from gtamodding: San Andreas Car In vehicles.ide, this is the order of the entries of each car: ID, ModelName, TxdName, Type, HandlingID, GameName, Anims, Class, Frequency, Flags, Comprules, WheelID, WheelScale_Front, WheelScale_Rear, Unknown_value The GameName entry, highlighted in bold, is the value you are looking for. Change a vehicle's GameName to another vehicle's GameName, and the changed vehicle's radio, name, and engine sounds will change also. -
Record sound and add them in-game (San Andreas)
BTTFModMachine replied to vc_kamehameha's topic in Other GTA Mods
You might need this to edit vehicle engine and other in game sounds: http://www.gtagarage.com/mods/show.php?id=5777 -
I've tried mods of HV and just HV itself. The only fix I could find for this would be to not convert to hover in rainy weather. For some reason, the game usually crashed when converting to hover in the rain. I didn't find a fix for the hook problem.
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Hey, can someone help me out with this coding problem? I am trying to make the time train in SA, which replaces the bus COACH, to spawn on top of Doc's garage in SA with a time travel thread. 0000: NOP 014B: $PARKED_CAR16 = init_car_generator #COACH color 1 1 force_spawn 1 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at -2029.7457 125.0302 35.2487 angle 270.1453 014C: set_parked_car_generator $PARKED_CAR16 cars_to_generate_to 101 0AB4: 5@ = var 7 00BF: 6@ = current_time_hours, 7@ = current_time_minutes 6@ *= 100 005A: 6@ += 7@ // (int) 0A92: create_custom_thread "TIMETRAVEL_TRAIN.S" $PARKED_CAR16 0 2 5@ 6@ 5@ 6@ 0 0 0 0 -2029.7457 125.0302 35.2487 270.1453 :NONAME_52 wait 0 jump @NONAME_52 However, this makes the game crash on startup. If I remove the time travel thread lines, it works fine. Can someone tell me how to fix this?
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It is posted that no support help will be given in the GTA: HV forum. Just a rule of thumb. Anyway, I had the same exact problems! That's why I started modding Back To The Future: San Andreas. It's much more stable.
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Or is it a new year's event? Personally, Jan 1st is OK. It will be the 128th anniversary of Doc time traveling to 1885 on the lightning strike.