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MRzapphire12
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Everything posted by MRzapphire12
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I remember when i do this in my times of "modder" of Gta.. if you still add thats codes the game gonna crash.
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Back To The Future: Alternative Mod!
MRzapphire12 replied to Oldcpv3's topic in Back to the Future Discussion
I do not think BTTF HV its able to use addons...everything is blocked..bugs..glitchs, if you want to make a Mod of this "type", make of 0 -
Back To The Future: Alternative Mod!
MRzapphire12 replied to Oldcpv3's topic in Back to the Future Discussion
Is this a addon for BTTFHV? or new mod of bttf for vc? -
Only to said.... Final Fantasy XV xDDDDDDD
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sarcasm? .. I think here is not going...(if not sarcasm, sorry xD)
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What I am saying is that if the game comes out in 2016 or 2017 its ok, but at least they could show pictures...
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Kingdom Hearts 3 o.O? No more than 5 years in development...
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Well... in 7 years.. developers would made a complete new game e.e
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It seems that this canceled....
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Sorry to be one more than they ask for it... But the version 0.2f is canceled?..Many expect small news of this version, I dont know if you could publish news or pictures ..even if small... (If there is any news now about this, let me know in the comments, long ago not enter to this page) Sorry for the english..
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Trance I do not see the problem they want to create another team
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Blender to 3Ds Max, 3Ds Max to Vice City
MRzapphire12 replied to MRzapphire12's topic in Other GTA Mods
Ready, The model is already in 3Ds Max but the texture does not appear and if I apply it stays purple PLEASE HELP!!!! -
Hello, I would like to know the right way to Export from Blender to 3DS Max and after 3Ds Max to Vice City. Plase Help.... u.u This is the model that I want to export: Thanks.
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This looks.. great...
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Sorry, I did not read the whole sentence....
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What Pics? ._.
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Thanks all, But it's been a good time to stop doing that.
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I also pass the same that BTTFMODMACHINE, Except as jumping .. xD
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They are much like Liam textures.
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Totally agree with Gtavicecity, Good Work Thyncho!
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014B: $1158 = init_parked_car_generator #DELUXO -1 -1 1 alarm 0 door_lock 0 0 10000 at 0.0 0.0 0.0 angle 0.0 014C: set_parked_car_generator $1158 cars_to_generate_to 1 Where it says "0.0 0.0 0.0" It's where the car appear (the coordinates). I put "DELUXO" as an example, You put the name of the car that you want to appear, always on Caps Lock! Where it says "10" Is the number of cars that appear.. Something else..., See the number "$1158" This number must be equal in the two codes (It may be another number but it has to be the same two codes lso) If you put different numbers, will not leave the f***ing car Hope that helps -Sapphire12-
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Thanks Mini-Me!
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What happens when school is over xD, free hours of boredom and modeling
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What do you say now about my models gtavicecity?