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Mr.Kocher

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Everything posted by Mr.Kocher

  1. oh, that's fine, just happy to know thanks DK.
  2. I think it's been a year since he joined I think. so Let me correct. *skypokemon: Dumbass 12 year old.
  3. Did you read the rules? Don't get so offended.
  4. Joe Statler: DK's follower/b**ch
  5. Skypokemon: unskilled wannabe modder/wannabe member of the bttf mod team; a person who thinks he's "good at making GTA skins"/ a person that thinks he matters.; if seen by him he will ask you if you can make a mod for him so he can get all the credit.
  6. OK so I was thinking of a game for the Forums. If this game is not aloud, please delete this topic. OK, basically what you do is make a definition of what a member means to you. For example(this member doesn't exist and is just being used as an example.) BillyBoy: f**kin Awesome ****RULES**** ------------------ - You must accept the definitions put on you, and cannot hold anything against some one for there opinions. example: Mr.Kocher: f**kking douche bag, dips**t, and is really, really, really, annoying. - You can't make your definitions in response to another member and cannot be personal or insensitive; must only express the basic idea of the person and not reveal any personal information. example: __________________ BillyBoy's post Bob: total son of a b**ch with no mom. _________________________________ ________________________________________ Bob's post BillyBoy: Makes stupid posts and is a f***ing hater against me. _____________________________________________________ - You must follow these rules to play, if you don't have anything to say that follows these rules, don't say anything at all. Alright!!!! Let's play. Mr.Kocher: The racist joker. RG: Forum smart ass. Imaster: Opinionist ;gives honest opinions. Jen: Goser; it can be anything it wants to be. Chico688: Open minded and humble side of the forums TheCoolest2: The Forum Welcomer Grim666: Death; can be found any where you look. DK: Topic Destroyer and Topic maker. I'll make more definitions when more come to mind.
  7. Hey carlos, I wont bother or anything. Any idea on the percentage of the bttf delorean? Hey this may be off topic, but this imaginary idea just came to mind. It's not true of course, but it seems to some what exist. The forums already have ranks, but the modders on the internet also seem to. 1st class: Official Mod teams (including the bttf mod team, usually professional or close to professional) 2nd class: Add On teams (including the members on the site, usually unprofessional but still have some skill.) 3rd class: Skypokemon (the people that ask people to do things for them and act like they are either a part of an official mod team, or claim to be working on a mod, while they have no real skill.) Like I said, it's imaginary but it almost seems really like this.
  8. *And yes, do send me a calculator that explains the making of a sarcastic sentence, I've wanted one for ages. I can't actually send you a calculator that explains the meaning of a sarcastic sentence because the offer I made was also sarcastic.
  9. LOL, thank you, I'm hoping this may help Liam do a Burger King Model for the 2010 to 2015 era model of Burger King. That's sort of the reason I included the angles.
  10. Thanks, I'm glad you enjoyed seeing Burbank. Lesson for RG: = I know what you're really talking about. Thanks = Thanks for posting at least, I'm glad you enjoyed seeing Burbank = I'm completely ignoring what you're really talking about. Does that help, RG? If it's not easy enough, I can send you a calculator.
  11. yah, to tell you the truth that is a really bad habbit. I would know
  12. Hello everyone. I don't know if you knew, but I was suspended for a day. Well any way, while I was gone I decided to visit my hometown which is 45 minutes away from where I live now. When I was 8 years old my family had moved from Burbank, California to Palmdale, California. So I took pictures. I hope you guys enjoy seeing my hometown. This was the apartment building we used to live in. We lived on a street called Maple street. It was a block away from Warner Brothers studios. Front Door: Back Door: The door on the bottom left was ours. Here Is Warner Brothers Studios. 1st pic of Warner Bros If you look in the corner, there is a retaruant(excuse me for misspelling). That restaruant used to be called "Dolts" I could be misspelling the name too since it's been a while. My family was great friends with the Manager of the former restaruant. He had a pretty daughter named Lorean. 2nd pic of Warner Bros: 3rd pic of Warner Bros: 4th pic of Warner Bros: This is one of the entrances to Warner Bros. I only have one pic,sadly. We only went around the back of the building. This is the Disney Channel building. The green one. I also decided to visit Burger King for food. Here are some pics. 1st pic of Burger King: This is the front Behind pics of Burger King: Pics of Burger King from the side: I hope you guys enjoyed seeing my hometown.
  13. I thought it wasn't gonna be shown until the two other buildings were finished. eh, who cares, it was great that it was uploaded. Thank you. Great job and keep up the excellent work mod team.
  14. I 1000% agree with you. The amount of times the delorean showed up was disapointing. I'd at least like to drive it instead of seeing one small cutscene of marty driving it.
  15. wow, these are some petty decent ideas. I think at least one of them should be used.
  16. Thank you. Well, you can easily extract the model and txd of the water then rename the model and txd(example:water2) and add a col with the edited model, that way you can tell the game to replace the water(no col) with the water(with col) when the player gets player gets on the hover board. then if the player gets off, replace the water(with col) with the water(with out col) the code could look something like this. Keep in mind the name of "#man_wtrftr_3aCOL" was made up to demonstrate the edited #man_wtrftr_3a that has a collision file. :HFOW thread 'HFOW' :HFOW_1 if and 00DE: player $PLAYER_CHAR driving_vehicle_type #Faggio else_jump @HFOW_2 03B6: replace_model_at -303.113 -581.295 11.4679 radius 80.0 from #man_wtrftr_3a to #man_wtrftr_3aCOL jump @HFOW_1 :HFOW_2 if not 00DE: player $PLAYER_CHAR driving_vehicle_type #Faggio else_jump @HFOW_1 03B6: replace_model_at -303.113 -581.295 11.4679 radius 80.0 from #man_wtrftr_3aCOL to #man_wtrftr_3a jump @HFOW_2 you can be specific towards what vehicle is being used that trigers the model swap.
  17. you can easily put in the code, a command that tells the code that if the player gets off the bike replace it back to the way it was, water with no collision.
  18. Okay I came up with an idea. you guys know how you cant make the hover boards not sink on water. well I have sort of an idea. If you noticed the water for the pools in the houses of city, well they're basically models with no collision. Is it possible to make a code that can replace that model with an edited model (with a different name, of course) that has a col once the player gets on the bike. Think about it, if the water has a solid col, the hover board can ride on it. don't get me wrong, I would definetly attempt to make this code myself, but I can't make cols, so that's my problem there, I'm sure many of the mod team members know how.
  19. lol, agreed with Jen. I can pretty much code missions now, because of exactly what she said. Study and try to make sense of the script.
  20. no need to thank me, I was just being honest, good job.
  21. Happy Birthday Chico688
  22. @micro man, that's f***ing awesome. I think this should be included in 2f. Marty actually looks like Marty. Nice work.