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daangelo29

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Everything posted by daangelo29

  1. Done it before (max in 88). Liked it in the first 5 minutes then began hating it in the rest of the 20 minutes that I decided to remove the damn limit. It makes sense IF it's in a movie, to emphasize the importance and "magic" of 88. In a game where the De Lorean's speed is completely controllable, it's not a good idea. It would spoil the gameplay for many. I can give you the script for the 88 mph limit, if you want. (a speedometer-only-appears-in-DeLorean limit is also included)
  2. The mod looked real with the ENB series. What ENB thread?
  3. I recall disabling the venting from the Part 2 hover mode model sometime ago, until I replaced the changed script with the latest source's script.
  4. Ooooh. Thanks Mini-Me. I can finally have use those other sigs I made sometime ago. Gonna change my avatar and sig once I get back from school.
  5. So far, none of the current bugs of the latest source is bothersome, for me. I am, after all, using the old Part 1 DeLorean model, which means no collision bug and no often switching between hover and on-ground mode (hover mode Del is still Part 2 Del model). I guess I can continue my BTTF SA edits with this source code. Part 1 Del rules. BTW, I'm also working on my own DeLorean time machine model based on the DMC-13 and the Burnout Paradise's Jansen 88 Special. I just hope I finish this, unlike what happened to the rest of my model projects.
  6. I know it's not the wormhole, that it's some blue plasma-goo thing and wormholes aren't suppose to emit light or have colors, something I told these guys numerous times now here in the forums.
  7. lol same here. I waited for like 5 minutes only to realize the white box IS the pic itself. Just reinstalled Windows after some sh*t happened: UTP began acting weird, and Microsoft mistaken my copy as being "non-genuine" (f*ck, that's the second time around, since my use of Windows XP Home). To be honest, Blue's pic is more believable than RG's (no offense, RG). His pic ain't all white if you look closely
  8. And I thought it's impossible to make particles/effects this huge. Is making a larger re-entry explosions in SA possible, then? It's just that I find the current SA re-entry explosions too small. Expect a hurricane when the De Lorean comes back.
  9. It doesn't flicker on mine, at all, but my computer ain't so tough either -- Intel graphics, 3 GB RAM, and a 2GHz Pentium Dual-Core. Mike's PC is tougher than this, which I find weird. Another thing I noticed is that the door.cs has problems with the hover mode script. Whenever you change between hover and on-ground modes or vice versa, the door.cs script causes the game to crash. (this occurs often when changing modes, but not always)
  10. Flicker, or flash like orbs of light larger than the coil glow particle are seen coming from the coils? If it is the latter then it's suppose to do that. It's the result of the coils firing sparks to the 'wormhole'. It's suppose to do that, regardless of how you started the game (new or saved game). I'm not sure why Blue coded that in. This is easy to fix, anyway, if you don't like it -- just find and get rid of the 010D: set_player $PLAYER_CHAR wanted_level_to 4 code just below the 3rd "jf @Spawn" in the spawn.cs script then compile. (for newbies, just open the spawn.txt instead of the CS file otherwise expect two spawn.cs files) The code for cutscene time travel is suppose to (do not read further if you like to imagine that the DeLorean did time travel in game instead of some CLEO code-made illusion that made it look that it did) put the DeLorean to instant 0 mph speed, lock it in place, make it invisible and collision-free, then show off the effects up until the 3rd re-entry explosion where it will make DeLorean visible again w/ collisions and go instantly in its previous speed before time traveling. For some reason, it made it visible too soon.
  11. Does anyone here know how I can make CJ's head turn and face where the camera is facing, like in this part of this video and in the game Dragon Age: Origins? Here's an illustration:
  12. The realistic turning only occurs if the ped is on a rush or frightened and trying to get away from someone or something, in other words driving as fast as he/she can, or if he/she was in a slow speed before turning while driving normally. I believe the only way to make the realistic turning possible in normal/slow ped driving is to make the ped drive VERY slow before turning, which I'm not sure of if possible or not via code.
  13. Onbone opcodes? @Microman What particles did you use for the lightsaber glow?
  14. Is it possible to make the acceleration slower via code (CLEO)?
  15. I meant I can't attach objects to weapons properly because I have a hard time knowing the coordinates of a weapon. Any tips, Blue?
  16. Try attaching a "white rod" model for the middle part of the lightsaber blade. If you can do CLEO, try using the 09E5 code (create_flash_light) in a loop to make the lightsaber glow realistically. I wish I can help only if I could figure out how to attach objects on weapons properly and know the coordinates of a drawn weapon.
  17. I also recognized you brought the motion blur. I hope the little argument we had back in the Shoutbox didn't make you bring it back. I recommend you try Alexander Blade's Motion Blur Advanced mod. It allows you to tweak the motion blur yourself. http://www.gtaforums.com/index.php?showtopic=305432
  18. This kind of situation would screw up your little brother's life. And imagine a**holes like Izaak Vreds only get the blame when it's too late, when your brother now has a crappy life or worse. I agree with EWJ. Beating him up and the like would make things worse.
  19. The code for the sparks isn't finished yet, is it? I recognized there are fewer sparks coming from the DeLorean compared to the movie and the VC version, and the part of the coils where the sparks fire out from doesn't "flash" (unless there isn't really a way to make it flash). Still, it's a nice progress so far. Speaking of handling, I was about to make a mod that allows realistic driving so the driver/player won't look like a professional racer or the player can have the chance to drive (slow, careful and less life-threatening) like in real life, kind of like how Crysis' driving system works. After seeing the last vid, I believe my mod is gonna turn the DeLorean and slow SA cars to snails in the road. I guess I'll need to change my mod's functionality, then.
  20. DK has his own definition of "rarely".
  21. Microsoft hasn't really lost its touch...yet. Their bullsh*t Windows Vista OS failed because it wasn't supposed to be released as a mainstream OS in the first place. In fact, Windows 7 (a.k.a. "Blackcomb" before Vista's development or "Vienna" after Vista's release) should've been released first after XP. As for Apple, it's just the iPad. Like Microsoft during the "Vista era", they still have hope in getting back up and it ain't really too big of a deal. I just hope Steve Jobs doesn't get too hooked up to computer hardware again, like the last time when he was fired by his own company for the same damn reason (and to think Bill Gates' retirement was bad and "laughable", for Apple fanboys that is).
  22. daangelo29

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    I won't be playing any FB games until I get at least 200 friends, and fix the rest of my FB account.
  23. Finally a "glowing" lightsaber. If you can do a backhand saber, that'd be awesome.