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Everything posted by Mike
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Getting the effects right on one DeLorean first, and will then work towards adding in the others.
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If you are referring to opcodes, have a look on gtaf I believe they have several downloads available.
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Sweet
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I'll just make sure to add SetOverwrite on to all the sections, hopefully that should fix any future install errors.
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Ok no worries. The text on the mytime graphics are a bit on the thick side, to my mind PC's look way better.
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lol, who's gonna want to make all those, unless of course we use the textures from PC's time circuits? since those are premade.
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Would that even be possible?
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Are you done with coils and wormhole now? Do you think sparks can be made to look as good as in VC?
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Good news Blue, looks like we may well get a fully working SA version after all.
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erm, I can send it later.
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Your version of the rogers by any chance?
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Cool, so we can potentially have animations on everything in SA? That's some interesting news!
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maybe try it at half a second?
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A ha ha, exxxcellent smithers
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Oh yeah, whoops Still think it would look better faster though, maybe not as fast as in the scene I was referring to, but they could be made a little faster, up to you though.
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You do realise he was joking right? Hence the "many seconds of work"
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Except we can't have animations on the trains in SA, well, unless we want them to lag...
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Yup that's the one Did we see them moving in any other scene? That's the only one that springs to mind. It's only for the BTTF II DeLorean....for now
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That version is dead in the water, the team has been fully disolved. On topic, Blue, the new glows look awesome, with regards to the green lights, is it possible to make them sequence at the same speed as we saw at the end of BTTF 2? http://www.outatime.it/ritornoalfuturo/fra...=545450&p=2 Fusion, car lights are looking great, though if I may make a suggestion, on the rear I would say get rid of the lights on the repeaters/indicators and also the reversing lights since only the red lights need to be lit. Also when you get chance could you add lights the front orange lights in the bumper, and also side repeaters on the front and rear wings?
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I guess if you want to open up all of SA you could use a trainer? and yes I thought keeping the missions would be better than using a stripped scm, so it gives people more to do.
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Script edited so it will be fixed in the next update.
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Go download it then
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Install a fresh copy of San Andreas and then install the mod again, that should fix it. Did you rebuild gta3.img? If that doesn't work, check the install log and look for any errors, post the log here if required, it will be in your SA directory as install_log.txt