Destination Time
Present Time
Last Time Departed


Advanced Members
  • Content count

  • Joined

  • Last visited

Community Reputation

20 Excellent


About Olivercomet

  • Rank
    Quantum Physicist

Profile Information

  • Gender Male
  • Location Hell Valley

Recent Profile Visitors

1586 profile views
  1. A few months ago, I ripped a load of character models from Telltale's BTTF game (35 of them to be precise). I recently realised that since I'm not going to use them for anything, the community will probably benefit from having them, especially if anybody knows how to convert them to GTA. These are ****not**** DFFs ready for import. These are OBJ files. Download: https://www.mediafire.com/?6afdo974xa74m39 Some of the T-poses are less than perfect and I apologise for that.  
  2. Movie-Accurate-Ish BTTF3 Delorean Startup Sound

    It probably won't be revived, unless anyone else on the site can provide a download. For some reason, BTTFModMachine vanished from the face of the Earth in late 2015, taking his YouTube channel and mods with him.
  3. Several issues

    " Now, go deal with the other issues, not the ones that I've already figured out for myself. " Ordering people around isn't the best way to get them to help you.
  4. It's not a bug, you're doing it wrong. After you enter your destination in the correct format, e.g. 111219552204 = November 12th 1955 10:04 p.m., you have to press a key to actually confirm it. This key is probably numpad minus or numpad enter, but surely it must say it in the readme somewhere.
  5. George McFly model

      When you change Speakeasy Marty's jacket colour to brown, he kind of vaguely resembles 1885 Marty from the festival (except he has his jacket done up and is wearing a tie)...    
  6. Anyone reading the IDW BttF Comics?

    Yeah, they're great. I can't wait for the rest of Hard Time, and then Biff to the Future after that. Hopefully they'll continue for a long time!
  7. George McFly model

    Actually, I found the original thread from 2011 where Trance asked how to extract models, and I used the same method (3D ripper). I think the error must have happened in 3DS Max at some point.
  8. George McFly model

    So I fixed the textures and stopped him being a smurf: Unfortunately I keep getting this error: So the model won't export to dff. (If anybody knows how to make it work, please help!)
  9. George McFly model

    Hello my friends! Recently, I've ripped the George McFly model from BTTF: The Game. I haven't rigged it yet, but if by some miracle the model works as intended, I'll put it up here to download. Indeed, if it successfully works then I might try and convert and retexture Jennifer as well.
  10. Can't replace any models on BTTF SA MINI MOD

    Are you also replacing bullet.txd with the new txd? If the telltale DeLorean works when replacing a different car, you could go into the cleo script for the DeLorean spawn and replace all instances of the car's id (541) with that of the telltale DeLorean. But that's a rather roundabout method of doing it.
  11. Back to the Future: A long time ago.

      And now, after almost a year... Part III is here.
  12. Suggestion concerning an IDW comics time machine

    Wow, I never saw that scene before, thanks for telling me about it! I agree, they are pretty similar
  13. I don't know if anyone here follows the IDW Back to the Future comics, but they feature a method of time traveling called the 'Time Parachute', in which one carries the time circuits as a backpack, and takes a small balloon up to a high altitude. Then, they stop the balloon, and fall until they reach 88 miles per hour. They time travel and pull the ripcord, slowing themselves down for the landing. I was wondering if this feature could be implemented into the mod - probably not with Vice City, as it has no stock parachute, but in San Andreas it could be possible.
  14. Back to the Future: A long time ago.

    It took 8 months to release, but part 2 is finally out.          
  15. Found this on reddit, but thought it could be good for additional pics/continuity/etc. The films were shot in the typical 80's 4:3, and cropped to widescreen (which is how we view them today, unless you still have the fullscreen DVD.) https://www.youtube.com/watch?v=sOJ3XTc83R4 https://www.youtube.com/watch?v=p_TVxIfl_UI