BTTFModMachine 260 Report post Posted October 22, 2015 Sorry for being a nag, but can the team tell me how to correctly decompile and edit the scm? I figure that CLEO probably doesn't work. I would like to add some of my mods for VC into the game. Thanks. Share this post Link to post Share on other sites
Mike 214 Report post Posted October 22, 2015 Use the main.txt which was included. Do not try to decompile the scm and then recompile, it will not work. Share this post Link to post Share on other sites
BTTFModMachine 260 Report post Posted October 22, 2015 Thanks. Share this post Link to post Share on other sites
Red Bull X1 0 Report post Posted October 22, 2015 Use the main.txt which was included. Do not try to decompile the scm and then recompile, it will not work. so how would you do it for 0.2f Share this post Link to post Share on other sites
Mike 214 Report post Posted October 22, 2015 so how would you do it for 0.2f Read the first sentence of my previous post... Share this post Link to post Share on other sites
Red Bull X1 0 Report post Posted October 22, 2015 Read the first sentence of my previous post... so sanny builder is not needed? Share this post Link to post Share on other sites
Mike 214 Report post Posted October 22, 2015 Of course you need sanny builder to compile it.What I said was, do not attempt to decompile the main.scm, it will not work. Any coding changes need to be made via the main.txt which is the reason we included it should people want to tweak the mod. Share this post Link to post Share on other sites
Red Bull X1 0 Report post Posted October 22, 2015 So you edit the txt file in Sanny builder. Share this post Link to post Share on other sites
Mike 214 Report post Posted October 22, 2015 That is correct. Or notepad, and notepad++ whatever you like using. Share this post Link to post Share on other sites
Red Bull X1 0 Report post Posted October 22, 2015 That is correct. Or notepad, and notepad++ whatever you like using. when I try to edit it it crashed Share this post Link to post Share on other sites
Flux Capacitor 0 Report post Posted October 24, 2015 when I try to edit it it crashed same Sannybuilder doesn't like compiling it Share this post Link to post Share on other sites
BTTFModMachine 260 Report post Posted October 24, 2015 I have the same problem also. Hopefully, there will be a fix for it soon. Share this post Link to post Share on other sites
~Leaf~ 111 Report post Posted October 24, 2015 that's because you guys are missing the required opcodes to build the scm, this will be released at a later date Share this post Link to post Share on other sites
Flux Capacitor 0 Report post Posted October 24, 2015 why not now id like to mod please Share this post Link to post Share on other sites
Mike 214 Report post Posted October 24, 2015 Well, really you need to know what you are doing. Because if you don't, you will end up breaking the keypresses for the time circuits and other functions. Share this post Link to post Share on other sites
~Leaf~ 111 Report post Posted October 24, 2015 what mike is trying to say nicely, is even when you have the opcode list you will break it within 5 minutes because that scm is a huge freaking mess of hacks. Share this post Link to post Share on other sites
†BULLET† 3 Report post Posted October 24, 2015 ^ which is all a part of fixing rockstar's hack engine which is stable in itself, but the moment a mod touches it, it acts like a monkey loose in a kitchen. Share this post Link to post Share on other sites
Alinzo95 1 Report post Posted October 24, 2015 Hello i need help . Please The game crashed when loading the game and I got the following error message: Loading the game , loading collision Share this post Link to post Share on other sites
Flux Capacitor 0 Report post Posted October 24, 2015 what mike is trying to say nicely, is even when you have the opcode list you will break it within 5 minutes because that scm is a huge freaking mess of hacks. s**t all im trying to do is edit small values like the date and spawn location dont tell me its at the point to where the keypad breaks if you change the spawn date Share this post Link to post Share on other sites
~Leaf~ 111 Report post Posted October 24, 2015 Oh haha no, but dont worry we will release the opcode list later Share this post Link to post Share on other sites
Flux Capacitor 0 Report post Posted October 25, 2015 these libyan terrorists are relentless i have to outrun them a lot with these crashes Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted October 25, 2015 Psst, if you're getting sick of running from them, just use the TimeTrain on the roof and skip to 2015. When you're spawned at the mansion initially it shouldn't bug through the roof to be stuck inside the house. Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted October 25, 2015 Psst, if you're getting sick of running from them, just use the TimeTrain on the roof and skip to 2015. When you're spawned at the mansion initially it shouldn't bug through the roof to be stuck inside the house. Share this post Link to post Share on other sites
Craig Kostelecky 0 Report post Posted October 28, 2015 Any idea when we will see a VICESCM.ini file so we can recompile? I'd really like to map more of the DeLorean controls to my gamepad. Share this post Link to post Share on other sites
Mike 214 Report post Posted October 28, 2015 Any idea when we will see a VICESCM.ini file so we can recompile? I'd really like to map more of the DeLorean controls to my gamepad. I'll drop you a PM Craig. 1 Share this post Link to post Share on other sites