daangelo29 5 Report post Posted June 11, 2010 Ok. It's simple to do anyway. Share this post Link to post Share on other sites
daangelo29 5 Report post Posted June 13, 2010 I'm thinking of using the molotov c**ktail flame for the fire trails. I tried making the current fire trail smaller, but I just mess the thing up. Next "Tweaks" to work on: Crysis BTTF mod-style instant time travel, and quick re-entry (ala first time travel experiment; this one's gonna involve some SFXs) @RG: I'm working on your requested mod, btw. Do note though that once I release it, be sure to get rid of the BTTF mod's engine.cs script because that works pretty much the same. (press "I" to turn on or off the engine). Share this post Link to post Share on other sites
Doc-Holliday- 47 Report post Posted June 14, 2010 i was wondering is it possible to do stop time then resume time like your bullet-time mod? Share this post Link to post Share on other sites
daangelo29 5 Report post Posted June 14, 2010 This is probably the one you're looking for: http://www.gtagaming.com/downloads/gta-san.../cleo-mods/1717 Share this post Link to post Share on other sites
Doc-Holliday- 47 Report post Posted June 14, 2010 (edited) Yes it was Thanks Edited June 15, 2010 by Doc-Holliday- Share this post Link to post Share on other sites
Mike 214 Report post Posted June 15, 2010 Maybe you could also make a cleo to allow the player to open/close the car door without exiting the vehicle? Share this post Link to post Share on other sites
CJ O'Hummer 10 Report post Posted June 15, 2010 great idea Mike (maybe that could be used for the SA version of the mod if it works) Share this post Link to post Share on other sites
Mike 214 Report post Posted June 15, 2010 Well I was just thinking that there are multiple scenes when someone is sat in the car and the door is open, so it makes sense to have something like that for the mod, if it's possible to code. Share this post Link to post Share on other sites
CJ O'Hummer 10 Report post Posted June 15, 2010 I know what you mean. opening a door doesn't mean that you want to pass it immediately. Share this post Link to post Share on other sites
Mike 214 Report post Posted June 15, 2010 If it's possible, it would be a good idea to code a key for each door, so that both the drivers door, and passenger door can be opened. Share this post Link to post Share on other sites
daangelo29 5 Report post Posted June 15, 2010 Maybe you could also make a cleo to allow the player to open/close the car door without exiting the vehicle? What for? I just got busy with stuff (school, psychologist appointments, piano lessons, etc.). Looks like the Engine Mod and the new "Tweaks" won't be uploaded very soon. Share this post Link to post Share on other sites
Mike 214 Report post Posted June 15, 2010 What for? See my additional responses Share this post Link to post Share on other sites
daangelo29 5 Report post Posted June 15, 2010 Oh I see. I'll see what I can do. Share this post Link to post Share on other sites
Xtreme Gamer 0 Report post Posted June 19, 2010 Maybe you could also make a cleo to allow the player to open/close the car door without exiting the vehicle? http://www.gtainside.com/en/download.php?d...56&orderBy= I think you should use this ;) Share this post Link to post Share on other sites
daangelo29 5 Report post Posted June 21, 2010 I think Mike knows that mod by now. But then again, he might have forgotten it existed lol. Tell me Mike if this mod is enough for you, or you want me to make the door mod you requested. I'm back at CLEO mod work. Here's another (minor) BTTF Tweak I planned to be working on that I forgot to mention earlier: GTA-style digital speed-o-meter. And I mean something like in the (earlier versions of the) Knight Rider mod, or in this video -- " width="600px" height="361px"> " /> " width="600px" height="361px" allowFullScreen="true" allowscriptaccess="always" /> This mod will be for the sake of those who like mods with traditional GTA-style HUDs, like myself lol. I'm also thinking of traditional-izing the Time Circuits HUD. Share this post Link to post Share on other sites
Mike 214 Report post Posted June 21, 2010 I think Mike knows that mod by now. But then again, he might have forgotten it existed lol. Tell me Mike if this mod is enough for you, or you want me to make the door mod you requested. Hmmm, kinda, but I don't like the way the doors instantly open/close, surely they should actually look like they are opening or closing? Plus if it's something we're gonna use in the mod, then we'll need our own version anyway. Share this post Link to post Share on other sites
daangelo29 5 Report post Posted January 28, 2011 It's been a long time I haven't touched this thread. Just so you guys know, I'm still updating the mods. It's just that I haven't bothered to upload any one of them at this time. So far... SPOILER: - Quick Reflexes now has a duration feature. No more eternal slo mo. - Finished traditional-izing the Time Circuits HUD and the speedometer. I might redo this again 'cuz of the new source. - Sleep Mod now features an "Energy meter". It's currently driven by food and sleeping. I'd later on make a "Nourishment meter" out of this for a mod project I'm planning to do (which I can't announce/post yet, unless we are friends at Facebook). - Disguise Mod now lets you form a group/gang based on your disguise, i.e. if you're a "cop" you can make cops follow you and back you up. I might re-make this thread again if ever I get the time to debug and post the updates. @Mike's above post: I realized that the only way to make the doors realistically open is to use a C++ hook or an ASI. I've tried CLEO and the opening/closing ain't smooth. Share this post Link to post Share on other sites
TranceLikeState 94 Report post Posted January 29, 2011 I'm still waiting for you to ask me for the HGWTM. Share this post Link to post Share on other sites
daangelo29 5 Report post Posted January 29, 2011 You can send me the mod now if you want. I won't work on it immediately, however. Share this post Link to post Share on other sites
TranceLikeState 94 Report post Posted January 29, 2011 Of course. No problem. I'll send it when i get off work later. Share this post Link to post Share on other sites
daangelo29 5 Report post Posted January 29, 2011 Did you do what I've requested? (Turn the cylinder on the back to a wheel) Share this post Link to post Share on other sites
TranceLikeState 94 Report post Posted January 29, 2011 No, i forgot. I'll have a look. Share this post Link to post Share on other sites
daangelo29 5 Report post Posted February 1, 2011 PM me 'bout it. Share this post Link to post Share on other sites
daangelo29 5 Report post Posted November 15, 2013 Sorry to bump this ol' thread, but has anyone DLed the sample scripts (# 7)? I need the effects.fxp of it. Deleted it by accident. Share this post Link to post Share on other sites
BTTFModMachine 260 Report post Posted November 15, 2013 Hey, this is the first time I've seen this thread. Good work! Do you have any screenshots or videos of your custom BTTF effects for SA? And no, I don't have #7. Share this post Link to post Share on other sites