backtothedelorean 0 Report post Posted April 20, 2010 you know in bttf2 when time circuts are damaged, can you make that the time circuts play up and say like january 1st 1885 like in the movie Share this post Link to post Share on other sites
Mike 214 Report post Posted April 20, 2010 I would think the answer would be yes, though I'm not sure if that particular feature will make 0.2f or not, depends how much blue can be bothered to code it. Share this post Link to post Share on other sites
StevenMcFlyJr 0 Report post Posted April 20, 2010 question is ... would it flip around dates every few seconds when your car is damaged & smoking? That would take a little bit of coding room I am sure ... but it would have to only change to what? Like 3-4 diff times and then cycle thru them (repetively) so as not to take up to much room? Share this post Link to post Share on other sites
bluespace88 9 Report post Posted April 21, 2010 I refuse to have different times. Share this post Link to post Share on other sites
RG 1 Report post Posted April 21, 2010 Why? The fact that it was flickering to 1st January, 1885 only doesn't mean that the circuits couldn't get damaged even more. Why can't it change to completely random times, like a second before time travelling with a damaged car? And leave the 1st January, 1885 for future missions or something? Share this post Link to post Share on other sites
bluespace88 9 Report post Posted April 21, 2010 I know, I'm just not doing it. Share this post Link to post Share on other sites
backtothedelorean 0 Report post Posted April 21, 2010 so will this feature be in 0.2f Share this post Link to post Share on other sites
RG 1 Report post Posted April 21, 2010 I know, I'm just not doing it. Awesome Share this post Link to post Share on other sites