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TranceLikeState

Texture Problem on SA Rigged Body Parts

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Ok, i know this much. u need to rig it 3 times for all 3 different dff clumps. ripped, fat, and normal.

-Open "KAMS DFF IO" script

-Switch "A" on

-Press "Import DFF"

-Select the original head.dff

-Select the first clump, press "Import" above

-At export, select below "As SA bodypart" and "Rename Root Bone as" and "Ripped"

-After that, "Bones/Skin Export, and export it to a new head.dff

-After that, start a new project, import the second one, do everything like with the first one, except select "Append export to dff" and root bone as "Fat", then export it to my new head.dff

-Do the same with the last clump, root bone as "Normal"

I do this, it doesnt crash, and then the textures do something strange?

Ripped looks like this:

gtasa2010033023033294.jpg

Normal like this:

gtasa2010033023043475.jpg

And fat like this:

gtasa2010033023075219.jpg

When the textures should appear like this:

69729052.jpg

Somone please help me out here! :P:nuke:

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i know, it is the strangest looking thing. and it's reflective? not on purpose obviously.

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