Rasterwerks 0 Report post Posted February 27, 2010 (edited) It was suggested when I mentioned my sound edits in the shoutbox that I post a video of the tweaks I made to the sounds for the San Andreas mini mod. So without further ado: Edited February 27, 2010 by Rasterwerks Share this post Link to post Share on other sites
backtothedelorean 0 Report post Posted February 27, 2010 (edited) those new sounds are awesome Edited February 27, 2010 by backtothedelorean Share this post Link to post Share on other sites
Rasterwerks 0 Report post Posted February 27, 2010 those new sounds are awesome Thank you. :3 I also forgot to mention that they are a teensy bit quieter than the stock sounds...I was a tad annoyed that the sparks SFX was so much loader than the game volume, so I would have to turn it down so as not to hurt my ears (I usually wear my headphones) but then the rest of the game was too soft. This evens things out a bit. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted February 27, 2010 lol, thats because it was so soft in VC that the volume had to be higher. Share this post Link to post Share on other sites
Rasterwerks 0 Report post Posted February 27, 2010 lol, thats because it was so soft in VC that the volume had to be higher. If you need somebody to go back and remix the sounds you know where to find me. ...well...actually, you don't, but you get my point. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted February 27, 2010 up to Mike. I only take the sounds and insert them. Share this post Link to post Share on other sites
Rasterwerks 0 Report post Posted February 27, 2010 up to Mike. I only take the sounds and insert them. Right-o, if Mike wants my assistance, my sound editing skills (what little there is of them) are at his disposal. Share this post Link to post Share on other sites
88milesperhour! 0 Report post Posted March 7, 2010 (edited) coul you please post a download link for your custom sounds? ^^ I really liked them!! Edited March 7, 2010 by 88milesperhour! Share this post Link to post Share on other sites
daangelo29 5 Report post Posted March 7, 2010 In my opinion, the original SFXs are better. However, I did "tweaked" mine as well. I combined most of the Crysis BTTF sounds and some Sci-Fi SFXs I found at Google with the original. They sound epic for me. Share this post Link to post Share on other sites
Flux Capacitor 0 Report post Posted March 7, 2010 Could we see a video? o: Share this post Link to post Share on other sites
bluespace88 9 Report post Posted March 7, 2010 tecnically, the crysis delorean sounds were just regular crysis sounds Share this post Link to post Share on other sites
daangelo29 5 Report post Posted March 7, 2010 They're basically just Sci-Fi-y explosion SFXs. I do find them cool, though. Share this post Link to post Share on other sites
Orgcon 11 Report post Posted March 7, 2010 The only sound that didn't annoy my ears was the WH entry sound that sounded like lightning. I'll pass thanks! Share this post Link to post Share on other sites
archer9234 20 Report post Posted March 7, 2010 I never had SA installed, that's why the sounds weren't rebalanced for SA. Plus, no one really ask me to do it. So I didn't know SA didn't fail with the volume. Share this post Link to post Share on other sites
88milesperhour! 0 Report post Posted March 8, 2010 (edited) @Rasterwerks have you ever posted a link before to download your sounds? I'm interested in them -Shizuma- Edited March 8, 2010 by 88milesperhour! Share this post Link to post Share on other sites
Rasterwerks 0 Report post Posted March 12, 2010 @Rasterwerks have you ever posted a link before to download your sounds? I'm interested in them -Shizuma- Not quite yet...I'm working on equalizing the volume for all the sound effects. And after review the second two movies I've decided to make a couple more tweaks. Namely redoing the re-entry explosions to sound like that of the BTTF3 DeLo as it reappears on the "Eastwood Ravine" bridge. Share this post Link to post Share on other sites
88milesperhour! 0 Report post Posted March 12, 2010 nice! how it's going then? good news for me! could we see a video? -Shizuma- Share this post Link to post Share on other sites
Ziero 4 Report post Posted March 13, 2010 @Rasterwerks: Don't do those re-entry sounds, plz.The only reason I say not to it because those re-entry explosions only sound like that because of the echo on the bridge... Share this post Link to post Share on other sites
archer9234 20 Report post Posted March 13, 2010 That sound wouldn't even sync up with the games explosion sequence. Share this post Link to post Share on other sites
Rasterwerks 0 Report post Posted March 13, 2010 That sound wouldn't even sync up with the games explosion sequence. Actually I already made up a couple of sounds, one with those sounds by themself, and one overlaying my first edit of the re-entry sound. They sync with the explosions almost perfectly. ...and when I do post these for download I'm going to include the different variations, so provided people back up their stuff before trying the sounds out, they can switch between them and use what they like best. STATUS: Volume Equalization- Not perfect but complete...for now. SFX- All the ones that I want done are done, or at least I'm too lazy to work on the rest at this point. I have finals next week so I probably won't get them available till next weekend. There are currently 3 different iterations of the Sparks sound effect and 4 iterations of the re-entry effect...one of which is the one in the above video...that actually goes for the spark effect too. Share this post Link to post Share on other sites
archer9234 20 Report post Posted March 13, 2010 (edited) They won't sync up correctly because of peoples different PCs. Animation will go faster on good PCs and slower on bad ones. If your PC is on the crap side. The sounds will trigger earlier and get cut off, for people on good ones. Plus, the default SFX length time, in the SCM, can cause problems too. So be careful. Unless SA functions different to VC. Edited March 13, 2010 by archer9234 Share this post Link to post Share on other sites
RG 1 Report post Posted March 13, 2010 On my PC, the sound played and the anim was done after 3 more seconds. Yeah, mine is crappier than most PCs Share this post Link to post Share on other sites
Rasterwerks 0 Report post Posted March 13, 2010 They won't sync up correctly because of peoples different PCs. Animation will go faster on good PCs and slower on bad ones. If your PC is on the crap side. The sounds will trigger earlier and get cut off, for people on good ones. Plus, the default SFX length time, in the SCM, can cause problems too. So be careful. Unless SA functions different to VC. I'm not quite sure I understand what your getting at here...what your saying would hold true for any sound used for the re-entry effect, including the one that comes default with the mod. ...now if there was something in the sound files that made the game crash or some-such, then that would be cause for concern. The only "issue" that I've encountered when editing the sounds was when I wanted to include the sound of the plutonium meters coming online, the time restriction in the SCM cut the sound off before hearing that part of it...but it hasn't caused any problems. ...and while I can't cater to each individual case, I suppose I could whip up a version for slower machines that has blank noise in the mp3 file before the actual sound plays, that would force a delay and perhaps help with syncing a bit. But I would need detailed input from those who have low end machines that want to use these sounds. Share this post Link to post Share on other sites
Rasterwerks 0 Report post Posted March 13, 2010 On my PC, the sound played and the anim was done after 3 more seconds. Yeah, mine is crappier than most PCs ...and your using the default sound pack I'm assuming. Which demonstrates my previous point. Share this post Link to post Share on other sites