BTTFTempEx 0 Report post Posted December 6, 2009 Hello Everyone (specifically coders), I need help creating a simple mission relative to the story of BTTF, but I need a tutorial or at least where to find the codes. Respectfully, BTTFTempEx Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted December 6, 2009 tutorials here Share this post Link to post Share on other sites
BTTFTempEx 0 Report post Posted December 6, 2009 tutorials here I've checked google a whole bunch of times and I cant find anything thats the whole reason i am here Share this post Link to post Share on other sites
RG 1 Report post Posted December 6, 2009 tutorials here You could've used my signature's one Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted December 6, 2009 i thought i would give him some false hope. Share this post Link to post Share on other sites
BTTFTempEx 0 Report post Posted December 7, 2009 i thought i would give him some false hope. thats kinda too bad cuz i now no how Share this post Link to post Share on other sites
BTTFTempEx 0 Report post Posted December 9, 2009 :TDR_719 0001: wait 0 ms 0050: gosub @TDR_5876 0050: gosub @TDR_5910 00D6: if 0056: player $PLAYER_CHAR 0 -1227.92 -781.96 -1007.82 -622.32 004D: jump_if_false @TDR_719 0164: disable_marker 1@ 018A: 1@ = create_checkpoint_at -1227.9 -781.9 12.81 03E5: text_box 'TDR4' // dRive down to the Runway to meet up with doc. I need help with the text being shown once you hit the gates of Escobar International (The One Next to the main airport Share this post Link to post Share on other sites
gtabttffan 0 Report post Posted December 9, 2009 (edited) It looks like it should work Maybe the coordinates here are off?? 00D6: if 0056: player $PLAYER_CHAR 0 -1227.92 -781.96 -1007.82 -622.32 or 018A: 1@ = create_checkpoint_at -1227.9 -781.9 12.81 Edited December 9, 2009 by gtabttffan Share this post Link to post Share on other sites
BTTFTempEx 0 Report post Posted December 9, 2009 It looks like it should work Maybe the coordinates here are off?? In the message you sent me, I inserted the code correctly, but the game freezes on startup. Share this post Link to post Share on other sites
gtabttffan 0 Report post Posted December 16, 2009 :1985 03A4: name_thread '1985' :1985_14 wait 0 ms 00D6: if 0256: player $PLAYER_CHAR defined 004D: jump_if_false @1985_14 00D6: if 8028: not $YEAR >= 1985 // integer values 004D: jump_if_false @1985_14 :1985_111 0247: request_model #1955DINER1 038B: load_requested_models :1985_222 0001: wait 0 ms 00D6: if 0248: model #1955DINER1 available 004D: jump_if_false @1985_222 :1985_444 wait 0 ms 00D6: if 8028: not $YEAR >= 1985 // integer values 004D: jump_if_false @1985_555 03B6: replace_model_at -1552.78 908.1 14.3 radius 80.0 from #1955GAS to #1955DINER1 jump @1985_999 :1985_555 0247: request_model #1955GAS 038B: load_requested_models :1985_666 0001: wait 0 ms 00D6: if 0248: model #1955GAS available 004D: jump_if_false @1985_666 :1985_777 wait 0 ms 03B6: replace_model_at -1552.78 908.1 14.3 radius 80.0 from #1955DINER1 to #1955GAS :1985_999 0249: release_model #1955DINER1 0249: release_model #1955GAS end_thread I was testing my own building load code.what is wrong with this?!When Igo in game the gas station just simply is not there in its original spot. Then nothing else happens like it should. Please HELP!!! Share this post Link to post Share on other sites