Mr. Fusion 0 Report post Posted August 1, 2009 any body can help me making a code. you are inside the vehicle push tab and activate extra1 Share this post Link to post Share on other sites
Microman 85 Report post Posted August 1, 2009 An extra ? -_______- What extra ? Share this post Link to post Share on other sites
Carlos85G 22 Report post Posted August 1, 2009 He means extra parts for a vehicle, like with the BTTFI DeLorean and the hook. Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted August 2, 2009 Haven't checked if that works, but try this: :Extra thread 'Extra' 2@ = -1 :Extra_1 wait 10 if Player.Defined($Player_Char) jf @Extra_1 if 00E0: player $PLAYER_CHAR driving jf @Extra_1 if 00E1: key_pressed 0 19 jf @Extra_1 03C1: 0@ = player $PLAYER_CHAR car 0441: 1@ = car 0@ model 2@ += 1 if 2@ > 3 jf @Extra_2 2@ = -1 :Extra_2 0407: create_coordinate 3@ 4@ 5@ from_car 0@ offset 0.0 0.0 0.0 012A: put_player $PLAYER_CHAR at 3@ 4@ 1000.0 and_remove_from_car 6@ = Car.Angle(0@) 02E3: 7@ = car 0@ speed 8@ = Car.Health(0@) Car.Destroy(0@) 0506: vehicle_model 1@ set_next_variation -1 2@ 0@ = Car.Create(1@, 3@, 4@, 5@) Car.Angle(0@) = 6@ 04BA: set_car 0@ speed_instantly 7@ Car.Health(0@) = 8@ wait 0 0369: put_player $PLAYER_CHAR in_car 0@ jump @Extra_1 Change 2@ > 3 to how many variations you like/your model has. Change 00E1: key_pressed 0 19 to the number of the key you want it to be mapped to, look in SB Help->SCM Documentation->Vice City->key_press numbers. Share this post Link to post Share on other sites
Mr. Fusion 0 Report post Posted August 2, 2009 This is activated like the wheels code? the thread has to be defined on the spawn code? Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted August 3, 2009 paste a create_thread @Extra where the others are. It will work only when driving the car. Share this post Link to post Share on other sites