hscitpe 6 Report post Posted February 17, 2009 Can someone help me code in two new sounds for the BTTF3 and BTTF3RR DeLorean for the Instant and Cutscene Time Travel sequences? I already have the new sounds and removed both cars from the original lists. Thanks in advance Share this post Link to post Share on other sites
carloscarlin 0 Report post Posted February 17, 2009 Thanks in advance You're welcome. Share this post Link to post Share on other sites
Edfake 0 Report post Posted February 17, 2009 so u still need help or what? Share this post Link to post Share on other sites
hscitpe 6 Report post Posted February 17, 2009 yeah Share this post Link to post Share on other sites
Mike 214 Report post Posted February 18, 2009 You're welcome. Look, I am going to make this nice and simple for you, if you continue to post spam replies to topics, you will find your warning level climbing very quickly. Have a nice day. Share this post Link to post Share on other sites
hscitpe 6 Report post Posted February 19, 2009 geeze no one will help me? Share this post Link to post Share on other sites
Edfake 0 Report post Posted February 19, 2009 i will, just wait for me to get home.... Share this post Link to post Share on other sites
Edfake 0 Report post Posted February 19, 2009 (edited) ok, (double post only so he knows i replied) all codes to do with wavs are: 03CF: load_wav 'lol' as 1 03D0: wav 1 loaded 03D1: play_wav 1 03D2: wav 1 ended 03D7: set_wav 1 location $445 $446 $447 040D: unload_wav 1 83D0: not wav 1 loaded 83D2: not wav 1 ended eg. 040D: unload_wav 1 03CF: load_wav 'lol' as 1 if 03D0: wav 1 loaded then /////this part is wrong, i just want to minimise the script 03D1: play_wav 1 find something like this in the :time thread cheers, edfake! Edited February 19, 2009 by edfake Share this post Link to post Share on other sites
hscitpe 6 Report post Posted February 19, 2009 thanks ill look when i get home Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted February 20, 2009 040D: unload_wav 1 03CF: load_wav 'lol' as 1 if 03D0: wav 1 loaded then /////this part is wrong, i just want to minimise the script 03D1: play_wav 1 And what is wrong there? SB "understands" that and automatically makes it the way GTA understands it, so I don't see a point why it is wrong. Share this post Link to post Share on other sites
hscitpe 6 Report post Posted February 20, 2009 and the problem is i need to remove them from the old sound list which i cant seem to find Share this post Link to post Share on other sites
Edfake 0 Report post Posted February 21, 2009 so 'then' works eh? lol. Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted February 21, 2009 So, what does this new sound actually sound like? Are they from the movie or movies. Or did you actually make them yourself. Share this post Link to post Share on other sites
hscitpe 6 Report post Posted February 21, 2009 (edited) temp ones i ripped from the movies until i perfect them ill get a vid with the new sounds layed over when i get a second Edited February 22, 2009 by hscitpe Share this post Link to post Share on other sites