Microman 85 Report post Posted February 9, 2009 Why the shops doesn't work with the 02.E ? o_o Share this post Link to post Share on other sites
archer9234 20 Report post Posted February 9, 2009 You mean the gun shops? They're disabled. Share this post Link to post Share on other sites
Microman 85 Report post Posted February 10, 2009 It's my question ^^ Why ? Because I made a new weapon ... This weapon replace the screwdriver and I can't have the screwdriver with a cheat code ... Share this post Link to post Share on other sites
archer9234 20 Report post Posted February 10, 2009 Needed the coding space most likely. Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted February 10, 2009 Well the only weapons that Marty or Doc had were the revolvers (1885. 1955 & 1985 <same gun>) so it really doesn't seem suitable for all the other weapons. I just noticed all of the pistols used in that movie were revolvers (Just an observation). And of course there was also the Machine gun and Rocket Launcher used by that Libyan SOB, the shotgun that Marshall Strickland had, and the Pea shooter & knife that Buford had (I think). Share this post Link to post Share on other sites
RG 1 Report post Posted February 10, 2009 Docs shotgun was too.. Share this post Link to post Share on other sites
Orgcon 11 Report post Posted February 10, 2009 In the .scm just replace one of the weapon spawn locations with the screwdriver, or add one Simple! Share this post Link to post Share on other sites
Joe Statler 0 Report post Posted February 10, 2009 Docs shotgun was too.. Which is why I said "I think". Share this post Link to post Share on other sites
Edfake 0 Report post Posted February 14, 2009 as far as i know, the size of the scm neaarly halved form 0.2d to 0.2e Share this post Link to post Share on other sites