Fishy-Fish 0 Report post Posted January 20, 2009 Hello, I read somewhere that the Delorean re-entry explosions configurations could be found in particle.cfg but I couldn't figure it out. Anyway, I was wondering how I can make the explosions a bit smaller and higher above the ground because in the movie (I looked extremely close to the first time travel experiment) and I saw the explosions were above th ground and a tiny bit smaller than in the game. If somebody could be so kind to point out which line to edit (and in what file, if it's not particle.cfg) and how to edit. Could somebody help me? Thanks.. Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted January 21, 2009 experiment thats always the best way but first backup the file. Share this post Link to post Share on other sites
Fishy-Fish 0 Report post Posted January 21, 2009 Good idea, but I need an idea of what line it's on. There are a few explosion lines in particle.cfg.. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted January 21, 2009 large explosion, both normal and fast. You can tell which one is the blue one because the first 3 values are different (they're the rgb color) Share this post Link to post Share on other sites
Fishy-Fish 0 Report post Posted January 21, 2009 Cool, thanks blue. One more question, do the explosions appear in a sequence when the delorean re-enters? I notice that the explosions get larger and smaller... Also, how do I make the explosions higher above the ground and smaller? Share this post Link to post Share on other sites
bluespace88 9 Report post Posted January 21, 2009 0437: scatter_particle $id $size at $x $y $z $vx $vy $vz the size slot is the one you want to change. to make it higher, add like 1.0 to the z coord, make the explosion, and then subtract. If you know where the explosion is, here's what it'll kinda look like. Don't copy it. I just made the code up. This is assuming that you know where the code is in the scm. So if it looked like this create_explosion @1 @2 @3 you'll make it look like this 3@ += 1.0 create_explosion 1@ 2@ 3@ 3@ -= 1.0 Share this post Link to post Share on other sites
Fishy-Fish 0 Report post Posted January 21, 2009 Hmm... The first one code didn't work, I put the thing from 0.1 to 10000.1 and still didn't change. Anyway, I don't know where the explosion code is, could you help me with that, but the changing with Z coord is good info. THanks, but I still need to know where the explosion code is.. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted January 21, 2009 well, if you don't know where the explosion code is, thats why the size doesn't change =P just look for scatter particles. If you see 8 of em in a row, and one number is 45, thats it for reentry. Share this post Link to post Share on other sites
Fishy-Fish 0 Report post Posted January 21, 2009 (edited) Oooh, thanks! EDIT: Well I found it, but I couldn't find the part where you said I can make the re-entry explosions higher... Edited January 21, 2009 by Fishy-Fish Share this post Link to post Share on other sites
Platina 0 Report post Posted January 21, 2009 course not. She showed you one code, which was the before, and one more, which was the after. Share this post Link to post Share on other sites
Fishy-Fish 0 Report post Posted January 22, 2009 Huh..? Share this post Link to post Share on other sites
Edfake 0 Report post Posted January 22, 2009 (edited) this is waht blue means, simplefied.. if the explosion code looks like this: create_explosion @1 @2 @3 change it to look like this: (eg. included) 3@ += 1.0 // to lift higher off ground by changing 3@ -before create_explosion 1@ 2@ 3@ //explosion code with modified 3@ 3@ -= 1.0 // to bring 3@ to normal -after Edited January 22, 2009 by edfake Share this post Link to post Share on other sites
Fishy-Fish 0 Report post Posted January 22, 2009 I know what she meant, but I can't find the REAL explosion code. Share this post Link to post Share on other sites
Platina 0 Report post Posted January 22, 2009 didn't you say you found it? Share this post Link to post Share on other sites
Fishy-Fish 0 Report post Posted January 22, 2009 I found the part to make the explosions bigger, but not for the make-the-explosions-higher code. Or wherever it's found. Share this post Link to post Share on other sites
Platina 0 Report post Posted January 22, 2009 well, yeah......the point is you have to add it yourself Share this post Link to post Share on other sites
Fishy-Fish 0 Report post Posted January 22, 2009 I know, but I can't find the code TO ADD IT TO. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted January 22, 2009 umm....that is the code to add it....theres no 0004: required. Share this post Link to post Share on other sites
Fishy-Fish 0 Report post Posted January 22, 2009 (edited) So, I just add it below the scatter-particle 45's? Even the create_explosion part? EDIT: Figured it out, thanks Platina, blue. I just do the same thing for the pre-time travel explosion too, right? Edited January 22, 2009 by Fishy-Fish Share this post Link to post Share on other sites
bluespace88 9 Report post Posted January 22, 2009 create_explosion was made up. The other two were not. Share this post Link to post Share on other sites
Fishy-Fish 0 Report post Posted January 23, 2009 Yeah, anyway I'd like to thank you for all your help! Thanks a lot! Somebody can close.. Share this post Link to post Share on other sites