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Everything posted by bttfsa1stmod

  1. I mean delok.i.i.t.'s weapon, turbo boost, swim mode,... If don't have this delok.i.i.t. will be "bttf 2 in delok.i.i.t. model". I think you can convert it from gta sa bttf rey 5691 or programist's mod.
  2. It's very hard, that's a reason i choose programist mod to add uokka hover.
  3. I think you need to delete the old hover mode first, after that is beta 3.
  4. I don't like this! I need to see the time circuits.
  5. How to see the time circuits in your teleport script?
  6. I think the problem is in here: 0600: is_char_stopped_in_angled_area_on_foot_3d 0@ from 1@ 2@ 3@ to 4@ 5@ 6@ angle 7.0 sphere 0 What is need to inside 0@,1@,2@,3@,4@,5@,6@?
  7. BTTFModMachine and uokka, do you have source code jan 3 2012?
  8. No! It's crash again! Or error is in another 3 files? I'm not change them.
  9. It's to heavy to copy all it, but i finished copy it.
  10. Link to my effect.fxp : http://www.mediafire.com/?7sjjobd7bi2qq
  11. When it's crash, SA limit adjuster say: GTA:SA Crashed, Debug Info Follows: GTA Info: Version: US 1.0 Last File Loaded: CLEO\AUDIO\BOOST.MP3 Last Library Loaded: Error: Unknown Assembly Info: Exception At Address: 0x00486DDF Exception Code: 0x0000005 (EXCEPTION_ACCESS_VIOLATION) Registers: EAX: 0x00000000 EBX: 0x00000000 ECX: 0x0000000A EDX: 0x028979F0 ESI: 0x00000000 EDI: 0x118D7508 EBP: 0x00000103 ESP: 0x0022FCEC (I'm using the effect.fxp from the source code JAN 3 2012).
  12. I'm using source code jan 3 2012 but i'm using source code 1105 effect.fxp.
  13. The script is using all two files. How can i add wheelglow2?
  14. I don't have wheelglow2 in my effect.fxp .And if i not remove the line : 0600: actor stopped_on_foot when i compile there an error: Not enough actual parameters. Expected 9 params.
  15. Now where i will put the line :"0AB4: 31@ = var 12 // Remote boost"?
  16. I had cleo v4. What open .fxp files?I need to open it to check it.And it don't have that line.Where i will put this?
  17. First, i deleted these line : 0600: actor stopped_on_foot 0400: store_coords_to I put ":dmc_bst_45" at line 0008 Then i change all code like this: 0137: car 0@ model == #BULLET 0137: car 0@ model == #HOTKNIFE 0137: car 0@ model == #INFERNUS 0137: car 0@ model == #SUPERGT to this: 0137: car 0@ model == #MRWHOOP 0137: car 0@ model == #HOTKNIFE 0137: car 0@ model == #VIRGO 0137: car 0@ model == #TURISMO 0137: car 0@ model == #COMET i change all line like this: 0137: car 0@ model == #BULLET to: 0137: car 0@ model == #HOTKNIFE
  18. I change your file : "BttF_dmc_boost.cs" to make it can use in source code jan 3 2012 by programist. But when i run gta sa, it's crash. What i need to do ?
  19. I can't open some .cs files in your mod with sanny builder . How can you make it ?