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hscitpe

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Everything posted by hscitpe

  1. if you wanna code it be my guest ill put it in and give you credit for it
  2. @ed he'll have to follow the same path over and over again...which IMO will get very boring very quickly...unless you can figure out how to make him fly randomly
  3. no no I mean he wasn't in the DeLorean during the original ride, so in my version, he wont be either
  4. no, it wasnt in the original ride so it wont be in my version
  5. plus that would mean reworking the handling and make the DMC-12 slower then it actually is
  6. it would be too easy because of the intensive acceleration difference
  7. ive been toeing with that notion...well not combining mods, but adding dinos and make Biff go to -65M for the year in the TCs
  8. no because that would require coding his path and following him every single time along the same path gets really boring really fast
  9. OK so I'm coding the The Ride Mission to be more like the actual Ride itself. Please note I said MORE not EXACTLY! so it wont go from 2015 to the Ice Age to the Jurassic Era and so on, after the initial crossing of the Space Time Continuum is still random from there REMEMBER TO KEEP CHECKING BACK FOR UPDATES! I will just keep editing the post with different tuts Some Update Pics <----GOOFING OFF! and its been working so far...except for a few glitches such as Biff not being able to fly picture Fixed it LATEST RELEASE: Beta 0.1b Things Needed (click them, they're links) Sanny Builder and The latest version of the Main.scm Step 1: Find :THERIDE_220 and replace everything under it until you hit :THERIDE_864 with this increment_mission_attempts $2043 = 0 // integer values $ONMISSION = 1 // integer values $2181 = 1 // integer values $2037 = 0 // integer values $2038 = 0 // integer values $2045 = 0 // integer values $2349 = 0 // integer values $2052 = 1 // integer values thread 'THERIDE' 054C: use_GXT_table 'THERIDE' 8@ = 0.0 // floating-point values 9@ = 0.0 // floating-point values 10@ = 0.0 // floating-point values end_thread_named 'TIMEMOD' $2057 = 05 // integer values $2058 = 0 // integer values $2059 = 2 // integer values $2056 = 1991 // integer values 00C0: set_current_time 12 37 create_thread @TIMEMOD 03DE: set_pedestrians_density_multiplier_to 0.0 01EB: set_traffic_density_multiplier_to 0.0 Player.CanMove($PLAYER_CHAR) = False 0055: put_player $PLAYER_CHAR at -1035.68 -855.27 13.08 023C: load_special_actor 1 'IGBUDDY' 023C: load_special_actor 2 'IGSONNY' Model.Load(#PHEONIX) Model.Load(#DELUXO) 038B: load_requested_models :THERIDE_458 wait 0 if and Model.Available(#PHEONIX) Model.Available(#DELUXO) 023D: special_actor 1 loaded 023D: special_actor 2 loaded else_jump @THERIDE_458 $2350 = Actor.Create(CivMale, #SPECIAL01, -1035.68, -847.27, 13.08) $2179 = Actor.Create(CivMale, #SPECIAL02, -1005.88, -843.31, 7.36) 01ED: reset_actor $2350 flags Actor.Angle($2350) = 270.0 0211: actor $2350 walk_to -1037.18 -847.27 $2180 = Car.Create(#PHEONIX, -1007.88, -847.31, 7.36) Car.Angle($2180) = 180.0 Car.ImmuneToNonPlayer($2180) = True create_thread @TIME $2180 0 0 0 0 0 0 0 0 0 0 0 10252015 101543 9999 10999900 if not Car.Wrecked($2087) else_jump @THERIDE_708 if not Car.Model($2087) == #BUS not Car.Model($2087) == #MAVERICK else_jump @THERIDE_708 Car.Destroy($2087) :THERIDE_708 $2351 = Car.Create(#DELUXO, -995.05, -885.45, 12.2) Car.Angle($2351) = 47.0 create_thread @TIME $2351 0 0 0 0 0 0 0 0 0 0 0 10252015 101543 11161955 10153000 Camera.SetPosition(-1038.68, -853.27, 15.08, 0.0, 0.0, 0.0) Camera.PointAt(-1035.68, -848.77, 13.08, 2) wait 1000 fade 1 1500 $2102 = 1 // integer values Step 2: Find :TIME_14364 and replace everything under it until you hit :TIME_14511 with this 12@ = 5021991 // integer values 13@ = 112537 // integer values $2074 = 5 // integer values $2075 = 0 // integer values $2076 = 2 // integer values $2077 = 1991 // integer values $2103 = 1 // integer values $2104 = 9 // integer values $2105 = 9 // integer values $2106 = 1 // integer values $2082 = 12 // integer values $2111 = 1 // integer values $2083 = 34 // integer values $2107 = 3 // integer values $2108 = 0 // integer values $2110 = 0 // integer values $2081 = 0 // integer values $2079 = 1 // integer values $2052 = 1 // integer values jump @TIME_14809 and you might want this (released with KITT's permission [if you want proof PM me]) CLICK ME FOR AMERICAN.GXT!!!! IF YOU WANT LOCATION CIRCUITS BUT ONLY WANT TO BEAT THE RIDE ONE TIME READ THIS MINI-TUT! Cont>G in Sanny, then type in 18522. It should take you to a line that reads $2033 == 10 // integer values Change that 10 to a 1.
  10. hscitpe

    Railroad Delorean

    ooh scary hes serious
  11. Jurassic Park - Michael Crichton
  12. hscitpe

    Railroad Delorean

    no but if you listen closely you hear it pretty much makes the same sounds a the Pt3 Del with whitewall tires, just without the sparks
  13. who knows all i know is almost all the kids in the first row are missing the same tooth
  14. two kids to the right looks likes hes stoned XD
  15. are you the one infront of the teacher (who im guessing is the lady with the white hair)
  16. *facepalm* its not ready yet CURRENT VERSION 0.2!!!!!!!!!!!!!!!!!!!!!!!!
  17. I'm using Original but it dosent work (no doors)
  18. no theres also Back to the Future Night hosted by Leslie Neilson and Looking Back At The Future
  19. i got them the day they came out