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Everything posted by BTTFModMachine
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KeyBlade Replica from Kingdom Hearts game series
BTTFModMachine replied to Microman's topic in Off Topic
Finally, I am able to see this topic! Thanks Mini-Me! Looks really great Microman! (Although I am not familiar with the Kingdom Hearts games) -
my time travel code have big problems
BTTFModMachine replied to Delorean88MP's topic in Other GTA Mods
You might want to look at this GTAF topic, Delorean88MP. http://gtaforums.com/topic/304880-sa2dfx-creating-your-own-particle-effects/ -
my time travel code have big problems
BTTFModMachine replied to Delorean88MP's topic in Other GTA Mods
Looks identical to my code block: :TIME_DELOKARR_8646 if and 1@ == 1 2@ == 2 8@ >= 39.8 else_jump @TIME_DELOKARR_11269 if 8@ >= 44.2 else_jump @TIME_DELOKARR_8765 066C: 5@ = attach_particle "BLUEWORMHOLE31" to_car 0@ with_offset 0.0 2.65 0.15 rotation 0.0 0.0 0.0 flag 1 jump @TIME_DELOKARR_11269 :TIME_DELOKARR_8765 if 8@ >= 44.15 else_jump @TIME_DELOKARR_8849 066C: 5@ = attach_particle "BLUEWORMHOLE30" to_car 0@ with_offset 0.0 3.55 0.15 rotation 0.0 0.0 0.0 flag 1 jump @TIME_DELOKARR_11269 :TIME_DELOKARR_8849 if 8@ >= 44.0 else_jump @TIME_DELOKARR_8933 066C: 5@ = attach_particle "BLUEWORMHOLE29" to_car 0@ with_offset 0.0 3.55 0.15 rotation 0.0 0.0 0.0 flag 1 jump @TIME_DELOKARR_11269 :TIME_DELOKARR_8933 if 8@ >= 43.85 else_jump @TIME_DELOKARR_9017 066C: 5@ = attach_particle "BLUEWORMHOLE28" to_car 0@ with_offset 0.0 3.55 0.15 rotation 0.0 0.0 0.0 flag 1 jump @TIME_DELOKARR_11269 :TIME_DELOKARR_9017 if 8@ >= 43.7 else_jump @TIME_DELOKARR_9101 066C: 5@ = attach_particle "BLUEWORMHOLE27" to_car 0@ with_offset 0.0 3.55 0.15 rotation 0.0 0.0 0.0 flag 1 jump @TIME_DELOKARR_11269 :TIME_DELOKARR_9101 if 8@ >= 43.55 else_jump @TIME_DELOKARR_9185 066C: 5@ = attach_particle "BLUEWORMHOLE26" to_car 0@ with_offset 0.0 3.55 0.15 rotation 0.0 0.0 0.0 flag 1 jump @TIME_DELOKARR_11269 :TIME_DELOKARR_9185 if 8@ >= 43.4 else_jump @TIME_DELOKARR_9269 066C: 5@ = attach_particle "BLUEWORMHOLE25" to_car 0@ with_offset 0.0 2.65 0.15 rotation 0.0 0.0 0.0 flag 1 jump @TIME_DELOKARR_11269 :TIME_DELOKARR_9269 if 8@ >= 43.25 else_jump @TIME_DELOKARR_9353 066C: 5@ = attach_particle "BLUEWORMHOLE24" to_car 0@ with_offset 0.0 2.9 0.15 rotation 0.0 0.0 0.0 flag 1 jump @TIME_DELOKARR_11269 :TIME_DELOKARR_9353 if 8@ >= 43.1 else_jump @TIME_DELOKARR_9437 066C: 5@ = attach_particle "BLUEWORMHOLE23" to_car 0@ with_offset 0.0 3.1 0.15 rotation 0.0 0.0 0.0 flag 1 jump @TIME_DELOKARR_11269 :TIME_DELOKARR_9437 if 8@ >= 42.95 else_jump @TIME_DELOKARR_9521 066C: 5@ = attach_particle "BLUEWORMHOLE22" to_car 0@ with_offset 0.0 3.25 0.15 rotation 0.0 0.0 0.0 flag 1 jump @TIME_DELOKARR_11269 :TIME_DELOKARR_9521 if 8@ >= 42.8 else_jump @TIME_DELOKARR_9605 066C: 5@ = attach_particle "BLUEWORMHOLE21" to_car 0@ with_offset 0.0 3.35 0.15 rotation 0.0 0.0 0.0 flag 1 jump @TIME_DELOKARR_11269 :TIME_DELOKARR_9605 if 8@ >= 42.65 else_jump @TIME_DELOKARR_9689 066C: 5@ = attach_particle "BLUEWORMHOLE20" to_car 0@ with_offset 0.0 3.45 0.15 rotation 0.0 0.0 0.0 flag 1 jump @TIME_DELOKARR_11269 :TIME_DELOKARR_9689 if 8@ >= 42.5 else_jump @TIME_DELOKARR_9773 066C: 5@ = attach_particle "BLUEWORMHOLE19" to_car 0@ with_offset 0.0 3.5 0.15 rotation 0.0 0.0 0.0 flag 1 jump @TIME_DELOKARR_11269 :TIME_DELOKARR_9773 if 8@ >= 42.35 else_jump @TIME_DELOKARR_9857 066C: 5@ = attach_particle "BLUEWORMHOLE18" to_car 0@ with_offset 0.0 3.55 0.15 rotation 0.0 0.0 0.0 flag 1 jump @TIME_DELOKARR_11269 :TIME_DELOKARR_9857 if 8@ >= 42.2 else_jump @TIME_DELOKARR_9941 066C: 5@ = attach_particle "BLUEWORMHOLE17" to_car 0@ with_offset 0.0 3.6 0.15 rotation 0.0 0.0 0.0 flag 1 jump @TIME_DELOKARR_11269 :TIME_DELOKARR_9941 if 8@ >= 42.05 else_jump @TIME_DELOKARR_10025 066C: 5@ = attach_particle "BLUEWORMHOLE16" to_car 0@ with_offset 0.0 3.65 0.15 rotation 0.0 0.0 0.0 flag 1 jump @TIME_DELOKARR_11269 :TIME_DELOKARR_10025 if 8@ >= 41.9 else_jump @TIME_DELOKARR_10109 066C: 5@ = attach_particle "BLUEWORMHOLE15" to_car 0@ with_offset 0.0 3.7 0.15 rotation 0.0 0.0 0.0 flag 1 jump @TIME_DELOKARR_11269 :TIME_DELOKARR_10109 if 8@ >= 41.75 else_jump @TIME_DELOKARR_10193 066C: 5@ = attach_particle "BLUEWORMHOLE14" to_car 0@ with_offset 0.0 3.75 0.15 rotation 0.0 0.0 0.0 flag 1 jump @TIME_DELOKARR_11269 :TIME_DELOKARR_10193 if 8@ >= 41.6 else_jump @TIME_DELOKARR_10277 066C: 5@ = attach_particle "BLUEWORMHOLE13" to_car 0@ with_offset 0.0 3.8 0.15 rotation 0.0 0.0 0.0 flag 1 jump @TIME_DELOKARR_11269 :TIME_DELOKARR_10277 if 8@ >= 41.45 else_jump @TIME_DELOKARR_10361 066C: 5@ = attach_particle "BLUEWORMHOLE12" to_car 0@ with_offset 0.0 3.85 0.15 rotation 0.0 0.0 0.0 flag 1 jump @TIME_DELOKARR_11269 :TIME_DELOKARR_10361 if 8@ >= 41.3 else_jump @TIME_DELOKARR_10445 066C: 5@ = attach_particle "BLUEWORMHOLE11" to_car 0@ with_offset 0.0 3.9 0.15 rotation 0.0 0.0 0.0 flag 1 jump @TIME_DELOKARR_11269 :TIME_DELOKARR_10445 if 8@ >= 41.15 else_jump @TIME_DELOKARR_10529 066C: 5@ = attach_particle "BLUEWORMHOLE10" to_car 0@ with_offset 0.0 3.95 0.15 rotation 0.0 0.0 0.0 flag 1 jump @TIME_DELOKARR_11269 :TIME_DELOKARR_10529 if 8@ >= 41.0 else_jump @TIME_DELOKARR_10612 066C: 5@ = attach_particle "BLUEWORMHOLE9" to_car 0@ with_offset 0.0 4.0 0.15 rotation 0.0 0.0 0.0 flag 1 jump @TIME_DELOKARR_11269 :TIME_DELOKARR_10612 if 8@ >= 40.85 else_jump @TIME_DELOKARR_10695 066C: 5@ = attach_particle "BLUEWORMHOLE8" to_car 0@ with_offset 0.0 4.04 0.15 rotation 0.0 0.0 0.0 flag 1 jump @TIME_DELOKARR_11269 :TIME_DELOKARR_10695 if 8@ >= 40.7 else_jump @TIME_DELOKARR_10778 066C: 5@ = attach_particle "BLUEWORMHOLE7" to_car 0@ with_offset 0.0 4.08 0.15 rotation 0.0 0.0 0.0 flag 1 jump @TIME_DELOKARR_11269 :TIME_DELOKARR_10778 if 8@ >= 40.55 else_jump @TIME_DELOKARR_10861 066C: 5@ = attach_particle "BLUEWORMHOLE6" to_car 0@ with_offset 0.0 4.11 0.15 rotation 0.0 0.0 0.0 flag 1 jump @TIME_DELOKARR_11269 :TIME_DELOKARR_10861 if 8@ >= 40.4 else_jump @TIME_DELOKARR_10944 066C: 5@ = attach_particle "BLUEWORMHOLE5" to_car 0@ with_offset 0.0 4.14 0.15 rotation 0.0 0.0 0.0 flag 1 jump @TIME_DELOKARR_11269 :TIME_DELOKARR_10944 if 8@ >= 40.25 else_jump @TIME_DELOKARR_11027 066C: 5@ = attach_particle "BLUEWORMHOLE4" to_car 0@ with_offset 0.0 4.16 0.15 rotation 0.0 0.0 0.0 flag 1 jump @TIME_DELOKARR_11269 :TIME_DELOKARR_11027 if 8@ >= 40.1 else_jump @TIME_DELOKARR_11110 066C: 5@ = attach_particle "BLUEWORMHOLE3" to_car 0@ with_offset 0.0 4.18 0.15 rotation 0.0 0.0 0.0 flag 1 jump @TIME_DELOKARR_11269 :TIME_DELOKARR_11110 if 8@ >= 39.95 else_jump @TIME_DELOKARR_11193 066C: 5@ = attach_particle "BLUEWORMHOLE2" to_car 0@ with_offset 0.0 4.19 0.15 rotation 0.0 0.0 0.0 flag 1 jump @TIME_DELOKARR_11269 :TIME_DELOKARR_11193 if 8@ >= 39.8 else_jump @TIME_DELOKARR_11269 066C: 5@ = attach_particle "BLUEWORMHOLE1" to_car 0@ with_offset 0.0 4.2 0.15 rotation 0.0 0.0 0.0 flag 1 :TIME_DELOKARR_11269 064C: make_particle 5@ visible 064F: remove_references_to_particle 5@ 0AB2: ret 1 3@ Like uokka said, what exactly is your problem? -
How many of SALA's limits that aren't in the 2dfx limit adjuster are necessary for the BTTF mod?
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Would you recommend using the ASI limit adjuster in 2dfx instead? If so, how would I remove the SALA from my SA?
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Maybe it doesn't work with a new game... Try loading a save game. Works for me that way.
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I think they're leftover folders from the mod development. It's not really an installer, either. It's a WinRAR SFX archive. I would personally use NSIS. Anyway, it worked for me. The mod extractor includes a GTA3.img, so I don't know how the mod loader would work here.
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Yes. My Anderius is running CLEO 4. If there was a sudden BTTF reentry sound in the middle of the night, I'd be like "There goes CLEO 3 again." xD No problem. Oh, and leave these folders as they are. I don't know why they are there, but I haven't touched them...ever.
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Download this Marty Mcfly (not mine): http://www.mediafire.com/download/l40caahb3kulo25/marty+mcfly+skin.zip You will extract a txd and a dff from it. Rename both the txd and dff to heck1.txd and heck1.dff. Replace in GTA3.img or use mod loader. Download my edited script: http://goo.gl/3xFbTa Copy and Paste the .cs file in your CLEO folder. Then, start your game. Make sure you rename the txd and dff and replace in GTA3.img first (otherwise you will not get Marty). WHY Heck1? Because this ped does not spawn on the street or in a car anytime. It only spawns in one mission, where CJ kills the heck1 ped. Good luck!
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Do you want a script that would change CJ into Marty? I've got all the bugs worked out of it (finally).
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BTTF:HV Question (Bugs and Troubleshooting down..Sorry D:)
BTTFModMachine replied to Yoshidude's topic in GTA: Hill Valley
Is it Unknown Opcode? If it is, go to Debug Options and select Ignore Unknown: -
I combined Delorean88MP's BTTF mod with the Alien City/Anderius mod. I'm finishing a few things with it before I (probably) would post a video on this topic (hint hint). Not 100% sure of when though. It contains uokka's hover and Programist's animated wormhole, both which I have never seen another BTTFSA modder do with Anderius.
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Thanks. The thrill of putting together these mods to a mod can sometimes be so great that it's more fun than playing the mod itself. I think that's Chronic Mod Development Disappointment (C.M.D.D.) @uokka: I wasn't able to use mod loader to add UltraThingy to my SA. Crashed my game. Maybe because I already had a d3d9.dll in the SA root. Do you have any suggestions?
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http://youtu.be/RdzKFdddFIk I don't like the fact that in the Jan 03 2012 mod, time travel mods for all cars are crammed into one .s cleo file. In Delorean88MP's mod, there are separate .s files for each delorean, making it easier to add more delorean time travel cars. My mods for Delorean88MP's mod change the effects to match the ones from Source Code 1105 by the mod team. You cannot install those effect mods on Programist's mod (unless you port the effects from one mod to the other). Hope this helps and you get this working! ------------------------------------------------------------------------------------------------------------------------------------------ @uokka: I would recommend the mod loader for testing mods. I think it would be all right to replace files if one knows what he is doing.
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BTTF:HV Question (Bugs and Troubleshooting down..Sorry D:)
BTTFModMachine replied to Yoshidude's topic in GTA: Hill Valley
You have to custom code it in. http://bttfhillvalley.mini-me-osc.bplaced.com/Mini-Me/open-docs-truck -
I use CLEO 4.1 and yes, you can use the mini mod with CLEO 4. In fact, I install the mini mod before I install Delorean88MP's mod.
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el0daniell10's mod and Delorean88MP's mod are the same. The only difference between the two is the way they're installed. I would go with Delorean88MP's mod because it has a single installer (extractor). The rule of thumb: to get the latest and best of the BTTFSA mod, you really have to custom build it yourself (combine features from multiple BTTFSA mods). You also have to know some coding principles. The main files you want to change are the files in \CLEO\, \models\gta3.img, and \data. To modify cleo scripts, use Sanny Builder. http://sannybuilder.com/ To install vehicles use GGMM: http://www.gtagarage.com/mods/show.php?id=434 To install other model mods in SA use Alci's IMG Editor: http://www.gtagarage.com/mods/show.php?id=17269 When you install vehicles, you also have to modify files in \data\: vehicles.ide, carcols.dat, handling.cfg, carmods.dat, etc. If you install more deloreans, you might have to add engine sounds in other sound banks. To do this, use SAAT (San Andreas Audio Toolkit): http://www.gtagarage.com/mods/show.php?id=5777 I recommend uokka's radio control delorean script rather than the one included with Delorean88MP's mod (crashes). I also recommend uokka's hover script rather than the model switch helicopter hover. Remember, uokka's scripts require CLEO 4. The BTTFSA mod has CLEO 3 installed. Make a note of that. I do not recommend Programist's Jan 03 2012 mod along with uokka's scripts (I just took sounds and effects from Programist's). Make sure you back up your SA installation before installing these mods. That way, you don't have to run the installer from the disk again. So, that's the long explanation. Heavy, huh?
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About the whole "See yourself in the past thing."
BTTFModMachine replied to Yoshi's topic in Other GTA Mods
That was a remotely controlled delorean that re-entered at the same time he time traveled back. If you looked closer, you would see that there is no one in the driver's seat. I was able to do this in HV and SA. You can see other deloreans in the past, but not yourself. The player cannot see himself. -
About the whole "See yourself in the past thing."
BTTFModMachine replied to Yoshi's topic in Other GTA Mods
In your So Many Others link, it doesn't show that at all. This cannot be done in GTA VC or SA, due to memory restrictions. What is shown in the video is ways to remotely cause the delorean (or multiple deloreans) to time travel without RC mode or getting inside the car. -
Check your personal messenger.
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I have a script that fixes that. Would you like me to send it to you?