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Everything posted by zero
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probably yes but don't expect too much for the space features
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for the space maybe but for stargate i don't think i will change , build a stargate network with that game is easier , that why i do that on that game
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maybe you could do better or maybe you have better proposal
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that the same as you are neer the planet you go on it hyperspace feature will be done but i don't know when
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i will not a be a space simultion too , we are not so crazy for doing that on a gta engine , i will be just an environement with the gravity 0 and with some planet or asteroid , when you are neer the planet you go on it , for the asteroid i try to imagine how i will do that , however i will not a simulation , for that you have nexus for that
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i don't like it , too much sketchup , it's look like a cartoon
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long time i don't post any news of the mod, so i post the place where you will find the prometheus on earth still work on the mod but slowly
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shaka ponk Twisted mind
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where you see better model?
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ah ^^ a man commits suicide
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that's a very good news, i wonder how will be the SA one
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he just have a good time to make this model, stargate one progress very quick so we can had a great time
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yes he works on stargate mod but he is not oblige to work all the time on stargate one
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the cam.cs is a camera script but you can erase it and for the instaler they work fine for me but i think i will reinput the old one and they have no new stuff on that installer
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apophis as is armour yes indeed , but in this version Râ only horus jaffa will be use on the story and the Prima or first prime use the golden armor , all the other will have grey one and râ never fight , he send some jaffa to do the dirty work
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GTA SA Troubleshooting Source: 20091009 or Higher
zero replied to bluespace88's topic in GTA: Hill Valley
i resolve that two bug so now it's cool XD -
GTA SA Troubleshooting Source: 20091009 or Higher
zero replied to bluespace88's topic in GTA: Hill Valley
not that not the reason because even if i don't use stargate mod i have that bug , it's because he remove the reference of the particule and when he do that they stay attach on the car or sometimes they go to another car like mine old mod -
GTA SA Troubleshooting Source: 20091009 or Higher
zero replied to bluespace88's topic in GTA: Hill Valley
I always have this bug , the big blue wormhole stay after time traveling and the coil too but i remove it for the coil with old script and i will do the same things for the wormhole -
some new picture from abydos and the interior of the hatak
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it's not big it's just far from atlantis XD
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stargate tek and other tek will be in cutscene because pretty much all the anim have be done but the bd will be use for the story and the dialog and for ship battle it will be in cutscene too
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and for the bd concept it's very easy to make the bd cutscene will explain the situation before you start the mission or the action so we will use more bd than cutscene
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not at all XD it's for the V2 i don't make any other patch for the V1