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Everything posted by Microman
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Why ?
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Congratulations , Shizuma !
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This is a old version from the 2c I think
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1/2 Don't worry , dude this character is a brother of the Hero ... This brother always smokes and drinks , that's why Zero showed the new features as a dream of this brother
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BTTF RR Delorean Spinning License Plate
Microman replied to TheCoolest2's topic in Vice City Feature Requests
I think that the team has other priorities ... This license plate is not important ... And for the "blowing RR DeLorean" , I think that the mod should have better features ^^ -
In some weeks if it's reparable
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This is simple , fast but effective ... But you'll see ! He can't live one months without asking 1.5 release date -__-
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1.5 download link
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Hill Valley Reference Pics (All eras except 1985)
Microman replied to Mecha's topic in Vice City Feature Requests
It was rebuilt ... -
we have stars , the only problem is that we can't see it on the videos ... And remember that we can't do everything , we are not on GMOD but on GTA SA ...
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@Shizuma: Actually , I think that the travel through the gate is possible with all the ships ^^" , I will ask to Zero this question Actually , you can take a Puddle Jumper from Atlantis and go through the gate , but's it's impossible to dial the gate from the Puddle Jumper for the moment ... And , we already tried to add the sounds of the Staff weapon , of the Zat'N'Ktel , etc ... The game crashes . @Orgcon : I didn't touch the SGC since I made it X-)
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We already have Jack O'Neill for SA and SG1 , so ...
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Do you talk about the Atlantis map or about the Puddle Jumper ?
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I searched on Google bu I didn't find anything ... But I'm pretty sure that I've seen a pic of DeLorean Monster Truck for GTA SA ... If someone knows where I can find this vehicle , can you say it to me , please ?
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The VC one is just a.w.e.s.o.m.e. !
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my 1985 Hill valley Clocktower Model
Microman replied to chico688's topic in Back to the Future Discussion
Yes , it's the texture of the 02.e clock I'll have to change the texture ... But can I ask the permission to keep it ? And I will have to add the panthers -
We planned to make this animation , just be patient
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my 1985 Hill valley Clocktower Model
Microman replied to chico688's topic in Back to the Future Discussion
Yes , the points that fusion posted. This blueprints were posted by Blue in a topic in the modeling section ... EDIT : Made in 3 days : I still have some details to correct I made this one like 1 year ago , I don't know if I showed it before -
my 1985 Hill valley Clocktower Model
Microman replied to chico688's topic in Back to the Future Discussion
If we use this blueprints , LGisby's model is good ... So I don't think that he will correct it -
If you want to make the "disabling pods" , it's not a problem I think ... And keep in mind that we are NOT on Garry's Mod ... It's GTASA ... The sounds will maybe be available for the V2 we will see , I already have the sounds ... But not for all the ships ... Otherwise , the game will crash very often like every ten Minutes ^^ And Yeah ... You'll have to ascend to go in space ... And the Hyperspace will allow you to go with the Prometheus from Earth to San Andreas for example ... And of course , yes (I think that's obvious ... ) ,the enemies will not see you when you will be invisible ...
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my 1985 Hill valley Clocktower Model
Microman replied to chico688's topic in Back to the Future Discussion
I started this two days ago for fun ... Tell me your opinion ! -
We can already go under water , we have the drones , we will make it invisible and we will do the animations for the V3
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my 1985 Hill valley Clocktower Model
Microman replied to chico688's topic in Back to the Future Discussion
My clocktower is for SA , but this one can be placed in VC I think -
X-) I have to find the model of the kawoosh but it's not animated
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I made a model of a kawoosh a long time ago ... But I don't know how to animate a model in SA