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bluespace88

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Everything posted by bluespace88

  1. yep. Sparks will be 0.1.3.2 i guess, or higher depending on the bugs.
  2. yeah, has to do with global variables again. Stripped scm works perfectly. I'll split the time travel script.
  3. did you always have them whenever you use cleo? I don't have any asi loaders.
  4. I dunno. Never had that problem. Of course, we only tested with V1, and not downgraded V2. Also seems to be a wanted level bug when going across other islands causing crashes.
  5. if you stick the model from 0.2e into 0.2d without transferring the code... you get a train with no wheels or pistons and probably some of the time no door. And also, the glows are WAY off between the two trains.
  6. 0.1.3 released http://www.bttfhillvalley.co.uk/forum/inde...amp;showfile=54
  7. New discussion. Though mainly for sparks, its also for any bug fixes and small features.
  8. http://www.bttfhillvalley.co.uk/forum/inde...amp;showfile=54 http://www.bttfhillvalley.co.uk/forum/inde...amp;showfile=58 Just a bunch of pre-time travel effects and fancy lights, though sparks is still missing. should be in 0.1.3.1 0.1.3.2 whenever i have time to work on it. This release mainly serves as a pubic beta for any bugs that crop up while i'm busy with school projects, since sparks will take a while to get working with SA. Also, this is a cleo only mod, so you can install it over your stock SA install and still use the save games. Be warned that it may not work for any main.scm mods for SA, and we will not be supporting any other mods. Just the original game script, or a stripped one. Can now work with any other main.scm
  9. one last change. The green lights will now blink at a faster rate, about 4 times faster, every 250 ms. evidence here http://www.outatime.it/ritornoalfuturo/fra...amp;q=0&p=2 Just examine the frames.
  10. mental note, when using global variables in cleo, use numbers that are not defined in customvariables.ini.... So kinda means that if you have a main.scm that is not original....run this mod at your own risk.
  11. like my avatar....michael j fox is shorter then christopher lloyd.
  12. bluespace88

    General lee

    but its too much work to extract it, especially if you want to use the bttf mod.
  13. the truck's easier. Only 4 objects to animate compared to the double digit number in the train. Plus, making the delorean go in and stay is a hell lot easier in SA.
  14. bluespace88

    General lee

    you mean this? http://z13.invisionfree.com/Silver007/index.php?showtopic=52 Here too under 60s http://www.gta-classics.de/ ahh, memories... too bad he gave up on making the delorean
  15. Not if he was answering a yes or no question.
  16. the only sound effects changes were the keypad and the 0.2e hover conversion sounds. I will add the sparks sound before it is released since now we have effects.
  17. no, i'm not sure if we're going to release 0.1.3 with the sparks, rendering 0.1.3.1 obsolete, or just release it as it is now and have 0.1.3.1 with sparks instead. If you paid attention to the discussion, you'd be seeing that we're planning to release it as it is since I'm busy.
  18. yeah, don't worry about that here. We remade the cols for VC anyway.
  19. Ok, I ran it also on a pent 4 2.0 ghz laptop with a 64mb nvidia go 6000 card.
  20. Ok, game plan is, up to Doc's truck and before the trains: 0.1.3: Delorean Time Travel Effects 0.1.3.1(?): Delorean Sparks 0.1.4: Delorean Reentry Effects 0.1.5: Cutscene 0.2.0: Final BTTF2 0.2.1: BTTF1 and BTTF3 Deloreans Time Travel 0.2.2: BTTF1 Effects 0.2.3: BTTF3 Effects 0.2.4: BTTF3RR Effects 0.3.0: Final Deloreans 0.3.1: Doc's Truck and animations, possibly usable by deloreans 0.3.2(?): usability 0.4.0: Final Doc's Truck Thank god for the attach_car_to_car opcode of SA. Means the truck doesn't need an extra. Its not wise to keep a beta to myself since I barely do hardcore testing. Besides, the bugs I expect are not the crashing type. More like programming errors, like flying delorean loses wheels type, lol.
  21. Or look at it this way. They can test for bugs while I'm gone
  22. should be able to. I ran SA fine on my old X1300.