:
Destination Time
:
Present Time
:
Last Time Departed
TheCoolest2
Advanced Members-
Content Count
644 -
Joined
-
Last visited
Content Type
Profiles
Articles
Video Gallery
Blogs
Forums
Downloads
Gallery
Calendar
Everything posted by TheCoolest2
-
Just tell the names of the files
-
Alternate maps in one game based on time zones
TheCoolest2 replied to 5dmc1's topic in GTA: Hill Valley
Thats sad, cause your great at that, I love the new effects on the delorean in SA nice job -
I @Blue I guess thats why the delorean when it re entered didnt keep going, it turned and stopped
-
Very nice I cant wait to see the First release
-
@Dragon King, I read that but I was rushing so sorry
-
Dude I know this already it was in the special features of the DvD, or that might of been someone else but they said he was the original
-
Yah theirs no need for that, plus it randomly shut off, so it was a coincidence when it shut off after re-entry probably
-
Alternate maps in one game based on time zones
TheCoolest2 replied to 5dmc1's topic in GTA: Hill Valley
@CJ, Thats sad -
Alternate maps in one game based on time zones
TheCoolest2 replied to 5dmc1's topic in GTA: Hill Valley
Oh -
Alternate maps in one game based on time zones
TheCoolest2 replied to 5dmc1's topic in GTA: Hill Valley
I ment like there not gonna do that for the SA Mini Mod, unless Blue decide's too -
Alternate maps in one game based on time zones
TheCoolest2 replied to 5dmc1's topic in GTA: Hill Valley
Sorry no SA only vc -
Cool
-
Alternate maps in one game based on time zones
TheCoolest2 replied to 5dmc1's topic in GTA: Hill Valley
@5dmc1 You realized there doing that in 0.3, 0.4, 0.5,0.6, 0.7, 0.8, 0.9, 1.0 (final version) -
Alternate maps in one game based on time zones
TheCoolest2 replied to 5dmc1's topic in GTA: Hill Valley
No, unless your convert the buildings, make the codes, and have a .exe to run it all -
@Can you mention in the description by The2Coolest2, awesome vid, does your bttf 3 delorean work to becacuse it might play a bttf 2 noise
-
YOU FOUND THE THREADS? Awesome
-
Like can you find those threads?
-
True but it cant, sorry man
-
Oh i see, well no it cant because it replaces a helicopter in game and you can't change how it does that, it uses heli properties, sorry but no
-
Constantly pressing up? Just hold up
-
Can someone test this and see if i have the right threads because my main.scm was edited and the thread names changed numbers, i just notice, please tell me, thanks
-
@EarthwormJim, that came out of nowhere Second: That sounds pretty interesting that game
-
this is coolest friend and i have a cool ps3 game 4 u dead rising 2 it just came out and it kicks ass u go around killing zombies rasing againstr a clock to save ur dauter from becoming a zombie the gme is a blood fest and there are soo many weps u can make/find have fun m:)
-
YAH I FIGURED IT OUT, at first just the first flux disporsal would play the sound, then it would go back to the regular sound, then it played the right sound on every flux disporsal, but the BTTF 3 car was playing the BTTF 1+2 sound, then I fixed it so here's what you do Step 1 Search this :TIME_542 Under that it says wait 1000 if Next to if, put or should look like this if or Now under that it says Car.Model(0@) == #BANSHEE Directly under put this Then it should look like this Car.Model(0@) == #BANSHEE Car.Model(0@) == #BAGGAGE Step 2 Now search for this :TIME_1847 Under that it would say if add or it should look like this if or (if it already says if or dont worry about it, ) Where it says Car.Model(0@) == #BANSHEE Add this Car.Model(0@) == #BAGGAGE It should look like this now Car.Model(0@) == #BANSHEE Car.Model(0@) == #BAGGAGE Step 3 Search this :TIME_12383 Where it says If, put or next to it, it should look like this if or Where it says this Car.Model(0@) == #BANSHEE Put this under it Car.Model(0@) == #BAGGAGE It should look like this now Car.Model(0@) == #BANSHEE Car.Model(0@) == #BAGGAGE Your done! Enjoy!
-
Nice work Use Fraps