Guest Lymerus Report post Posted January 17, 2009 The 0.2e mod have had a ruff start. With bugs and crashes and so on. I have read that The unstability of the mod e version is because of the Hill valley map. Is that correct? If so, Would there be possible that someone could make a modification of the current mod cutting of the HV map and some other unstable stuff so we could play the mod without the HV map and have fun with the other stuff =) Share this post Link to post Share on other sites
RG 1 Report post Posted January 17, 2009 We can cut the mod out - the game will be ultra-stable Share this post Link to post Share on other sites
Guest Lymerus Report post Posted January 17, 2009 Just a thought. Would like to play it until the 0.2F comes. Or if u could ad instant timetravel to the 0.2d I would be happy with that. I really admire ur work with the Mod. I am not a winer. Just posting some sugestions. Just got home from work. Have a nice evening. Peace! Share this post Link to post Share on other sites
bluespace88 9 Report post Posted January 17, 2009 there was an old beta lying around before the map was added somewhere.... cept it didnt' have all the hill valley stuff Share this post Link to post Share on other sites
archer9234 20 Report post Posted January 17, 2009 We are currently fixing these issues. Share this post Link to post Share on other sites
EarthwormJim 1 Report post Posted January 17, 2009 iv'e never had any major problems with 0.2e except the VERY occasional random crash. im using a clean install of VC with an un updated version of 0.2e and nothing serious has happened. to be honest im having more trouble playing on a clean install of VC with the kitt mod. Share this post Link to post Share on other sites
Guest Lymerus Report post Posted January 18, 2009 iv'e never had any major problems with 0.2e except the VERY occasional random crash. im using a clean install of VC with an un updated version of 0.2e and nothing serious has happened The same for me. Just random crashes. Share this post Link to post Share on other sites
Edfake 0 Report post Posted January 18, 2009 The same for me. Just random crashes. they are not random, they happen when the game cant handle all the data in the future, the cars + HV causes the crash Share this post Link to post Share on other sites
EarthwormJim 1 Report post Posted January 18, 2009 is there a way that the mod could be shifted onto a more advanced game engine? like UT or GTA4? Share this post Link to post Share on other sites
archer9234 20 Report post Posted January 18, 2009 Don't even suggest that. That means the entire mod would have to be rewritten, by scratch. Even if possible in those suggested game engines. Share this post Link to post Share on other sites
Platina 0 Report post Posted January 18, 2009 blue rewrote her addon from scratch...... Share this post Link to post Share on other sites
archer9234 20 Report post Posted January 18, 2009 Good for Blue. Who's gonna write a whole new BTTF game for the UT engine or GTA 4. Share this post Link to post Share on other sites
EarthwormJim 1 Report post Posted January 19, 2009 depending on how similar the GTA4 engine IS it could be easier than you think. but yeah its still a huge misson Share this post Link to post Share on other sites
Guest Lymerus Report post Posted January 22, 2009 Thx all for your answers. Does anyone know how to get instant timetravel to the 0.2d ? Share this post Link to post Share on other sites