Edfake 0 Report post Posted January 17, 2009 does anyone know where the coil colours is in the scm? which thread? section in thead? Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted January 17, 2009 blue will most likely know that. try searching for time/time mod something like that Share this post Link to post Share on other sites
Michael Myers 0 Report post Posted January 17, 2009 once a guy tell me search for something called "Corona" Share this post Link to post Share on other sites
bluespace88 9 Report post Posted January 17, 2009 blue will most likely know that. try searching for time/time mod something like that actually, other then what fuzion said, I don't ^^; Share this post Link to post Share on other sites
♠Grim♂ Reaper 1666◙ 17 Report post Posted January 17, 2009 doesn't the code move when the script is compiled/decompiled? Share this post Link to post Share on other sites
bluespace88 9 Report post Posted January 17, 2009 no, but seeing as I don't have 0.2e anymore and I redid my addon, I don't know where it is anymore Share this post Link to post Share on other sites
Guest Ganapi Report post Posted January 18, 2009 (edited) Search for: "RGB" (w/ out " ") U'll find something like this: on 0.2d: RGB 0 0 64 this means: Red=0 Green=0 Blue=64 open paint > more colors > personalized color > pick a color and paint will give you a value for RGB. Ex.: Red coils will be RGB 255 0 0 beacuse Red=255 green=nothing blue=nothing. Ex.: purple will be RGB 255 0 255 because Red=255 green=nothing Blue=255, Red+Blue=Purple. Got it? Make sure you replace each RGB with the same code for RGB or you'll find some other color in the middle of the coil. WARNING: this RGB will be at :T_Trav label the RGB values at :Glow(s) are for.....the glows. Note: 0.2e have variables: RGB @2 @4 @6 just remove these variables and insert your RGB value Edited January 18, 2009 by Ganapi Share this post Link to post Share on other sites
Edfake 0 Report post Posted January 18, 2009 doesn't the code move when the script is compiled/decompiled? no, just the no. change like :blah_12 ---compile--> :blah_43 or something like that once a guy tell me search for something called "Corona" you would come up with millions of results thanks ganapi, ill try it right away Share this post Link to post Share on other sites
Michael Myers 0 Report post Posted January 18, 2009 Was Macho01 who tell me search corona Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted January 19, 2009 $R1 = 64 // integer values $G1 = 128 // integer values $B1 = 255 // integer values $R2 = 64 // integer values $G2 = 128 // integer values $B2 = 255 // integer values These are the values for at least the BTTF2 DeLorean, I think. In my decompiled main.scm, the code is a :TIME_2828 $TR = 145 // integer values $TG = 135 // integer values $TB = 235 // integer values $04R = 50 // integer values $04G = 75 // integer values $04B = 150 // integer values These lines are in the main section where most values are defined (If you use the search function, it is the first result you get) and are responsible for the TimeTrain and the DMC-13 (which was the 04-DeLorean once, to explain why it is $04). So if you want the coils'-glows to be in other colors, change these values. Note: Directly above these values, there at least seem to be values for at least the BTTF2 DeLorean, but they get changed later on! Here's an example for purple coil-glows: And a video in that I put an opcode that stores random numbers to the values in that place, instead of fix numbers: *vid is still uploading - post to be edited >69Mb? What a huge file for a 10 seconds video <* And Gnapis tip with MS Paint is good to find out some RGB values. Share this post Link to post Share on other sites
bluespace88 9 Report post Posted January 19, 2009 you have to do more for the bttf3 delorean. That code works for the bttf1 delorean. But as you see, there are some blue parts, which is because there weren't enough coronas to go around, so I had to use the spark particles instead. You'd need to change those values too. The reason it gets changed is so the bttf3 coils flicker. if you do a search for those variables, you'd fine them. Just don't change the ones that say 0, as thats for coil particles off. I redid these later for my addon, turning the front coil into particles and the rear ones into coronas. Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted January 19, 2009 actually, other then what fuzion said, I don't ^^; You didn't know about that anymore? Ah, I see you have to do more for the bttf3 delorean That's why I said at least for the BTTF2 DeLorean (It's the DeLorean with that I got the fastest to the airport to test it) The reason it gets changed is so the bttf3 coils flicker. Yup, that's what the code told me Share this post Link to post Share on other sites
bluespace88 9 Report post Posted January 19, 2009 i know what it is. I just don't know where it is anymore, lol. Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted January 19, 2009 So my extract helped you to remember, huh? Share this post Link to post Share on other sites
bluespace88 9 Report post Posted January 19, 2009 he asked where it was, not how to change it =P Share this post Link to post Share on other sites
Edfake 0 Report post Posted January 20, 2009 he asked where it was, not how to change it =P true, but i found them anyways. thanks mini-me! i would of never looked for a code like that! Share this post Link to post Share on other sites
Mini-Me 24 Report post Posted January 20, 2009 thanks mini-me! I help where I can Share this post Link to post Share on other sites
Edfake 0 Report post Posted January 20, 2009 (edited) I help where I can thanks, im going to post a vid of your help (compressed a bit) under screenshots and vids right now Edited January 20, 2009 by edfake Share this post Link to post Share on other sites